X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=examples%2Ftextured-mesh%2Ftextured-mesh-example.cpp;h=a586a075dcee3f2fe528fc3c2a3ac2514af6e036;hb=269f620ad9d5a8c816a03278ce6f65fe7862582e;hp=04b3e7b55773179d748b06ac375725a7885186dc;hpb=58e118e1a98973a4a947ee6abf5960ec876a4566;p=platform%2Fcore%2Fuifw%2Fdali-demo.git diff --git a/examples/textured-mesh/textured-mesh-example.cpp b/examples/textured-mesh/textured-mesh-example.cpp index 04b3e7b..a586a07 100644 --- a/examples/textured-mesh/textured-mesh-example.cpp +++ b/examples/textured-mesh/textured-mesh-example.cpp @@ -26,8 +26,8 @@ using namespace Dali; namespace { -const char* MATERIAL_SAMPLE( DALI_IMAGE_DIR "gallery-small-48.jpg" ); -const char* MATERIAL_SAMPLE2( DALI_IMAGE_DIR "gallery-medium-19.jpg" ); +const char* MATERIAL_SAMPLE( DEMO_IMAGE_DIR "gallery-small-48.jpg" ); +const char* MATERIAL_SAMPLE2( DEMO_IMAGE_DIR "gallery-medium-19.jpg" ); #define MAKE_SHADER(A)#A @@ -81,7 +81,7 @@ Geometry CreateGeometry() // Create indices unsigned int indexData[6] = { 0, 3, 1, 0, 2, 3 }; Property::Map indexFormat; - indexFormat["indices"] = Property::UNSIGNED_INTEGER; + indexFormat["indices"] = Property::INTEGER; PropertyBuffer indices = PropertyBuffer::New( indexFormat, sizeof(indexData)/sizeof(indexData[0]) ); indices.SetData(indexData); @@ -144,18 +144,15 @@ public: // Hide the indicator bar application.GetWindow().ShowIndicator( Dali::Window::INVISIBLE ); - mImage = ResourceImage::New( MATERIAL_SAMPLE, ResourceImage::ON_DEMAND, Image::NEVER ); - mSampler1 = Sampler::New(mImage, "sTexture"); - + mImage = ResourceImage::New( MATERIAL_SAMPLE ); Image image = ResourceImage::New( MATERIAL_SAMPLE2 ); - mSampler2 = Sampler::New(image, "sTexture"); mShader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER ); mMaterial1 = Material::New( mShader ); - mMaterial1.AddSampler( mSampler1 ); + mMaterial1.AddTexture(mImage, "sTexture"); mMaterial2 = Material::New( mShader ); - mMaterial2.AddSampler( mSampler2 ); + mMaterial2.AddTexture(image, "sTexture"); mGeometry = CreateGeometry(); @@ -165,10 +162,8 @@ public: mMeshActor.AddRenderer( mRenderer ); mMeshActor.SetSize(400, 400); - Property::Index fadeColorIndex = mMeshActor.RegisterProperty( "uFadeColor", Color::GREEN ); - - fadeColorIndex = mRenderer.RegisterProperty( "uFadeColor", Color::MAGENTA ); - mRenderer.SetDepthIndex(0); + Property::Index fadeColorIndex = mRenderer.RegisterProperty( "uFadeColor", Color::MAGENTA ); + mRenderer.SetProperty( Renderer::Property::DEPTH_INDEX, 0 ); mMeshActor.SetParentOrigin( ParentOrigin::TOP_CENTER ); mMeshActor.SetAnchorPoint( AnchorPoint::TOP_CENTER ); @@ -180,13 +175,12 @@ public: mMeshActor2.AddRenderer( mRenderer2 ); mMeshActor2.SetSize(400, 400); - mMeshActor2.RegisterProperty( "a-n-other-property", Color::GREEN ); - Property::Index fadeColorIndex2 = mMeshActor2.RegisterProperty( "uFadeColor", Color::GREEN ); + mMeshActor2.RegisterProperty( "anotherProperty", Color::GREEN ); - mRenderer2.RegisterProperty( "a-n-other-property", Vector3::ZERO ); - mRenderer2.RegisterProperty( "a-coefficient", 0.008f ); - fadeColorIndex2 = mRenderer2.RegisterProperty( "uFadeColor", Color::BLUE ); - mRenderer2.SetDepthIndex(0); + mRenderer2.RegisterProperty( "anotherProperty", Vector3::ZERO ); + mRenderer2.RegisterProperty( "aCoefficient", 0.008f ); + Property::Index fadeColorIndex2 = mRenderer2.RegisterProperty( "uFadeColor", Color::BLUE ); + mRenderer2.SetProperty( Renderer::Property::DEPTH_INDEX, 0 ); mMeshActor2.SetParentOrigin( ParentOrigin::BOTTOM_CENTER ); mMeshActor2.SetAnchorPoint( AnchorPoint::BOTTOM_CENTER ); @@ -206,7 +200,7 @@ public: animation.SetLooping(true); animation.Play(); - stage.SetBackgroundColor(Vector4(0.0f, 0.2f, 0.2f, 1.0f));; + stage.SetBackgroundColor(Vector4(0.0f, 0.2f, 0.2f, 1.0f)); } BufferImage CreateBufferImage() @@ -267,8 +261,6 @@ private: Vector3 mStageSize; ///< The size of the stage Image mImage; - Sampler mSampler1; - Sampler mSampler2; Shader mShader; Material mMaterial1; Material mMaterial2;