X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=examples%2Ftext-label%2Ftext-label-example.cpp;h=ff9db66aaa25246181712aecb2a0ea58992ac25d;hb=1b19fd140ff139b5854a1a62447faf31b175d8f6;hp=666579ad44fdc18b5685001aa0783daf9240683f;hpb=bc208134da08d558201015e2f36efa50e718ed4a;p=platform%2Fcore%2Fuifw%2Fdali-demo.git diff --git a/examples/text-label/text-label-example.cpp b/examples/text-label/text-label-example.cpp index 666579a..ff9db66 100644 --- a/examples/text-label/text-label-example.cpp +++ b/examples/text-label/text-label-example.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2015 Samsung Electronics Co., Ltd. + * Copyright (c) 2020 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -17,16 +17,21 @@ /** * @file text-label-example.cpp - * @brief Basic usage of TextLabel control + * @brief Usage of TextLabel control with style application. */ // EXTERNAL INCLUDES #include -#include +#include +#include +#include +#include +#include // INTERNAL INCLUDES -#include "center-layout.h" +#include "expanding-buttons.h" #include "shared/multi-language-strings.h" +#include "shared/view.h" using namespace Dali; using namespace Dali::Toolkit; @@ -34,25 +39,136 @@ using namespace MultiLanguageStrings; namespace { - const unsigned int KEY_ZERO = 10; - const unsigned int KEY_ONE = 11; - const unsigned int KEY_M = 58; - const unsigned int KEY_L = 46; +const char* const BACKGROUND_IMAGE = DEMO_IMAGE_DIR "grab-handle.png"; +const char* const STYLE_SELECTED_IMAGE = DEMO_IMAGE_DIR "FontStyleButton_OK_03.png"; + +const char* BUTTON_IMAGES[] = + { + DEMO_IMAGE_DIR "FontStyleButton_Colour.png", + DEMO_IMAGE_DIR "FontStyleButton_Outline.png", + DEMO_IMAGE_DIR "FontStyleButton_Shadow.png", + DEMO_IMAGE_DIR "FontStyleButton_Background.png"}; + +const unsigned int KEY_ZERO = 10; +const unsigned int KEY_ONE = 11; +const unsigned int KEY_A = 38; +const unsigned int KEY_F = 41; +const unsigned int KEY_H = 43; +const unsigned int KEY_U = 30; +const unsigned int KEY_V = 55; +const unsigned int KEY_M = 58; +const unsigned int KEY_L = 46; +const unsigned int KEY_S = 39; +const unsigned int KEY_PLUS = 21; +const unsigned int KEY_MINUS = 20; + +const char* H_ALIGNMENT_STRING_TABLE[] = + { + "BEGIN", + "CENTER", + "END"}; + +const unsigned int H_ALIGNMENT_STRING_COUNT = sizeof(H_ALIGNMENT_STRING_TABLE) / sizeof(H_ALIGNMENT_STRING_TABLE[0u]); + +const char* V_ALIGNMENT_STRING_TABLE[] = + { + "TOP", + "CENTER", + "BOTTOM"}; + +const unsigned int V_ALIGNMENT_STRING_COUNT = sizeof(V_ALIGNMENT_STRING_TABLE) / sizeof(V_ALIGNMENT_STRING_TABLE[0u]); + +enum StyleType +{ + TEXT_COLOR = 0, + OUTLINE, + SHADOW, + BACKGROUND, + NUMBER_OF_STYLES +}; + +const Vector4 AVAILABLE_COLORS[] = + { + Color::GREEN, + Color::BLUE, + Color::RED, + Color::CYAN, + Color::WHITE // Used as clear +}; + +const unsigned int NUMBER_OF_COLORS = sizeof(AVAILABLE_COLORS) / sizeof(AVAILABLE_COLORS[0u]); + +int ConvertToEven(int value) +{ + return (value % 2 == 0) ? value : (value + 1); } +struct HSVColorConstraint +{ + HSVColorConstraint(float hue, float saturation, float value) + : hue(hue), + saturation(saturation), + value(value) + { + } + + void operator()(Vector3& current, const PropertyInputContainer& inputs) + { + current = hsv2rgb(Vector3(inputs[0]->GetFloat(), saturation, value)); + } + + Vector3 hsv2rgb(Vector3 colorHSV) + { + float r = colorHSV.z * (1 + colorHSV.y * (cos(colorHSV.x) - 1)); + float g = colorHSV.z * (1 + colorHSV.y * (cos(colorHSV.x - 2.09439) - 1)); + float b = colorHSV.z * (1 + colorHSV.y * (cos(colorHSV.x + 2.09439) - 1)); + return Vector3(r, g, b); + } + float hue; + float saturation; + float value; +}; + +const float STYLE_BUTTON_POSTION_RELATIVE_TO_WINDOW = 0.9f; +const float BUTTON_SIZE_RATIO_TO_WINDOW = 0.1f; +const float OUTLINE_WIDTH = 2.0f; +const Vector2 SHADOW_OFFSET = Vector2(2.0f, 2.0f); +const int GAP_BETWEEN_BUTTONS = 3; + +} // anonymous namespace + /** * @brief The main class of the demo. */ class TextLabelExample : public ConnectionTracker { public: - - TextLabelExample( Application& application ) - : mApplication( application ), - mLanguageId( 0u ) + TextLabelExample(Application& application) + : mApplication(application), + mLabel(), + mSelectedColor(AVAILABLE_COLORS[0]), + mStyleActivatedForColor(NUMBER_OF_STYLES), + mContainer(), + mGrabCorner(), + mBorder(), + mPanGestureDetector(), + mLayoutSize(), + mLanguageId(0u), + mAlignment(0u), + mHueAngleIndex(Property::INVALID_INDEX), + mOverrideMixColorIndex(Property::INVALID_INDEX), + mColorButtonsHidden(true), + mCollapseColorsAndStyles(false) { // Connect to the Application's Init signal - mApplication.InitSignal().Connect( this, &TextLabelExample::Create ); + mApplication.InitSignal().Connect(this, &TextLabelExample::Create); + + // Set Style flags to inactive + for(unsigned int i = TEXT_COLOR; i < NUMBER_OF_STYLES; i++) + { + mStyleActiveState[i] = false; + mCurrentStyleColor[i] = AVAILABLE_COLORS[NUMBER_OF_COLORS - 1]; + } } ~TextLabelExample() @@ -60,31 +176,432 @@ public: // Nothing to do here. } + // Clicking the expanding button shows the registered style buttons. + void SetUpExpandingStyleButtons(Vector2 position) + { + mExpandingButtons = Demo::ExpandingButtons::New(); + mExpandingButtons.SetProperty(Actor::Property::POSITION, Vector2(mButtonSize.width, mWindowSize.height * STYLE_BUTTON_POSTION_RELATIVE_TO_WINDOW)); + mExpandingButtons.CollapsingSignal().Connect(this, &TextLabelExample::OnExpandingButtonCollapsing); + mExpandingButtons.SetProperty(Actor::Property::SIZE, mButtonSize); + // Creates the buttons to be expanded + CreateStyleButtons(); + + // Register the created buttons with the ExpandingButtons. + for(unsigned int index = 0; index < NUMBER_OF_STYLES; index++) + { + mExpandingButtons.RegisterButton(mStyleButtons[index]); + } + } + /** * One-time setup in response to Application InitSignal. */ - void Create( Application& application ) + void Create(Application& application) + { + Window window = application.GetWindow(); + + window.KeyEventSignal().Connect(this, &TextLabelExample::OnKeyEvent); + mWindowSize = window.GetSize(); + mButtonSize = Size(mWindowSize.height * 0.1, mWindowSize.height * 0.1); // Button size 1/10 of window height + + mContainer = Control::New(); + mContainer.SetProperty(Dali::Actor::Property::NAME, "Container"); + mContainer.