X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=examples%2Frenderer-stencil%2Frenderer-stencil-shaders.h;h=68c4dc19b2e03ee9ce74cb588760367942c71ef8;hb=refs%2Fchanges%2F53%2F243853%2F3;hp=d82b0d1ea49689e105a8b057c42397f42c805013;hpb=b26d446b0cb6a316abc3a79d4fc70d0ae1b7994c;p=platform%2Fcore%2Fuifw%2Fdali-demo.git diff --git a/examples/renderer-stencil/renderer-stencil-shaders.h b/examples/renderer-stencil/renderer-stencil-shaders.h index d82b0d1..68c4dc1 100644 --- a/examples/renderer-stencil/renderer-stencil-shaders.h +++ b/examples/renderer-stencil/renderer-stencil-shaders.h @@ -21,12 +21,14 @@ #include // Shader uniforms: -const char * const COLOR_UNIFORM_NAME( "uColor" ); -const char * const OBJECT_DIMENSIONS_UNIFORM_NAME( "uObjectDimensions" ); -const char * const LIGHT_POSITION_UNIFORM_NAME = "uLightPosition"; -const char * const POSITION( "aPosition"); -const char * const NORMAL( "aNormal" ); -const char * const TEXTURE( "aTexCoord" ); +const char* const COLOR_UNIFORM_NAME("uColor"); +const char* const OBJECT_DIMENSIONS_UNIFORM_NAME("uObjectDimensions"); +const char* const LIGHT_POSITION_UNIFORM_NAME = "uLightPosition"; +const char* const POSITION("aPosition"); +const char* const NORMAL("aNormal"); +const char* const TEXTURE("aTexCoord"); + +// clang-format off // Shader for basic, per-vertex lighting (vertex): const char* VERTEX_SHADER = DALI_COMPOSE_SHADER( @@ -121,4 +123,6 @@ const char* FRAGMENT_SHADER_TEXTURED = DALI_COMPOSE_SHADER( } ); +// clang-format on + #endif // DALI_DEMO_RENDERER_STENCIL_SHADERS_H