X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=examples%2Fpage-turn-view%2Fpage-turn-view-example.cpp;h=dc3315aefc18a8db41c972455627fd0ce59ab765;hb=1b19fd140ff139b5854a1a62447faf31b175d8f6;hp=a57b9f49021d0a688275b5a5edc9063672a9099c;hpb=b5dd37e2d779b365ce9719c821da18bab284bcc1;p=platform%2Fcore%2Fuifw%2Fdali-demo.git diff --git a/examples/page-turn-view/page-turn-view-example.cpp b/examples/page-turn-view/page-turn-view-example.cpp index a57b9f4..dc3315a 100644 --- a/examples/page-turn-view/page-turn-view-example.cpp +++ b/examples/page-turn-view/page-turn-view-example.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2014 Samsung Electronics Co., Ltd. + * Copyright (c) 2020 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -15,53 +15,54 @@ * */ -#include #include -#include -#include -#include -#include - -#include "shared/view.h" +#include +#include +#include +#include +#include using namespace Dali; using namespace Dali::Toolkit; -// LOCAL STUFF namespace { -// The content amount of one page between portrait and landscape view are different -// set a ratio to modify the current page number when the rotation is changed -const float PAGE_NUMBER_CORRESPONDING_RATIO(1.25f); - -const char* BOOK_COVER_PORTRAIT = ( DALI_IMAGE_DIR "book-portrait-cover.jpg" ); -const char* BOOK_COVER_LANDSCAPE = ( DALI_IMAGE_DIR "book-landscape-cover.jpg" ); -const char* BOOK_COVER_BACK_LANDSCAPE = ( DALI_IMAGE_DIR "book-landscape-cover-back.jpg" ); +const char* BOOK_COVER_PORTRAIT = (DEMO_IMAGE_DIR "book-portrait-cover.jpg"); +const char* BOOK_COVER_LANDSCAPE = (DEMO_IMAGE_DIR "book-landscape-cover.jpg"); +const char* BOOK_COVER_BACK_LANDSCAPE = (DEMO_IMAGE_DIR "book-landscape-cover-back.jpg"); const char* PAGE_IMAGES_PORTRAIT[] = -{ - DALI_IMAGE_DIR "book-portrait-p1.jpg", - DALI_IMAGE_DIR "book-portrait-p2.jpg", - DALI_IMAGE_DIR "book-portrait-p3.jpg", - DALI_IMAGE_DIR "book-portrait-p4.jpg", - DALI_IMAGE_DIR "book-portrait-p5.jpg" -}; -const unsigned int NUMBER_OF_PORTRAIT_IMAGE( sizeof(PAGE_IMAGES_PORTRAIT) / sizeof(PAGE_IMAGES_PORTRAIT[0]) ); + { + DEMO_IMAGE_DIR "book-portrait-p1.jpg", + DEMO_IMAGE_DIR "book-portrait-p2.jpg", + DEMO_IMAGE_DIR "book-portrait-p3.jpg", + DEMO_IMAGE_DIR "book-portrait-p4.jpg", + DEMO_IMAGE_DIR "book-portrait-p5.jpg", + DEMO_IMAGE_DIR "book-portrait-p6.jpg", + DEMO_IMAGE_DIR "book-portrait-p7.jpg", + DEMO_IMAGE_DIR "book-portrait-p8.jpg"}; +const unsigned int NUMBER_OF_PORTRAIT_IMAGE(sizeof(PAGE_IMAGES_PORTRAIT) / sizeof(PAGE_IMAGES_PORTRAIT[0])); const char* PAGE_IMAGES_LANDSCAPE[] = + { + DEMO_IMAGE_DIR "book-landscape-p1.jpg", + DEMO_IMAGE_DIR "book-landscape-p2.jpg", + DEMO_IMAGE_DIR "book-landscape-p3.jpg", + DEMO_IMAGE_DIR "book-landscape-p4.jpg", + DEMO_IMAGE_DIR "book-landscape-p5.jpg", + DEMO_IMAGE_DIR "book-landscape-p6.jpg", + DEMO_IMAGE_DIR "book-landscape-p7.jpg", + DEMO_IMAGE_DIR "book-landscape-p8.jpg"}; +const unsigned int NUMBER_OF_LANDSCAPE_IMAGE(sizeof(PAGE_IMAGES_LANDSCAPE) / sizeof(PAGE_IMAGES_LANDSCAPE[0])); + +enum DemoOrientation { - DALI_IMAGE_DIR "book-landscape-p1.jpg", - DALI_IMAGE_DIR "book-landscape-p2.jpg", - DALI_IMAGE_DIR "book-landscape-p3.jpg", - DALI_IMAGE_DIR "book-landscape-p4.jpg", - DALI_IMAGE_DIR "book-landscape-p5.jpg", - DALI_IMAGE_DIR "book-landscape-p6.jpg", - DALI_IMAGE_DIR "book-landscape-p7.jpg", - DALI_IMAGE_DIR "book-landscape-p8.jpg" + PORTRAIT, + LANDSCAPE, + UNKNOWN }; -const unsigned int NUMBER_OF_LANDSCAPE_IMAGE( sizeof(PAGE_IMAGES_LANDSCAPE) / sizeof(PAGE_IMAGES_LANDSCAPE[0]) ); -}// end LOCAL STUFF +} // namespace class PortraitPageFactory : public PageFactory { @@ -71,27 +72,35 @@ class PortraitPageFactory : public PageFactory */ virtual unsigned int GetNumberOfPages() { - return 5*NUMBER_OF_PORTRAIT_IMAGE + 1; + return 5 * NUMBER_OF_PORTRAIT_IMAGE + 1; } + /** - * Create an image actor to represent a page. + * Create texture to represent a page. * @param[in] pageId The ID of the page to create. - * @return An image actor, or an uninitialized pointer if the ID is out of range. + * @return The texture. */ - virtual Actor NewPage( unsigned int pageId ) + virtual Texture NewPage(unsigned int pageId) { - ImageActor page; + Texture texture; - if( pageId == 0 ) + PixelData pixels; + if(pageId == 0) { - page = ImageActor::New( ResourceImage::New( BOOK_COVER_PORTRAIT ) ); + pixels = SyncImageLoader::Load(BOOK_COVER_PORTRAIT); } else { - page = ImageActor::New( ResourceImage::New( PAGE_IMAGES_PORTRAIT[ (pageId-1) % NUMBER_OF_PORTRAIT_IMAGE ] ) ); + pixels = SyncImageLoader::Load(PAGE_IMAGES_PORTRAIT[(pageId - 1) % NUMBER_OF_PORTRAIT_IMAGE]); } - return page; + if(pixels) + { + texture = Texture::New(TextureType::TEXTURE_2D, pixels.GetPixelFormat(), pixels.GetWidth(), pixels.GetHeight()); + texture.Upload(pixels, 0, 0, 0, 0, pixels.GetWidth(), pixels.GetHeight()); + } + + return texture; } }; @@ -103,250 +112,170 @@ class LandscapePageFactory : public PageFactory */ virtual unsigned int GetNumberOfPages() { - return 5*NUMBER_OF_LANDSCAPE_IMAGE / 2 + 1; + return 5 * NUMBER_OF_LANDSCAPE_IMAGE / 2 + 1; } + /** - * Create an image actor to represent a page. + * Create texture to represent a page. * @param[in] pageId The ID of the page to create. - * @return An image actor, or an uninitialized pointer if the ID is out of range. + * @return The texture. */ - virtual Actor NewPage( unsigned int pageId ) + virtual Texture NewPage(unsigned int pageId) { - ImageActor pageFront; - ImageActor pageBack; - if( pageId == 0 ) + Texture texture; + + PixelData pixelsFront; + PixelData pixelsBack; + + if(pageId == 0) { - pageFront = ImageActor::New( ResourceImage::New( BOOK_COVER_LANDSCAPE ) ); - pageBack = ImageActor::New( ResourceImage::New( BOOK_COVER_BACK_LANDSCAPE ) ); + pixelsFront = SyncImageLoader::Load(BOOK_COVER_LANDSCAPE); + pixelsBack = SyncImageLoader::Load(BOOK_COVER_BACK_LANDSCAPE); } else { - unsigned int imageId = (pageId-1)*2; - pageFront = ImageActor::New( ResourceImage::New( PAGE_IMAGES_LANDSCAPE[ imageId % NUMBER_OF_LANDSCAPE_IMAGE ] ) ); - pageBack = ImageActor::New( ResourceImage::New( PAGE_IMAGES_LANDSCAPE[ (imageId+1) % NUMBER_OF_LANDSCAPE_IMAGE ] ) ); + unsigned int imageId = (pageId - 1) * 2; + pixelsFront = SyncImageLoader::Load(PAGE_IMAGES_LANDSCAPE[imageId % NUMBER_OF_LANDSCAPE_IMAGE]); + pixelsBack = SyncImageLoader::Load(PAGE_IMAGES_LANDSCAPE[(imageId + 1) % NUMBER_OF_LANDSCAPE_IMAGE]); } - pageFront.Add(pageBack); - return pageFront; + if(pixelsFront && pixelsBack) + { + texture = Texture::New(TextureType::TEXTURE_2D, pixelsFront.GetPixelFormat(), pixelsFront.GetWidth() * 2, pixelsFront.GetHeight()); + texture.Upload(pixelsFront, 0, 0, 0, 0, pixelsFront.GetWidth(), pixelsFront.GetHeight()); + texture.Upload(pixelsBack, 0, 0, pixelsFront.GetWidth(), 0, pixelsBack.GetWidth(), pixelsBack.GetHeight()); + } + + return