X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=examples%2Frenderer-stencil%2Frenderer-stencil-example.cpp;h=994f5518cb36526e47515fa7a4c0300f1b4df312;hb=refs%2Fchanges%2F33%2F84733%2F1;hp=27385f0ff8bc1e673983a57c87d70158f10a4204;hpb=90d6335a8d5a806e166ba218a8f6bc2d794c85c5;p=platform%2Fcore%2Fuifw%2Fdali-demo.git diff --git a/examples/renderer-stencil/renderer-stencil-example.cpp b/examples/renderer-stencil/renderer-stencil-example.cpp index 27385f0..994f551 100644 --- a/examples/renderer-stencil/renderer-stencil-example.cpp +++ b/examples/renderer-stencil/renderer-stencil-example.cpp @@ -33,6 +33,7 @@ namespace // Application constants: const char * const APPLICATION_TITLE( "Renderer Stencil API Demo" ); +const char * const TOOLBAR_IMAGE( DEMO_IMAGE_DIR "top-bar.png" ); const char * const BACKGROUND_IMAGE( DEMO_IMAGE_DIR "background-gradient.jpg" ); // Texture filenames: @@ -51,7 +52,6 @@ const float ANIMATION_BOUNCE_DEFORMATION_PERCENT( 20.0f ); ///< Percentage (of t const float ANIMATION_BOUNCE_HEIGHT_PERCENT( 40.0f ); ///< Percentage (of the cube's size) to bounce up in to the air by. // Base colors for the objects: -const Vector4 TEXT_COLOR( 1.0f, 1.0f, 1.0f, 1.0f ); ///< White. const Vector4 CUBE_COLOR( 1.0f, 1.0f, 1.0f, 1.0f ); ///< White. const Vector4 FLOOR_COLOR( 1.0f, 1.0f, 1.0f, 1.0f ); ///< White. const Vector4 REFLECTION_COLOR( 0.6f, 0.6f, 0.6f, 0.6f ); ///< Note that alpha is not 1.0f, to make the blend more photo-realistic. @@ -116,29 +116,11 @@ private: { Stage stage = Stage::GetCurrent(); - // Hide the indicator bar - application.GetWindow().ShowIndicator( Dali::Window::INVISIBLE ); - - // Creates the background image. - Toolkit::Control background = Dali::Toolkit::Control::New(); - background.SetAnchorPoint( Dali::AnchorPoint::CENTER ); - background.SetParentOrigin( Dali::ParentOrigin::CENTER ); - background.SetResizePolicy( Dali::ResizePolicy::FILL_TO_PARENT, Dali::Dimension::ALL_DIMENSIONS ); - Dali::Property::Map map; - map["rendererType"] = "IMAGE"; - map["url"] = BACKGROUND_IMAGE; - background.SetProperty( Dali::Toolkit::Control::Property::BACKGROUND, map ); - stage.Add( background ); - - // Create a TextLabel for the application title. - Toolkit::TextLabel label = Toolkit::TextLabel::New( APPLICATION_TITLE ); - label.SetAnchorPoint( AnchorPoint::TOP_CENTER ); - // Set the parent origin to a small percentage below the top (so the demo will scale for different resolutions). - label.SetParentOrigin( Vector3( 0.5f, 0.03f, 0.5f ) ); - label.SetProperty( Toolkit::TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER" ); - label.SetProperty( Toolkit::TextLabel::Property::VERTICAL_ALIGNMENT, "CENTER" ); - label.SetProperty( Toolkit::TextLabel::Property::TEXT_COLOR, TEXT_COLOR ); - stage.Add( label ); + // Creates a default view with a default tool-bar. + // The view is added to the stage. + Toolkit::ToolBar toolBar; + Layer toolBarLayer = DemoHelper::CreateView( application, mView, toolBar, BACKGROUND_IMAGE, TOOLBAR_IMAGE, APPLICATION_TITLE ); + stage.Add( toolBarLayer ); // Layer to hold the 3D scene. Layer layer = Layer::New();