X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=examples%2Fsimple-text-renderer%2Fsimple-text-renderer-example.cpp;h=8135fd3252839a3b50ef033c913016b159352b3c;hb=708a5e016f973900a20a885914d3b70741fa80d9;hp=4180c2bc5aa4747b55025cb8382eb8b581821010;hpb=2cfc5c6f17060aacaeab73146c9218ea7f00765a;p=platform%2Fcore%2Fuifw%2Fdali-demo.git diff --git a/examples/simple-text-renderer/simple-text-renderer-example.cpp b/examples/simple-text-renderer/simple-text-renderer-example.cpp index 4180c2b..8135fd3 100644 --- a/examples/simple-text-renderer/simple-text-renderer-example.cpp +++ b/examples/simple-text-renderer/simple-text-renderer-example.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2019 Samsung Electronics Co., Ltd. + * Copyright (c) 2020 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -274,11 +274,11 @@ public: */ void Create( Application& application ) { - Stage stage = Stage::GetCurrent(); - stage.SetBackgroundColor( Color::WHITE ); - stage.SetBackgroundColor( Vector4( 0.04f, 0.345f, 0.392f, 1.0f ) ); + Window window = application.GetWindow(); + window.SetBackgroundColor( Color::WHITE ); + window.SetBackgroundColor( Vector4( 0.04f, 0.345f, 0.392f, 1.0f ) ); - stage.KeyEventSignal().Connect(this, &SimpleTextRendererExample::OnKeyEvent); + window.KeyEventSignal().Connect(this, &SimpleTextRendererExample::OnKeyEvent); const std::string image1 = ""; const std::string image2 = ""; @@ -311,15 +311,15 @@ public: renderer.SetTextures( textureSet ); Actor actor = Actor::New(); - actor.SetAnchorPoint( AnchorPoint::CENTER ); - actor.SetParentOrigin( ParentOrigin::CENTER ); - actor.SetPosition( 0.f, 0.f); - actor.SetSize( 360.f, 360.f ); - actor.SetColor( Color::WHITE ); + actor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER ); + actor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER ); + actor.SetProperty( Actor::Property::POSITION, Vector2( 0.f, 0.f)); + actor.SetProperty( Actor::Property::SIZE, Vector2( 360.f, 360.f ) ); + actor.SetProperty( Actor::Property::COLOR, Color::WHITE ); actor.AddRenderer( renderer ); - stage.Add( actor ); + window.Add( actor ); } /**