texture; } }; /** - * This example shows how to use the page turn UI control to implement the page-turn demo - * The effect follows the pan gesture to animate the page - * Pan the image inwards, the page will bent, - * Depends on the distance of the panning, the image might turn over or slide back - * Also, in portrait view, the pan gesture outwards from position near the spine could turn the previous page back - * Allows to turn multiple pages one by one quickly towards the same direction, multiple animations are launched in this case -*/ -class PageTurnController : public ConnectionTracker + * This example shows how to use the PageTurnView UI control + */ +class PageTurnExample : public ConnectionTracker { public: - PageTurnController( Application &app ); - ~PageTurnController(); + PageTurnExample(Application& app); - //This method gets called once the main loop of application is up and running - void OnInit( Application& app ); + ~PageTurnExample(); + + void OnInit(Application& app); private: + void OnWindowResized(Window window, Window::WindowSize size); - /** - * This method gets called when the screen is rotated, switch between portrait and landscape views - * param [in] view The view receiving the orientation change signal - * param [in] animation The Orientation Rotating animation - * param [in] orientation The current screen orientation - */ - void OnOrientationAnimationStarted( View view, Animation& animation, const Orientation& orientation ); + void Rotate(DemoOrientation orientation); - /** - * Main key event handler - */ void OnKeyEvent(const KeyEvent& event); - /** - * Callback function of page turned signal - * @param[in] pageTurnView The handle of the PageTurnPortraitView or PageTurnLandscapeView - * @param[in] pageIndex The index of the page turned over - * @param[in] isTurningForward The turning direction, forwards or backwards - */ - void OnPageStartedTurn( PageTurnView pageTurnView, unsigned int pageIndex, bool isTurningForward ); - - /** - * Callback function of page turned signal - * @param[in] pageTurnView The handle of the PageTurnPortraitView or PageTurnLandscapeView - * @param[in] pageIndex The index of the page turned over - * @param[in] isTurningForward The turning direction, forwards or backwards - */ - void OnPageFinishedTurn( PageTurnView pageTurnView, unsigned int pageIndex, bool isTurningForward ); - - /** - * Callback function of page started pan signal - * - * @param[in] pageTurnView The calling page turn view - */ - void OnPageStartedPan( PageTurnView pageTurnView ); - - /** - * Callback function of page finished pan signal - * - * @param[in] pageTurnView The calling page turn view - */ - void OnPageFinishedPan( PageTurnView pageTurnView ); - private: + Application& mApplication; - Application& mApplication; - View mView; - - PageTurnView mPageTurnPortraitView; - PageTurnView mPageTurnLandscapeView; - PortraitPageFactory mPortraitPageFactory; - LandscapePageFactory mLandscapePageFactory; + PageTurnView mPageTurnPortraitView; + PageTurnView mPageTurnLandscapeView; + PortraitPageFactory mPortraitPageFactory; + LandscapePageFactory mLandscapePageFactory; - bool mIsPortrait; + DemoOrientation mOrientation; }; -PageTurnController::PageTurnController( Application &app ) -:mApplication( app ), - mIsPortrait( true ) +PageTurnExample::PageTurnExample(Application& app) +: mApplication(app), + mOrientation(UNKNOWN) { - // Connect