X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=examples%2Ftext-label%2Ftext-label-example.cpp;h=63f1c364f1c9124073b52243e156e9773bec82e4;hb=6fe7d8ae1f183af0c9c0b9bdd1ee7a15b9f9a3b3;hp=dc96c5e6dfb82d571189ecfa0dcc3921b85917c3;hpb=46e6a0e92784c860b2b5425e34941c6574dd8062;p=platform%2Fcore%2Fuifw%2Fdali-demo.git diff --git a/examples/text-label/text-label-example.cpp b/examples/text-label/text-label-example.cpp index dc96c5e..63f1c36 100644 --- a/examples/text-label/text-label-example.cpp +++ b/examples/text-label/text-label-example.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2015 Samsung Electronics Co., Ltd. + * Copyright (c) 2018 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -17,16 +17,22 @@ /** * @file text-label-example.cpp - * @brief Basic usage of TextLabel control + * @brief Usage of TextLabel control with style application. */ // EXTERNAL INCLUDES +#include +#include +#include +#include +#include #include #include // INTERNAL INCLUDES #include "shared/multi-language-strings.h" #include "shared/view.h" +#include "expanding-buttons.h" using namespace Dali; using namespace Dali::Toolkit; @@ -34,42 +40,107 @@ using namespace MultiLanguageStrings; namespace { - const char* const BACKGROUND_IMAGE = DEMO_IMAGE_DIR "grab-handle.png"; - - const unsigned int KEY_ZERO = 10; - const unsigned int KEY_ONE = 11; - const unsigned int KEY_F = 41; - const unsigned int KEY_H = 43; - const unsigned int KEY_V = 55; - const unsigned int KEY_M = 58; - const unsigned int KEY_L = 46; - const unsigned int KEY_S = 39; - const unsigned int KEY_PLUS = 21; - const unsigned int KEY_MINUS = 20; - - const char* H_ALIGNMENT_STRING_TABLE[] = - { - "BEGIN", - "CENTER", - "END" - }; +const char* const BACKGROUND_IMAGE = DEMO_IMAGE_DIR "grab-handle.png"; +const char* const STYLE_SELECTED_IMAGE = DEMO_IMAGE_DIR "FontStyleButton_OK_03.png"; + +const char* BUTTON_IMAGES[] = +{ + DEMO_IMAGE_DIR "FontStyleButton_Colour.png", + DEMO_IMAGE_DIR "FontStyleButton_Outline.png", + DEMO_IMAGE_DIR "FontStyleButton_Shadow.png", + DEMO_IMAGE_DIR "FontStyleButton_Background.png" +}; + +const unsigned int KEY_ZERO = 10; +const unsigned int KEY_ONE = 11; +const unsigned int KEY_A = 38; +const unsigned int KEY_F = 41; +const unsigned int KEY_H = 43; +const unsigned int KEY_U = 30; +const unsigned int KEY_V = 55; +const unsigned int KEY_M = 58; +const unsigned int KEY_L = 46; +const unsigned int KEY_S = 39; +const unsigned int KEY_PLUS = 21; +const unsigned int KEY_MINUS = 20; + +const char* H_ALIGNMENT_STRING_TABLE[] = +{ + "BEGIN", + "CENTER", + "END" +}; + +const unsigned int H_ALIGNMENT_STRING_COUNT = sizeof( H_ALIGNMENT_STRING_TABLE ) / sizeof( H_ALIGNMENT_STRING_TABLE[0u] ); + +const char* V_ALIGNMENT_STRING_TABLE[] = +{ + "TOP", + "CENTER", + "BOTTOM" +}; + +const unsigned int V_ALIGNMENT_STRING_COUNT = sizeof( V_ALIGNMENT_STRING_TABLE ) / sizeof( V_ALIGNMENT_STRING_TABLE[0u] ); - const unsigned int H_ALIGNMENT_STRING_COUNT = sizeof( H_ALIGNMENT_STRING_TABLE ) / sizeof( H_ALIGNMENT_STRING_TABLE[0u] ); +enum StyleType +{ + TEXT_COLOR = 0, + OUTLINE, + SHADOW, + BACKGROUND, + NUMBER_OF_STYLES +}; + +const Vector4 AVAILABLE_COLORS[] = +{ + Color::GREEN, + Color::BLUE, + Color::RED, + Color::CYAN, + Color::WHITE // Used as clear +}; + +const unsigned int NUMBER_OF_COLORS = sizeof( AVAILABLE_COLORS ) / sizeof( AVAILABLE_COLORS[0u] ); - const char* V_ALIGNMENT_STRING_TABLE[] = +int ConvertToEven(int value) +{ + return (value % 2 == 0) ? value : (value + 1); +} + +struct HSVColorConstraint +{ + HSVColorConstraint(float hue, float saturation, float value) + : hue(hue), + saturation(saturation), + value(value) { - "TOP", - "CENTER", - "BOTTOM" - }; + } - const unsigned int V_ALIGNMENT_STRING_COUNT = sizeof( V_ALIGNMENT_STRING_TABLE ) / sizeof( V_ALIGNMENT_STRING_TABLE[0u] ); + void operator()(Vector3& current, const PropertyInputContainer& inputs ) + { + current = hsv2rgb(Vector3(inputs[0]->GetFloat(), saturation, value)); + } - int ConvertToEven(int value) + Vector3 hsv2rgb(Vector3 colorHSV) { - return (value % 2 == 0) ? value : (value + 1); + float r=colorHSV.z*(1+colorHSV.y*(cos(colorHSV.x)-1)); + float g=colorHSV.z*(1+colorHSV.y*(cos(colorHSV.x-2.09439)-1)); + float b=colorHSV.z*(1+colorHSV.y*(cos(colorHSV.x+2.09439)-1)); + return Vector3(r, g, b); } -} + float hue; + float saturation; + float value; +}; + +const float STYLE_BUTTON_POSTION_RELATIVE_TO_STAGE = 0.9f; +const float BUTTON_SIZE_RATIO_TO_STAGE = 0.1f; +const float OUTLINE_WIDTH = 2.0f; +const Vector2 SHADOW_OFFSET = Vector2( 2.0f, 2.0f ); +const int GAP_BETWEEN_BUTTONS = 3; + + +} // anonymous namespace /** * @brief The main class of the demo. @@ -80,11 +151,30 @@ public: TextLabelExample( Application& application ) : mApplication( application ), + mLabel(), + mSelectedColor(AVAILABLE_COLORS[0]), + mStyleActivatedForColor( NUMBER_OF_STYLES ), + mContainer(), + mGrabCorner(), + mBorder(), + mPanGestureDetector(), + mLayoutSize(), mLanguageId( 0u ), - mAlignment( 0u ) + mAlignment( 0u ), + mHueAngleIndex( Property::INVALID_INDEX ), + mOverrideMixColorIndex( Property::INVALID_INDEX ), + mColorButtonsHidden( true ), + mCollapseColorsAndStyles( false ) { // Connect to the Application's Init signal mApplication.InitSignal().Connect( this, &TextLabelExample::Create ); + + // Set Style flags to inactive + for ( unsigned int i = TEXT_COLOR; i < NUMBER_OF_STYLES; i++ ) + { + mStyleActiveState[ i ] = false; + mCurrentStyleColor[i] = AVAILABLE_COLORS[ NUMBER_OF_COLORS - 1 ]; + } } ~TextLabelExample() @@ -92,6 +182,23 @@ public: // Nothing to do here. } + // Clicking the expanding button shows the registered style buttons. + void SetUpExpandingStyleButtons( Vector2 position ) + { + mExpandingButtons = Demo::ExpandingButtons::New(); + mExpandingButtons.SetPosition( mButtonSize.width, mStageSize.height * STYLE_BUTTON_POSTION_RELATIVE_TO_STAGE ); + mExpandingButtons.CollapsingSignal().Connect( this, &TextLabelExample::OnExpandingButtonCollapsing ); + mExpandingButtons.SetSize( mButtonSize ); + // Creates the buttons to be expanded + CreateStyleButtons(); + + // Register the created buttons with the ExpandingButtons. + for ( unsigned int index = 0; index < NUMBER_OF_STYLES; index++ ) + { + mExpandingButtons.RegisterButton( mStyleButtons[index] ); + } + } + /** * One-time setup in response to Application InitSignal. */ @@ -100,22 +207,21 @@ public: Stage stage = Stage::GetCurrent(); stage.KeyEventSignal().Connect(this, &TextLabelExample::OnKeyEvent); - Vector2 