X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=examples%2Fvisual-fitting-mode%2Fvisual-fitting-mode-example.cpp;h=b9ca324ab996ad7f50426989353d73575b28d268;hb=c70446e9b125ae8bb236b4cbc3fd3f8b548459cd;hp=817f306b7b8a82bb93c69445ef869663ded0d6f9;hpb=cc6ea8d9723ab3a5415bb550acfbf27501de7a62;p=platform%2Fcore%2Fuifw%2Fdali-demo.git diff --git a/examples/visual-fitting-mode/visual-fitting-mode-example.cpp b/examples/visual-fitting-mode/visual-fitting-mode-example.cpp index 817f306..b9ca324 100644 --- a/examples/visual-fitting-mode/visual-fitting-mode-example.cpp +++ b/examples/visual-fitting-mode/visual-fitting-mode-example.cpp @@ -121,7 +121,7 @@ private: window.SetBackgroundColor( Color::WHITE ); // Text Label filling the entire screen, with a background - mTextLabel = DevelHandle::New< TextLabel >( TEXT_LABEL_PROPERTIES ); + mTextLabel = Handle::New< TextLabel >( TEXT_LABEL_PROPERTIES ); window.Add( mTextLabel ); // We want to change the padding when tapping @@ -131,11 +131,11 @@ private: // Create an ImageView with the default behaviour, i.e. image fills to control size mFillImage = ImageView::New( IMAGE_NAME ); - DevelHandle::SetProperties( mFillImage, FILL_IMAGE_PROPERTIES ); + mFillImage.SetProperties( FILL_IMAGE_PROPERTIES ); window.Add( mFillImage ); // Create an ImageView that Keeps the aspect ratio while fitting within the given size - mFitKeepAspectRatioImage = DevelHandle::New< ImageView >( FIT_KEEP_ASPECT_RATIO_IMAGE_BASIC_PROPERTIES ); + mFitKeepAspectRatioImage = Handle::New< ImageView >( FIT_KEEP_ASPECT_RATIO_IMAGE_BASIC_PROPERTIES ); mFitKeepAspectRatioImage.SetProperty( ImageView::Property::IMAGE, Property::Map { @@ -147,14 +147,14 @@ private: // Create an overlay label for fill image Actor fillLabel = TextLabel::New( FILL_LABEL ); - DevelHandle::SetProperties( fillLabel, FILL_IMAGE_PROPERTIES ); - DevelHandle::SetProperties( fillLabel, OVERLAY_LABEL_PROPERTIES ); + fillLabel.SetProperties( FILL_IMAGE_PROPERTIES ); + fillLabel.SetProperties( OVERLAY_LABEL_PROPERTIES ); window.Add( fillLabel ); // Create an overlay label for the Fit/Keep Aspect image Actor fitLabel = TextLabel::New( FIT_KEEP_ASPECT_LABEL ); - DevelHandle::SetProperties( fitLabel, FIT_KEEP_ASPECT_RATIO_IMAGE_BASIC_PROPERTIES ); - DevelHandle::SetProperties( fitLabel, OVERLAY_LABEL_PROPERTIES ); + fitLabel.SetProperties( FIT_KEEP_ASPECT_RATIO_IMAGE_BASIC_PROPERTIES ); + fitLabel.SetProperties( OVERLAY_LABEL_PROPERTIES ); window.Add( fitLabel ); // Respond to key events, exit if ESC/Back, change the padding if anything else @@ -197,7 +197,7 @@ private: */ void OnKeyEvent( const KeyEvent& event ) { - if( event.state == KeyEvent::Down ) + if( event.GetState() == KeyEvent::DOWN ) { if ( IsKey( event, Dali::DALI_KEY_ESCAPE ) || IsKey( event, Dali::DALI_KEY_BACK ) ) {