X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=examples%2Ftext-editor%2Ftext-editor-example.cpp;h=4fb9fc942722e6b10e2dd57f2dc916d1cac557d3;hb=694dced621016315f10a5bdbd3f4552f5e29e380;hp=af02cd8581eb6c298228f8a27d3c427a433b5774;hpb=6982eca1b10283747278f42f4e048e914cd8a491;p=platform%2Fcore%2Fuifw%2Fdali-demo.git diff --git a/examples/text-editor/text-editor-example.cpp b/examples/text-editor/text-editor-example.cpp index af02cd8..4fb9fc9 100644 --- a/examples/text-editor/text-editor-example.cpp +++ b/examples/text-editor/text-editor-example.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2019 Samsung Electronics Co., Ltd. + * Copyright (c) 2020 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -22,6 +22,7 @@ // EXTERNAL INCLUDES #include +#include #include // INTERNAL INCLUDES @@ -38,10 +39,10 @@ const Vector4 BACKGROUND_COLOR( 0.04f, 0.345f, 0.392f, 1.0f ); ///< The bac const char* TOOLBAR_IMAGE = DEMO_IMAGE_DIR "top-bar.png"; ///< The tool-bar image. const float TOOLBAR_BUTTON_PERCENTAGE = 0.1f; ///< The button's space width as a percentage of the toolbar's width. const float TOOLBAR_TITLE_PERCENTAGE = 0.7f; ///< The title's width as a percentage of the toolbar's width. -const float TOOLBAR_HEIGHT_PERCENTAGE = 0.05f; ///< The toolbar's height as a percentage of the stage's height. +const float TOOLBAR_HEIGHT_PERCENTAGE = 0.05f; ///< The toolbar's height as a percentage of the window's height. const float TOOLBAR_PADDING = 4.f; ///< The padding in pixels. const float BUTTON_PERCENTAGE = 0.8f; ///< The button's height as a percentage of the space for the buttons in the toolbar. -const Vector3 TEXT_EDITOR_RELATIVE_SIZE( 1.f, 0.45f, 1.0f ); ///< The size of the text editor as a percentage of the stage's size. +const Vector3 TEXT_EDITOR_RELATIVE_SIZE( 0.9f, 0.5f, 1.0f ); ///< The size of the text editor as a percentage of the window's size. const Vector4 TEXT_EDITOR_BACKGROUND_COLOR( 1.f, 1.f, 1.f, 0.15f ); ///< The background color of the text editor. const Vector4 COLORS[] = { Color::RED, @@ -79,22 +80,22 @@ public: */ void Create( Application& application ) { - Stage stage = Stage::GetCurrent(); + Window window = application.GetWindow(); // Respond to key events - stage.KeyEventSignal().Connect(this, &TextEditorExample::OnKeyEvent); + window.KeyEventSignal().Connect(this, &TextEditorExample::OnKeyEvent); // Set a background color. - stage.SetBackgroundColor( BACKGROUND_COLOR ); + window.SetBackgroundColor( BACKGROUND_COLOR ); - // The stage size. - const Vector2 stageSize = stage.GetSize(); + // The window size. + const Vector2 windowSize = window.GetSize(); // Creates a default view with a default tool bar. - // The view is added to the stage. + // The view is added to the window. // Set the toolbar style - const float toolBarHeight = TOOLBAR_HEIGHT_PERCENTAGE * stageSize.height; + const float toolBarHeight = TOOLBAR_HEIGHT_PERCENTAGE * windowSize.height; const DemoHelper::ViewStyle viewStyle( TOOLBAR_BUTTON_PERCENTAGE, TOOLBAR_TITLE_PERCENTAGE, toolBarHeight, @@ -119,11 +120,11 @@ public: mColorContainer = Control::New(); mColorContainer.SetResizePolicy( ResizePolicy::DIMENSION_DEPENDENCY, Dimension::WIDTH ); mColorContainer.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::HEIGHT ); - mColorContainer.SetSizeModeFactor( Vector3( 0.0f, BUTTON_PERCENTAGE, 0.0f ) ); + mColorContainer.SetProperty( Actor::Property::SIZE_MODE_FACTOR, Vector3( 0.0f, BUTTON_PERCENTAGE, 0.0f ) ); // Place to right of parent. - mColorContainer.SetParentOrigin( ParentOrigin::CENTER_RIGHT ); - mColorContainer.SetAnchorPoint( AnchorPoint::CENTER_LEFT ); + mColorContainer.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER_RIGHT ); + mColorContainer.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER_LEFT ); colorLabel.Add( mColorContainer ); // Add border to highlight harder-to-see colors. @@ -136,9 +137,9 @@ public: // Create a 'select color' button. mColorButtonOption = Toolkit::PushButton::New(); mColorButtonOption.