stageSize = stage.GetSize(); + mStageSize = stage.GetSize(); + mButtonSize = Size( mStageSize.height * 0.1, mStageSize.height * 0.1 ); // Button size 1/10 of stage height mContainer = Control::New(); mContainer.SetName( "Container" ); mContainer.SetParentOrigin( ParentOrigin::CENTER ); - mLayoutSize = Vector2(stageSize.width*0.6f, stageSize.width*0.6f); + mLayoutSize = Vector2(mStageSize.width*0.6f, mStageSize.width*0.6f); mContainer.SetSize( mLayoutSize ); - mContainer.SetDrawMode( DrawMode::OVERLAY_2D ); stage.Add( mContainer ); // Resize the center layout when the corner is grabbed - mGrabCorner = Control::New(); + mGrabCorner = ImageView::New( BACKGROUND_IMAGE ); mGrabCorner.SetName( "GrabCorner" ); mGrabCorner.SetAnchorPoint( AnchorPoint::TOP_CENTER ); mGrabCorner.SetParentOrigin( ParentOrigin::BOTTOM_RIGHT ); - mGrabCorner.SetBackgroundImage( ResourceImage::New( BACKGROUND_IMAGE ) ); mGrabCorner.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS ); mContainer.Add( mGrabCorner ); @@ -123,22 +229,346 @@ public: mPanGestureDetector.Attach( mGrabCorner ); mPanGestureDetector.DetectedSignal().Connect( this, &TextLabelExample::OnPan ); - mLabel = TextLabel::New( "A Quick Brown Fox Jumps Over The Lazy Dog" ); + mLabel = TextLabel::New( "\xF0\x9F\x98\x89 A Quick Brown Fox Jumps Over The Lazy Dog" ); + mLabel.SetName( "TextLabel" ); mLabel.SetAnchorPoint( AnchorPoint::TOP_LEFT ); - mLabel.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH ); - mLabel.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::HEIGHT ); + mLabel.SetSize(mLayoutSize); mLabel.SetProperty( TextLabel::Property::MULTI_LINE, true ); - mLabel.SetProperty( TextLabel::Property::TEXT_COLOR, Color::BLUE ); - mLabel.SetProperty( TextLabel::Property::SHADOW_OFFSET, Vector2( 1.0f, 1.0f ) ); - mLabel.SetProperty( TextLabel::Property::SHADOW_COLOR, Color::BLACK ); + mLabel.SetProperty( TextLabel::Property::TEXT_COLOR, Color::GREEN ); mLabel.SetBackgroundColor( Color::WHITE ); mContainer.Add( mLabel ); + // Clicking ExpandingButton shows the Registered Style buttons, clicking again hides them. + Vector2 expandingButtonPosition( mButtonSize.width, mStageSize.height * STYLE_BUTTON_POSTION_RELATIVE_TO_STAGE ); + SetUpExpandingStyleButtons( expandingButtonPosition ); + stage.Add( mExpandingButtons ); + + // Add a border for the container so you can see the container is being resized while grabbing the handle. + mBorder = Control::New(); + mBorder.SetAnchorPoint( AnchorPoint::TOP_LEFT ); + mBorder.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH ); + mBorder.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::HEIGHT ); + + Dali::Property::Map border; + border.Insert( Toolkit::Visual::Property::TYPE, Visual::BORDER ); + border.Insert( BorderVisual::Property::COLOR, Color::WHITE ); + border.Insert( BorderVisual::Property::SIZE, 3.f ); + mBorder.SetProperty( Control::Property::BACKGROUND, border ); + mContainer.Add( mBorder ); + mBorder.SetVisible(false); + mGrabCorner.RaiseToTop(); + + mHueAngleIndex = mLabel.RegisterProperty( "hue", 0.0f ); + Renderer bgRenderer = mLabel.GetRendererAt(0); + mOverrideMixColorIndex = DevelHandle::GetPropertyIndex( bgRenderer, ColorVisual::Property::MIX_COLOR ); + + Constraint constraint = Constraint::New( bgRenderer, mOverrideMixColorIndex, HSVColorConstraint(0.0f, 0.5f, 0.8f)); + constraint.AddSource( Source( mLabel, mHueAngleIndex ) ); + constraint.SetRemoveAction( Constraint::Discard ); + constraint.Apply(); + + Animation anim = Animation::New(50.0f); + anim.AnimateTo(Property(mLabel, mHueAngleIndex), 6.28318f); + anim.SetLooping(true); + anim.Play(); + + mContainer.RaiseToTop(); + mGrabCorner.RaiseToTop(); + Property::Value labelText = mLabel.GetProperty( TextLabel::Property::TEXT ); std::cout << "Displaying text: \"" << labelText.Get< std::string >() << "\"" << std::endl; } + // If the styling buttons should colapse (hide) then the color buttons should also hide. + bool OnExpandingButtonCollapsing( Demo::ExpandingButtons button ) + { + mCollapseColorsAndStyles = true; + HideColorButtons(); + return true; + } + + // Get the style type from the given button + StyleType GetStyleTypeFromButton( Toolkit::Button button ) + { + StyleType style = StyleType::TEXT_COLOR; + + if( button == mStyleButtons[ StyleType::OUTLINE ] ) + { + style = StyleType::OUTLINE; + } + else if( button == mStyleButtons[ StyleType::SHADOW ] ) + { + style = StyleType::SHADOW; + } + else if( button == mStyleButtons[ StyleType::BACKGROUND ] ) + { + style = StyleType::BACKGROUND; + } + return style; + } + + // Style selected, show color buttons + bool OnStyleButtonClicked( Toolkit::Button button ) + { + StyleType selectedStyle = GetStyleTypeFromButton( button ); + if ( mStyleActivatedForColor == selectedStyle ) + { + HideColorButtons(); + } + else + { + ResetColorButtons( mColorButtons, NUMBER_OF_COLORS ); + ShowColorButtons( selectedStyle); + } + return true; + } + + // Set style to selected color + bool OnColorSelected( Toolkit::Button button ) + { + for( unsigned int index = 0; index < NUMBER_OF_COLORS; index++) + { + if ( mColorButtons[index] == button ) + { + mSelectedColor = AVAILABLE_COLORS[ index ]; + } + } + + switch ( mStyleActivatedForColor ) + { + case TEXT_COLOR : + { + Animation animation = Animation::New( 1.f ); + animation.AnimateTo( Property( mLabel, TextLabel::Property::TEXT_COLOR ), mSelectedColor, AlphaFunction::LINEAR ); + mCurrentStyleColor[ TEXT_COLOR ] = mSelectedColor; + animation.Play(); + break; + } + case OUTLINE : + { + Property::Map outlineMap; + float outlineWidth = OUTLINE_WIDTH; + + if( mStyleActiveState[ OUTLINE ] ) + { + outlineWidth = ( Color::WHITE == mSelectedColor ) ? 0.0f : OUTLINE_WIDTH ; // toggles outline on/off + } + mStyleActiveState[ OUTLINE ] = ( outlineWidth > 0.0f ) ? true : false; + + outlineMap["color"] = mSelectedColor; + outlineMap["width"] = outlineWidth; + mCurrentStyleColor[ OUTLINE ] = mSelectedColor; + mLabel.SetProperty( TextLabel::Property::OUTLINE, outlineMap ); + break; + } + case SHADOW : + { + Vector2 shadowOffset( SHADOW_OFFSET ); // Will be set to zeros if color already set + Property::Value value = mLabel.GetProperty( TextLabel::Property::SHADOW_COLOR ); + Vector4 currentShadowColor; + value.Get( currentShadowColor ); + + if ( mStyleActiveState[ SHADOW ] ) + { + // toggle shadow off ( zero offset ) if color is already set + shadowOffset = ( Color::WHITE == mSelectedColor ) ? Vector2::ZERO : Vector2( SHADOW_OFFSET ); + } + + mStyleActiveState[ SHADOW ] = ( shadowOffset == Vector2::ZERO ) ? false : true; + mCurrentStyleColor[ SHADOW ] = mSelectedColor; + + Property::Map shadowMap; + shadowMap.Insert( "offset", shadowOffset ); + shadowMap.Insert( "color", mSelectedColor ); + mLabel.SetProperty( TextLabel::Property::SHADOW, shadowMap ); + + break; + } + case BACKGROUND : + { + Property::Map backgroundMap; + auto backgroundEnabled(true); + + if( mStyleActiveState[ BACKGROUND ] ) + { + backgroundEnabled = ( Color::WHITE != mSelectedColor ); // toggles background on/off + } + mStyleActiveState[ BACKGROUND ] = backgroundEnabled; + + backgroundMap["color"] = mSelectedColor; + backgroundMap["enable"] = backgroundEnabled; + mCurrentStyleColor[ BACKGROUND ] = mSelectedColor; + mLabel.SetProperty( DevelTextLabel::Property::BACKGROUND, backgroundMap ); + + break; + } + default : + break; + } + + return true; + } + + // Set the inital color button that should be be selected. + // If the style already has a color set then that should be used + void SetInitialSelectedColorButton( StyleType styleButtonIndex ) + { + Vector4 selectedColor = mCurrentStyleColor[ styleButtonIndex ]; + + for ( unsigned int i = 0; i < NUMBER_OF_COLORS; i++ ) + { + if ( AVAILABLE_COLORS[i] == selectedColor ) + { + if ( mColorButtons[i] ) + { + mColorButtons[ i ].SetProperty( Toolkit::DevelButton::Property::SELECTED, true ); + } + break; + } + } + } + + // Create a bar of color buttons that the user can select. + void ShowColorButtons( StyleType styleButtonIndex ) + { + mCollapseColorsAndStyles = false; // Request to show colors so reset flag + mStyleActivatedForColor = styleButtonIndex; + + for( unsigned int index = 0; index < NUMBER_OF_COLORS; index++) + { + if( !mColorButtonsAnimation ) + { + mColorButtonsAnimation = Animation::New( 0.15f ); + mColorButtonsAnimation.FinishedSignal().Connect( this, &TextLabelExample::OnColorButtonAnimationFinished ); + } + + // Create a color button + if ( ! mColorButtons[index] ) + { + mColorButtons[index] = RadioButton::New(); + mColorButtons[index].SetSize( mButtonSize ); + mColorButtons[index].ClickedSignal().Connect( this, &TextLabelExample::OnColorSelected ); + mColorButtons[index].SetProperty( Button::Property::TOGGLABLE, true ); + Property::Map propertyMap; + propertyMap.Insert(Visual::Property::TYPE, Visual::COLOR); + propertyMap.Insert(ColorVisual::Property::MIX_COLOR, AVAILABLE_COLORS[ index ]); + mColorButtons[index].SetProperty( Toolkit::DevelButton::Property::UNSELECTED_BACKGROUND_VISUAL, propertyMap ); + mColorButtons[index].SetProperty( Toolkit::DevelButton::Property::UNSELECTED_VISUAL, propertyMap ); + mColorButtons[index].SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_CENTER ); + mColorButtons[index].SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_CENTER ); + + + propertyMap.Insert(Visual::Property::TYPE, Visual::COLOR); + propertyMap.Insert(ColorVisual::Property::MIX_COLOR, AVAILABLE_COLORS[ index ]); + mColorButtons[index].SetProperty( Toolkit::DevelButton::Property::SELECTED_BACKGROUND_VISUAL, propertyMap ); + + mColorButtons[index].SetProperty( Toolkit::DevelButton::Property::SELECTED_VISUAL, + Property::Map().Add( Visual::Property::TYPE, Visual::BORDER ) + .Add( BorderVisual::Property::COLOR, Color::WHITE ) + .Add( BorderVisual::Property::SIZE, 4.0f ) + .Add( BorderVisual::Property::ANTI_ALIASING, true ) ); + + // Use a white button with 50% transparency as a clear color button + if ( Color::WHITE == AVAILABLE_COLORS[ index ] && styleButtonIndex != StyleType::TEXT_COLOR ) + { + mColorButtons[index].SetOpacity(0.5f); + + mColorButtons[index].SetProperty( Toolkit::Button::Property::LABEL, + Property::Map().Add( Toolkit::Visual::Property::TYPE, Toolkit::Visual::TEXT ) + .Add( Toolkit::TextVisual::Property::HORIZONTAL_ALIGNMENT, HorizontalAlignment::CENTER ) + .Add( Toolkit::TextVisual::Property::TEXT, "off") ); + + } + } + + SetInitialSelectedColorButton( mStyleActivatedForColor ); + + mColorButtons[index].Unparent(); + + mStyleButtons[styleButtonIndex].Add( mColorButtons[index] ); + mColorButtons[index].Lower(); + + // Position button using nice animation + mColorButtons[index].SetY( -GAP_BETWEEN_BUTTONS ); + float desiredPosition = -( mButtonSize.height + GAP_BETWEEN_BUTTONS ) * (index); + AlphaFunction focusedAlphaFunction = AlphaFunction( Vector2 ( 0.32f, 0.08f ), Vector2( 0.38f, 1.72f ) ); + mColorButtonsAnimation.AnimateBy( Property( mColorButtons[index], Actor::Property::POSITION_Y ), desiredPosition, focusedAlphaFunction ); + } + + mColorButtonsHidden = false; + mColorButtonsAnimation.Play(); + } + + // Remove the color buttons when not being shown. + void ResetColorButtons( Button buttons[], unsigned int numberOfButtons ) + { + for( unsigned int index = 0; index < numberOfButtons; index++) + { + UnparentAndReset( buttons[index] ); + } + } + + void OnColorButtonAnimationFinished( Animation& animation ) + { + animation.Clear(); + if ( mColorButtonsHidden ) + { + ResetColorButtons( mColorButtons, NUMBER_OF_COLORS ); + animation.Reset(); // Handle reset + if ( mCollapseColorsAndStyles ) + { + mExpandingButtons.Collapse(); + } + } + } + + // Create the style buttons that will expand from the expanding button. + void CreateStyleButtons() + { + for ( unsigned int index = 0; index < NUMBER_OF_STYLES; index++ ) + { + if ( ! mStyleButtons[index] ) + { + mStyleButtons[index] = PushButton::New(); + mStyleButtons[index].SetProperty( Toolkit::DevelButton::Property::UNSELECTED_BACKGROUND_VISUAL, BUTTON_IMAGES[ index ] ); + mStyleButtons[index].SetProperty( Toolkit::DevelButton::Property::SELECTED_BACKGROUND_VISUAL, STYLE_SELECTED_IMAGE ); + mStyleButtons[index].SetProperty( Dali::Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT ); + mStyleButtons[index].SetSize( mButtonSize ); + mStyleButtons[index].ClickedSignal().Connect( this, &TextLabelExample::OnStyleButtonClicked ); + } + } + } + + // Animate away the color bar. + void HideColorButtons() + { + if ( ! mColorButtonsHidden ) + { + for( unsigned int index = 0; index < NUMBER_OF_COLORS; index++) + { + mColorButtonsAnimation.AnimateTo( Property( mColorButtons[index], Actor::Property::POSITION_Y ), 0.0f ); + } + mColorButtonsHidden = true; + mColorButtonsAnimation.Play(); + } + mStyleActivatedForColor = NUMBER_OF_STYLES; + } + + // Request the expanding button to collapse. + void HideStyleAndColorButtons() + { + mCollapseColorsAndStyles = true; + if ( mColorButtonsHidden ) + { + mExpandingButtons.Collapse(); + } + else + { + HideColorButtons(); + } + } + // Resize the text-label with pan gesture void OnPan( Actor actor, const PanGesture& gesture ) { @@ -154,6 +584,11 @@ public: { mLayoutSize.y = 2.0f; } + + // Only show the border during the panning + mBorder.SetVisible(true); + + HideStyleAndColorButtons(); } mLayoutSize.x += gesture.displacement.x * 2.0f; @@ -162,12 +597,22 @@ public: if( mLayoutSize.x >= 2.0f || mLayoutSize.y >= 2.0f ) { + mLayoutSize.x = std::min ( mLayoutSize.x, mStageSize.width ); + mLayoutSize.y = std::min ( mLayoutSize.y, mStageSize.height*.9f ); + // Avoid pixel mis-alignment issue Vector2 clampedSize = Vector2( std::max( ConvertToEven( static_cast( mLayoutSize.x )), 2 ), std::max( ConvertToEven( static_cast( mLayoutSize.y )), 2 ) ); mContainer.SetSize( clampedSize ); } + + if( gesture.state == Gesture::Cancelled || gesture.state == Gesture::Finished ) + { + // Resize the text label to match the container size when panning is finished + mLabel.SetSize(mLayoutSize); + mBorder.SetVisible(false); + } } /** @@ -192,6 +637,14 @@ public: mLabel.SetProperty( TextLabel::Property::RENDERING_BACKEND, event.keyCode - 10 ); break; } + case KEY_A: // Animate text colour + { + Animation animation = Animation::New( 2.f ); + animation.AnimateTo( Property( mLabel, TextLabel::Property::TEXT_COLOR ), Color::RED, AlphaFunction::SIN ); + animation.SetLoopCount( 3 ); + animation.Play(); + break; + } case KEY_F: // Fill vertically { if( ResizePolicy::DIMENSION_DEPENDENCY == mLabel.GetResizePolicy(Dimension::HEIGHT) ) @@ -254,6 +707,12 @@ public: } break; } + case KEY_U: // Markup + { + mLabel.SetProperty( TextLabel::Property::ENABLE_MARKUP, true ); + mLabel.SetProperty( TextLabel::Property::TEXT, "Hello world demo" ); + break; + } case KEY_PLUS: // Increase shadow offset { mLabel.SetProperty( TextLabel::Property::SHADOW_OFFSET, mLabel.GetProperty( TextLabel::Property::SHADOW_OFFSET ) + Vector2( 1.0f, 1.0f ) ); @@ -276,30 +735,44 @@ private: TextLabel mLabel; + Demo::ExpandingButtons mExpandingButtons; + PushButton mStyleButtons[ NUMBER_OF_STYLES ]; + bool mStyleActiveState[ NUMBER_OF_STYLES ]; + + Vector4 mCurrentStyleColor[NUMBER_OF_STYLES ]; + + Vector4 mSelectedColor; + + Button mColorButtons[ NUMBER_OF_COLORS ]; + + StyleType mStyleActivatedForColor; // The style that the color bar is connected to + Control mContainer; Control mGrabCorner; + Control mBorder; PanGestureDetector mPanGestureDetector; Vector2 mLayoutSize; + Animation mColorButtonsAnimation; + + Size mStageSize; + Size mButtonSize; + unsigned int mLanguageId; unsigned int mAlignment; + Property::Index mHueAngleIndex; + Property::Index mOverrideMixColorIndex; + + bool mColorButtonsHidden; + bool mCollapseColorsAndStyles; }; -void RunTest( Application& application ) +int DALI_EXPORT_API main( int argc, char **argv ) { + Application application = Application::New( &argc, &argv, DEMO_THEME_PATH ); TextLabelExample test( application ); - application.MainLoop(); -} - -/** Entry point for Linux & Tizen applications */ -int main( int argc, char **argv ) -{ - Application application = Application::New( &argc, &argv, DEMO_THEME_PATH ); - - RunTest( application ); - return 0; }