X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=examples%2Frenderer-stencil%2Frenderer-stencil-shaders.h;h=fcf758f3334fb3e15413025c8784c9c6081c0a1b;hb=383e13a7a7ee8fb9af1ca6010fd8730bcad38f11;hp=fe9c461bf6967238abce0005a40c45c744e1008e;hpb=20e45260c9c0c97343adfd8a5d41a54fb77651b8;p=platform%2Fcore%2Fuifw%2Fdali-demo.git diff --git a/examples/renderer-stencil/renderer-stencil-shaders.h b/examples/renderer-stencil/renderer-stencil-shaders.h index fe9c461..fcf758f 100644 --- a/examples/renderer-stencil/renderer-stencil-shaders.h +++ b/examples/renderer-stencil/renderer-stencil-shaders.h @@ -29,7 +29,7 @@ const char * const POSITION( "aPosition"); const char * const NORMAL( "aNormal" ); const char * const TEXTURE( "aTexCoord" ); -// Shader for todor (vertex): +// Shader for basic, per-vertex lighting (vertex): const char* VERTEX_SHADER = DALI_COMPOSE_SHADER( attribute mediump vec3 aPosition; attribute highp vec3 aNormal; @@ -62,6 +62,7 @@ const char* VERTEX_SHADER = DALI_COMPOSE_SHADER( } ); +// Fragment shader. const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER( varying mediump vec2 vTexCoord; varying mediump vec3 vIllumination; @@ -74,6 +75,7 @@ const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER( } ); +// Shader for basic, per-vertex lighting with texture (vertex): const char* VERTEX_SHADER_TEXTURED = DALI_COMPOSE_SHADER( attribute mediump vec3 aPosition; attribute highp vec3 aNormal; @@ -107,6 +109,7 @@ const char* VERTEX_SHADER_TEXTURED = DALI_COMPOSE_SHADER( } ); +// Fragment shader. const char* FRAGMENT_SHADER_TEXTURED = DALI_COMPOSE_SHADER( varying mediump vec2 vTexCoord; varying mediump vec3 vIllumination;