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::ALL_DIMENSIONS ); - mColorButtonOption.SetSizeModeFactor( Vector3( 0.9f, 0.9f, 0.0f ) ); // Smaller than container to show border. - mColorButtonOption.SetParentOrigin( ParentOrigin::CENTER ); - mColorButtonOption.SetAnchorPoint( AnchorPoint::CENTER ); + mColorButtonOption.SetProperty( Actor::Property::SIZE_MODE_FACTOR, Vector3( 0.9f, 0.9f, 0.0f ) ); // Smaller than container to show border. + mColorButtonOption.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER ); + mColorButtonOption.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER ); SetButtonColor( mColorButtonOption, Color::BLACK ); @@ -150,15 +151,15 @@ public: // Create the text editor. mEditor = TextEditor::New(); - mEditor.SetParentOrigin( ParentOrigin::TOP_CENTER ); - mEditor.SetAnchorPoint( AnchorPoint::TOP_CENTER ); - mEditor.SetPosition( 0.f, toolBarHeight, 0.f ); + mEditor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_CENTER ); + mEditor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_CENTER ); + mEditor.SetProperty( Actor::Property::POSITION, Vector3( 0.f, toolBarHeight * 2.0f, 0.f )); mEditor.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::ALL_DIMENSIONS ); - mEditor.SetSizeModeFactor( TEXT_EDITOR_RELATIVE_SIZE ); + mEditor.SetProperty( Actor::Property::SIZE_MODE_FACTOR, TEXT_EDITOR_RELATIVE_SIZE ); mEditor.SetBackgroundColor( TEXT_EDITOR_BACKGROUND_COLOR ); - const Size boundingBoxSize( stageSize * TEXT_EDITOR_RELATIVE_SIZE.GetVectorXY() ); + const Size boundingBoxSize( windowSize * TEXT_EDITOR_RELATIVE_SIZE.GetVectorXY() ); Rect boundingBox( 0, static_cast( toolBarHeight ), static_cast( boundingBoxSize.width ), @@ -190,12 +191,12 @@ public: { mButtonContainer = Toolkit::TableView::New( NUMBER_OF_COLORS, 1u ); mButtonContainer.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::ALL_DIMENSIONS ); - mButtonContainer.SetSizeModeFactor( Vector3( 1.0f, NUMBER_OF_COLORS, 1.0f ) ); + mButtonContainer.SetProperty( Actor::Property::SIZE_MODE_FACTOR, Vector3( 1.0f, NUMBER_OF_COLORS, 1.0f ) ); // Place below color selection button. - mButtonContainer.SetParentOrigin( ParentOrigin::BOTTOM_CENTER ); - mButtonContainer.SetAnchorPoint( AnchorPoint::TOP_CENTER ); - mButtonContainer.SetPosition( 0.0f, 2.f * TOOLBAR_PADDING, 0.f ); + mButtonContainer.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::BOTTOM_CENTER ); + mButtonContainer.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_CENTER ); + mButtonContainer.SetProperty( Actor::Property::POSITION, Vector3( 0.0f, 2.f * TOOLBAR_PADDING, 0.f )); mColorContainer.Add( mButtonContainer ); const Vector3 buttonPercentage( 1.f, 0.8f / static_cast( NUMBER_OF_COLORS ), 1.f ); @@ -203,11 +204,11 @@ public: { Toolkit::PushButton button = Toolkit::PushButton::New(); button.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::ALL_DIMENSIONS ); - button.SetSizeModeFactor( buttonPercentage ); + button.SetProperty( Actor::Property::SIZE_MODE_FACTOR, buttonPercentage ); std::ostringstream s; s << "color" << index; - button.SetName( s.str() ); + button.SetProperty( Dali::Actor::Property::NAME, s.str() ); SetButtonColor( button, COLORS[index] ); @@ -236,14 +237,14 @@ public: CreateButtonContainer(); } - mButtonContainer.SetVisible( true ); - mButtonContainer.SetSensitive( true ); + mButtonContainer.SetProperty( Actor::Property::VISIBLE, true ); + mButtonContainer.SetProperty( Actor::Property::SENSITIVE, true ); return true; } bool OnColorButtonClicked( Button button ) { - const std::string& name = button.GetName(); + const std::string& name = button.GetProperty< std::string >( Dali::Actor::Property::NAME ); Vector4 color; if( "color" == name.substr( 0u, 5u ) ) @@ -255,8 +256,8 @@ public: SetButtonColor( mColorButtonOption, color ); - mButtonContainer.SetVisible( false ); - mButtonContainer.SetSensitive( false ); + mButtonContainer.SetProperty( Actor::Property::VISIBLE, false ); + mButtonContainer.SetProperty( Actor::Property::SENSITIVE, false ); return true; }