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER); + mLayoutSize = Vector2(mWindowSize.width * 0.6f, mWindowSize.width * 0.6f); + mContainer.SetProperty(Actor::Property::SIZE, mLayoutSize); + window.Add(mContainer); + + // Resize the center layout when the corner is grabbed + mGrabCorner = ImageView::New(BACKGROUND_IMAGE); + mGrabCorner.SetProperty(Dali::Actor::Property::NAME, "GrabCorner"); + mGrabCorner.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_CENTER); + mGrabCorner.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::BOTTOM_RIGHT); + mGrabCorner.SetResizePolicy(ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS); + mContainer.Add(mGrabCorner); + + mPanGestureDetector = PanGestureDetector::New(); + mPanGestureDetector.Attach(mGrabCorner); + mPanGestureDetector.DetectedSignal().Connect(this, &TextLabelExample::OnPan); + + mLabel = TextLabel::New("\xF0\x9F\x98\x89 A Quick Brown Fox Jumps Over The Lazy Dog"); + + mLabel.SetProperty(Dali::Actor::Property::NAME, "TextLabel"); + mLabel.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); + mLabel.SetProperty(Actor::Property::SIZE, mLayoutSize); + mLabel.SetProperty(TextLabel::Property::MULTI_LINE, true); + mLabel.SetProperty(TextLabel::Property::TEXT_COLOR, Color::GREEN); + mLabel.SetBackgroundColor(Color::WHITE); + mContainer.Add(mLabel); + + // Clicking ExpandingButton shows the Registered Style buttons, clicking again hides them. + Vector2 expandingButtonPosition(mButtonSize.width, mWindowSize.height * STYLE_BUTTON_POSTION_RELATIVE_TO_WINDOW); + SetUpExpandingStyleButtons(expandingButtonPosition); + window.Add(mExpandingButtons); + + // Add a border for the container so you can see the container is being resized while grabbing the handle. + mBorder = Control::New(); + mBorder.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); + mBorder.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH); + mBorder.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::HEIGHT); + + Dali::Property::Map border; + border.Insert(Toolkit::Visual::Property::TYPE, Visual::BORDER); + border.Insert(BorderVisual::Property::COLOR, Color::WHITE); + border.Insert(BorderVisual::Property::SIZE, 3.f); + mBorder.SetProperty(Control::Property::BACKGROUND, border); + mContainer.Add(mBorder); + mBorder.SetProperty(Actor::Property::VISIBLE, false); + mGrabCorner.RaiseToTop(); + + mHueAngleIndex = mLabel.RegisterProperty("hue", 0.0f); + Renderer bgRenderer = mLabel.GetRendererAt(0); + mOverrideMixColorIndex = bgRenderer.GetPropertyIndex(ColorVisual::Property::MIX_COLOR); + + Constraint constraint = Constraint::New(bgRenderer, mOverrideMixColorIndex, HSVColorConstraint(0.0f, 0.5f, 0.8f)); + constraint.AddSource(Source(mLabel, mHueAngleIndex)); + constraint.SetRemoveAction(Constraint::DISCARD); + constraint.Apply(); + + Animation anim = Animation::New(50.0f); + anim.AnimateTo(Property(mLabel, mHueAngleIndex), 6.28318f); + anim.SetLooping(true); + anim.Play(); + + mContainer.RaiseToTop(); + mGrabCorner.RaiseToTop(); + + Property::Value labelText = mLabel.GetProperty(TextLabel::Property::TEXT); + std::cout << "Displaying text: \"" << labelText.Get() << "\"" << std::endl; + } + + // If the styling buttons should colapse (hide) then the color buttons should also hide. + bool OnExpandingButtonCollapsing(Demo::ExpandingButtons button) + { + mCollapseColorsAndStyles = true; + HideColorButtons(); + return true; + } + + // Get the style type from the given button + StyleType GetStyleTypeFromButton(Toolkit::Button button) + { + StyleType style = StyleType::TEXT_COLOR; + + if(button == mStyleButtons[StyleType::OUTLINE]) + { + style = StyleType::OUTLINE; + } + else if(button == mStyleButtons[StyleType::SHADOW]) + { + style = StyleType::SHADOW; + } + else if(button == mStyleButtons[StyleType::BACKGROUND]) + { + style = StyleType::BACKGROUND; + } + return style; + } + + // Style selected, show color buttons + bool OnStyleButtonClicked(Toolkit::Button button) + { + StyleType selectedStyle = GetStyleTypeFromButton(button); + if(mStyleActivatedForColor == selectedStyle) + { + HideColorButtons(); + } + else + { + ResetColorButtons(mColorButtons, NUMBER_OF_COLORS); + ShowColorButtons(selectedStyle); + } + return true; + } + + // Set style to selected color + bool OnColorSelected(Toolkit::Button button) { - Stage stage = Stage::GetCurrent(); + for(unsigned int index = 0; index < NUMBER_OF_COLORS; index++) + { + if(mColorButtons[index] == button) + { + mSelectedColor = AVAILABLE_COLORS[index]; + } + } + + switch(mStyleActivatedForColor) + { + case TEXT_COLOR: + { + Animation animation = Animation::New(1.f); + animation.AnimateTo(Property(mLabel, TextLabel::Property::TEXT_COLOR), mSelectedColor, AlphaFunction::LINEAR); + mCurrentStyleColor[TEXT_COLOR] = mSelectedColor; + animation.Play(); + break; + } + case OUTLINE: + { + Property::Map outlineMap; + float outlineWidth = OUTLINE_WIDTH; + + if(mStyleActiveState[OUTLINE]) + { + outlineWidth = (Color::WHITE == mSelectedColor) ? 0.0f : OUTLINE_WIDTH; // toggles outline on/off + } + mStyleActiveState[OUTLINE] = (outlineWidth > 0.0f) ? true : false; + + outlineMap["color"] = mSelectedColor; + outlineMap["width"] = outlineWidth; + mCurrentStyleColor[OUTLINE] = mSelectedColor; + mLabel.SetProperty(TextLabel::Property::OUTLINE, outlineMap); + break; + } + case SHADOW: + { + Vector2 shadowOffset(SHADOW_OFFSET); // Will be set to zeros if color already set + Property::Value value = mLabel.GetProperty(TextLabel::Property::SHADOW); + Vector4 currentShadowColor; + value.Get(currentShadowColor); - stage.SetBackgroundColor( Color::BLUE ); - stage.KeyEventSignal().Connect(this, &TextLabelExample::OnKeyEvent); - Vector2 stageSize = stage.GetSize(); + if(mStyleActiveState[SHADOW]) + { + // toggle shadow off ( zero offset ) if color is already set + shadowOffset = (Color::WHITE == mSelectedColor) ? Vector2::ZERO : Vector2(SHADOW_OFFSET); + } + + mStyleActiveState[SHADOW] = (shadowOffset == Vector2::ZERO) ? false : true; + mCurrentStyleColor[SHADOW] = mSelectedColor; + + Property::Map shadowMap; + shadowMap.Insert("offset", shadowOffset); + shadowMap.Insert("color", mSelectedColor); + mLabel.SetProperty(TextLabel::Property::SHADOW, shadowMap); - CenterLayout centerLayout = CenterLayout::New(); - centerLayout.SetParentOrigin( ParentOrigin::CENTER ); - centerLayout.SetSize( stageSize.width*0.6f, stageSize.width*0.6f ); - stage.Add( centerLayout ); + break; + } + case BACKGROUND: + { + Property::Map backgroundMap; + auto backgroundEnabled(true); + + if(mStyleActiveState[BACKGROUND]) + { + backgroundEnabled = (Color::WHITE != mSelectedColor); // toggles background on/off + } + mStyleActiveState[BACKGROUND] = backgroundEnabled; - mLabel = TextLabel::New(); - mLabel.SetBackgroundColor( Color::BLACK ); - centerLayout.Add( mLabel ); + backgroundMap["color"] = mSelectedColor; + backgroundMap["enable"] = backgroundEnabled; + mCurrentStyleColor[BACKGROUND] = mSelectedColor; + mLabel.SetProperty(DevelTextLabel::Property::BACKGROUND, backgroundMap); - mLabel.SetProperty( TextLabel::Property::MULTI_LINE, true ); - mLabel.SetProperty( TextLabel::Property::TEXT, "A Quick Brown Fox Jumps Over The Lazy Dog" ); + break; + } + default: + break; + } - Property::Value labelText = mLabel.GetProperty( TextLabel::Property::TEXT ); - std::cout << "Displaying text: \"" << labelText.Get< std::string >() << "\"" << std::endl; + return true; + } + + // Set the inital color button that should be be selected. + // If the style already has a color set then that should be used + void SetInitialSelectedColorButton(StyleType styleButtonIndex) + { + Vector4 selectedColor = mCurrentStyleColor[styleButtonIndex]; + + for(unsigned int i = 0; i < NUMBER_OF_COLORS; i++) + { + if(AVAILABLE_COLORS[i] == selectedColor) + { + if(mColorButtons[i]) + { + mColorButtons[i].SetProperty(Toolkit::Button::Property::SELECTED, true); + } + break; + } + } + } + + // Create a bar of color buttons that the user can select. + void ShowColorButtons(StyleType styleButtonIndex) + { + mCollapseColorsAndStyles = false; // Request to show colors so reset flag + mStyleActivatedForColor = styleButtonIndex; + + for(unsigned int index = 0; index < NUMBER_OF_COLORS; index++) + { + if(!mColorButtonsAnimation) + { + mColorButtonsAnimation = Animation::New(0.15f); + mColorButtonsAnimation.FinishedSignal().Connect(this, &TextLabelExample::OnColorButtonAnimationFinished); + } + + // Create a color button + if(!mColorButtons[index]) + { + mColorButtons[index] = RadioButton::New(); + mColorButtons[index].SetProperty(Actor::Property::SIZE, mButtonSize); + mColorButtons[index].ClickedSignal().Connect(this, &TextLabelExample::OnColorSelected); + mColorButtons[index].SetProperty(Button::Property::TOGGLABLE, true); + Property::Map propertyMap; + propertyMap.Insert(Visual::Property::TYPE, Visual::COLOR); + propertyMap.Insert(ColorVisual::Property::MIX_COLOR, AVAILABLE_COLORS[index]); + mColorButtons[index].SetProperty(Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL, propertyMap); + mColorButtons[index].SetProperty(Toolkit::Button::Property::UNSELECTED_VISUAL, propertyMap); + mColorButtons[index].SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_CENTER); + mColorButtons[index].SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_CENTER); + + propertyMap.Insert(Visual::Property::TYPE, Visual::COLOR); + propertyMap.Insert(ColorVisual::Property::MIX_COLOR, AVAILABLE_COLORS[index]); + mColorButtons[index].SetProperty(Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL, propertyMap); + + mColorButtons[index].SetProperty(Toolkit::Button::Property::SELECTED_VISUAL, + Property::Map().Add(Visual::Property::TYPE, Visual::BORDER).Add(BorderVisual::Property::COLOR, Color::WHITE).Add(BorderVisual::Property::SIZE, 4.0f).Add(BorderVisual::Property::ANTI_ALIASING, true)); + + // Use a white button with 50% transparency as a clear color button + if(Color::WHITE == AVAILABLE_COLORS[index] && styleButtonIndex != StyleType::TEXT_COLOR) + { + mColorButtons[index].SetProperty(Actor::Property::OPACITY, 0.5f); + + mColorButtons[index].SetProperty(Toolkit::Button::Property::LABEL, + Property::Map().Add(Toolkit::Visual::Property::TYPE, Toolkit::Visual::TEXT).Add(Toolkit::TextVisual::Property::HORIZONTAL_ALIGNMENT, HorizontalAlignment::CENTER).Add(Toolkit::TextVisual::Property::TEXT, "off")); + } + } + + SetInitialSelectedColorButton(mStyleActivatedForColor); + + mColorButtons[index].Unparent(); + + mStyleButtons[styleButtonIndex].Add(mColorButtons[index]); + mColorButtons[index].Lower(); + + // Position button using nice animation + mColorButtons[index].SetProperty(Actor::Property::POSITION_Y, -GAP_BETWEEN_BUTTONS); + float desiredPosition = -(mButtonSize.height + GAP_BETWEEN_BUTTONS) * (index); + AlphaFunction focusedAlphaFunction = AlphaFunction(Vector2(0.32f, 0.08f), Vector2(0.38f, 1.72f)); + mColorButtonsAnimation.AnimateBy(Property(mColorButtons[index], Actor::Property::POSITION_Y), desiredPosition, focusedAlphaFunction); + } + + mColorButtonsHidden = false; + mColorButtonsAnimation.Play(); + } + + // Remove the color buttons when not being shown. + void ResetColorButtons(Button buttons[], unsigned int numberOfButtons) + { + for(unsigned int index = 0; index < numberOfButtons; index++) + { + UnparentAndReset(buttons[index]); + } + } + + void OnColorButtonAnimationFinished(Animation& animation) + { + animation.Clear(); + if(mColorButtonsHidden) + { + ResetColorButtons(mColorButtons, NUMBER_OF_COLORS); + animation.Reset(); // Handle reset + if(mCollapseColorsAndStyles) + { + mExpandingButtons.Collapse(); + } + } + } + + // Create the style buttons that will expand from the expanding button. + void CreateStyleButtons() + { + for(unsigned int index = 0; index < NUMBER_OF_STYLES; index++) + { + if(!mStyleButtons[index]) + { + mStyleButtons[index] = PushButton::New(); + mStyleButtons[index].SetProperty(Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL, BUTTON_IMAGES[index]); + mStyleButtons[index].SetProperty(Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL, STYLE_SELECTED_IMAGE); + mStyleButtons[index].SetProperty(Dali::Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); + mStyleButtons[index].SetProperty(Actor::Property::SIZE, mButtonSize); + mStyleButtons[index].ClickedSignal().Connect(this, &TextLabelExample::OnStyleButtonClicked); + } + } + } + + // Animate away the color bar. + void HideColorButtons() + { + if(!mColorButtonsHidden) + { + for(unsigned int index = 0; index < NUMBER_OF_COLORS; index++) + { + mColorButtonsAnimation.AnimateTo(Property(mColorButtons[index], Actor::Property::POSITION_Y), 0.0f); + } + mColorButtonsHidden = true; + mColorButtonsAnimation.Play(); + } + mStyleActivatedForColor = NUMBER_OF_STYLES; + } + + // Request the expanding button to collapse. + void HideStyleAndColorButtons() + { + mCollapseColorsAndStyles = true; + if(mColorButtonsHidden) + { + mExpandingButtons.Collapse(); + } + else + { + HideColorButtons(); + } + } + + // Resize the text-label with pan gesture + void OnPan(Actor actor, const PanGesture& gesture) + { + // Reset mLayoutSize when the pan starts + GestureState state = gesture.GetState(); + if(state == GestureState::STARTED) + { + if(mLayoutSize.x < 2.0f) + { + mLayoutSize.x = 2.0f; + } + + if(mLayoutSize.y < 2.0f) + { + mLayoutSize.y = 2.0f; + } + + // Only show the border during the panning + mBorder.SetProperty(Actor::Property::VISIBLE, true); + + HideStyleAndColorButtons(); + } + + const Vector2& displacement = gesture.GetDisplacement(); + mLayoutSize.x += displacement.x * 2.0f; + mLayoutSize.y += displacement.y * 2.0f; + + if(mLayoutSize.x >= 2.0f || + mLayoutSize.y >= 2.0f) + { + mLayoutSize.x = std::min(mLayoutSize.x, mWindowSize.width); + mLayoutSize.y = std::min(mLayoutSize.y, mWindowSize.height * .9f); + + // Avoid pixel mis-alignment issue + Vector2 clampedSize = Vector2(std::max(ConvertToEven(static_cast(mLayoutSize.x)), 2), + std::max(ConvertToEven(static_cast(mLayoutSize.y)), 2)); + + mContainer.SetProperty(Actor::Property::SIZE, clampedSize); + } + + if(state == GestureState::CANCELLED || state == GestureState::FINISHED) + { + // Resize the text label to match the container size when panning is finished + mLabel.SetProperty(Actor::Property::SIZE, mLayoutSize); + mBorder.SetProperty(Actor::Property::VISIBLE, false); + } } /** @@ -92,38 +609,128 @@ public: */ void OnKeyEvent(const KeyEvent& event) { - if(event.state == KeyEvent::Down) + if(event.GetState() == KeyEvent::DOWN) { - if( IsKey( event, DALI_KEY_ESCAPE) || IsKey( event, DALI_KEY_BACK ) ) + if(IsKey(event, DALI_KEY_ESCAPE) || IsKey(event, DALI_KEY_BACK)) { mApplication.Quit(); } - else if( event.IsCtrlModifier() ) + else if(event.IsCtrlModifier()) { - switch( event.keyCode ) + switch(event.GetKeyCode()) { + // Select rendering back-end case KEY_ZERO: // fall through case KEY_ONE: { - mLabel.SetProperty( TextLabel::Property::RENDERING_BACKEND, event.keyCode - 10 ); + mLabel.SetProperty(DevelTextLabel::Property::RENDERING_BACKEND, event.GetKeyCode() - 10); break; } - case KEY_M: + case KEY_A: // Animate text colour { - bool multiLine = mLabel.GetProperty( TextLabel::Property::MULTI_LINE ); - mLabel.SetProperty( TextLabel::Property::MULTI_LINE, !multiLine ); + Animation animation = Animation::New(2.f); + animation.AnimateTo(Property(mLabel, TextLabel::Property::TEXT_COLOR), Color::RED, AlphaFunction::SIN); + animation.SetLoopCount(3); + animation.Play(); + break; + } + case KEY_F: // Fill vertically + { + if(ResizePolicy::DIMENSION_DEPENDENCY == mLabel.GetResizePolicy(Dimension::HEIGHT)) + { + mLabel.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::HEIGHT); + } + else + { + mLabel.SetResizePolicy(ResizePolicy::DIMENSION_DEPENDENCY, Dimension::HEIGHT); + } break; } - case KEY_L: + case KEY_H: // Horizontal alignment { - const Language& language = LANGUAGES[ mLanguageId ]; + if(++mAlignment >= H_ALIGNMENT_STRING_COUNT) + { + mAlignment = 0u; + } - mLabel.SetProperty( TextLabel::Property::TEXT, language.text ); + mLabel.SetProperty(TextLabel::Property::HORIZONTAL_ALIGNMENT, H_ALIGNMENT_STRING_TABLE[mAlignment]); + break; + } + case KEY_V: // Vertical alignment + { + if(++mAlignment >= V_ALIGNMENT_STRING_COUNT) + { + mAlignment = 0u; + } - if( ++mLanguageId >= NUMBER_OF_LANGUAGES ) + mLabel.SetProperty(TextLabel::Property::VERTICAL_ALIGNMENT, V_ALIGNMENT_STRING_TABLE[mAlignment]); + break; + } + case KEY_M: // Multi-line + { + bool multiLine = mLabel.GetProperty(TextLabel::Property::MULTI_LINE); + mLabel.SetProperty(TextLabel::Property::MULTI_LINE, !multiLine); + break; + } + case KEY_L: // Language + { + const Language& language = LANGUAGES[mLanguageId]; + + mLabel.SetProperty(TextLabel::Property::TEXT, language.text); + + if(++mLanguageId >= NUMBER_OF_LANGUAGES) { mLanguageId = 0u; } + break; + } + case KEY_S: // Shadow color + { + Property::Value value = mLabel.GetProperty(TextLabel::Property::SHADOW); + Vector4 shadowColor; + value.Get(shadowColor); + Property::Map shadowMap; + if(Color::BLACK == shadowColor) + { + shadowMap.Insert("color", Color::RED); + mLabel.SetProperty(TextLabel::Property::SHADOW, shadowMap); + } + else + { + shadowMap.Insert("color", Color::BLACK); + mLabel.SetProperty(TextLabel::Property::SHADOW, shadowMap); + } + break; + } + case KEY_U: // Markup + { + mLabel.SetProperty(TextLabel::Property::ENABLE_MARKUP, true); + mLabel.SetProperty(TextLabel::Property::TEXT, "Hello world demo"); + break; + } + case KEY_PLUS: // Increase shadow offset + { + Property::Value value = mLabel.GetProperty(TextLabel::Property::SHADOW); + Vector2 shadowOffset; + value.Get(shadowOffset); + shadowOffset += Vector2(1.0f, 1.0f); + + Property::Map shadowMap; + shadowMap.Insert("offset", shadowOffset); + mLabel.SetProperty(TextLabel::Property::SHADOW, shadowMap); + break; + } + case KEY_MINUS: // Decrease shadow offset + { + Property::Value value = mLabel.GetProperty(TextLabel::Property::SHADOW); + Vector2 shadowOffset; + value.Get(shadowOffset); + shadowOffset -= Vector2(1.0f, 1.0f); + + Property::Map shadowMap; + shadowMap.Insert("offset", shadowOffset); + mLabel.SetProperty(TextLabel::Property::SHADOW, shadowMap); + break; } } } @@ -131,27 +738,48 @@ public: } private: - Application& mApplication; TextLabel mLabel; - unsigned int mLanguageId; -}; + Demo::ExpandingButtons mExpandingButtons; + PushButton mStyleButtons[NUMBER_OF_STYLES]; + bool mStyleActiveState[NUMBER_OF_STYLES]; -void RunTest( Application& application ) -{ - TextLabelExample test( application ); + Vector4 mCurrentStyleColor[NUMBER_OF_STYLES]; - application.MainLoop(); -} + Vector4 mSelectedColor; -/** Entry point for Linux & Tizen applications */ -int main( int argc, char **argv ) -{ - Application application = Application::New( &argc, &argv ); + Button mColorButtons[NUMBER_OF_COLORS]; + + StyleType mStyleActivatedForColor; // The style that the color bar is connected to + + Control mContainer; + Control mGrabCorner; + Control mBorder; + + PanGestureDetector mPanGestureDetector; - RunTest( application ); + Vector2 mLayoutSize; + Animation mColorButtonsAnimation; + + Size mWindowSize; + Size mButtonSize; + + unsigned int mLanguageId; + unsigned int mAlignment; + Property::Index mHueAngleIndex; + Property::Index mOverrideMixColorIndex; + + bool mColorButtonsHidden; + bool mCollapseColorsAndStyles; +}; + +int DALI_EXPORT_API main(int argc, char** argv) +{ + Application application = Application::New(&argc, &argv, DEMO_THEME_PATH); + TextLabelExample test(application); + application.MainLoop(); return 0; }