to the Application's Init signal - app.InitSignal().Connect( this, &PageTurnController::OnInit ); + app.InitSignal().Connect(this, &PageTurnExample::OnInit); } -PageTurnController::~PageTurnController() +PageTurnExample::~PageTurnExample() { } +/** + * The Init signal is received once (only) during the Application lifetime + */ +void PageTurnExample::OnInit(Application& app) +{ + Window window = app.GetWindow(); + window.KeyEventSignal().Connect(this, &PageTurnExample::OnKeyEvent); + + window.AddAvailableOrientation(Window::PORTRAIT); + window.AddAvailableOrientation(Window::LANDSCAPE); + window.AddAvailableOrientation(Window::PORTRAIT_INVERSE); + window.AddAvailableOrientation(Window::LANDSCAPE_INVERSE); + window.ResizeSignal().Connect(this, &PageTurnExample::OnWindowResized); -void PageTurnController::OnInit( Application& app ) + Window::WindowSize size = window.GetSize(); + Rotate(size.GetWidth() > size.GetHeight() ? LANDSCAPE : PORTRAIT); +} + +void PageTurnExample::OnWindowResized(Window window, Window::WindowSize size) { - // The Init signal is received once ( only ) during the Application lifetime - - DemoHelper::RequestThemeChange(); - - Stage::GetCurrent().KeyEventSignal().Connect(this, &PageTurnController::OnKeyEvent); - - Stage stage = Stage::GetCurrent(); - Vector2 stageSize = stage.GetSize(); - - // Create default View. - mView = View::New(); - stage.Add( mView ); - - Dali::Window winHandle = app.GetWindow(); - winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT ); - winHandle.AddAvailableOrientation( Dali::Window::LANDSCAPE ); - winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT_INVERSE ); - winHandle.AddAvailableOrientation( Dali::Window::LANDSCAPE_INVERSE ); - // FIXME - //app.GetOrientation().ChangedSignal().Connect( &mView, &View::OrientationChanged ); - // view will response to orientation change to display portrait or landscape views - mView.OrientationAnimationStartedSignal().Connect( this, &PageTurnController::OnOrientationAnimationStarted ); - - mPageTurnPortraitView = PageTurnPortraitView::New( mPortraitPageFactory, stageSize ); - mPageTurnPortraitView.SetSpineShadowParameter( Vector2(70.f, 30.f) ); - mPageTurnPortraitView.PageTurnStartedSignal().Connect( this, &PageTurnController::OnPageStartedTurn ); - mPageTurnPortraitView.PageTurnFinishedSignal().Connect( this, &PageTurnController::OnPageFinishedTurn ); - mPageTurnPortraitView.PagePanStartedSignal().Connect( this, &PageTurnController::OnPageStartedPan ); - mPageTurnPortraitView.PagePanFinishedSignal().Connect( this, &PageTurnController::OnPageFinishedPan ); - mPageTurnPortraitView.SetPositionInheritanceMode( USE_PARENT_POSITION ); - - mPageTurnLandscapeView = PageTurnLandscapeView::New( mLandscapePageFactory, Vector2(stageSize.y*0.5f, stageSize.x) ); - mPageTurnLandscapeView.PageTurnStartedSignal().Connect( this, &PageTurnController::OnPageStartedTurn ); - mPageTurnLandscapeView.PageTurnFinishedSignal().Connect( this, &PageTurnController::OnPageFinishedTurn ); - mPageTurnLandscapeView.PagePanStartedSignal().Connect( this, &PageTurnController::OnPageStartedPan ); - mPageTurnLandscapeView.PagePanFinishedSignal().Connect( this, &PageTurnController::OnPageFinishedPan ); - mPageTurnLandscapeView.SetPositionInheritanceMode( USE_PARENT_POSITION ); - - mView.Add(mPageTurnPortraitView); + Rotate(size.GetWidth() > size.GetHeight() ? LANDSCAPE : PORTRAIT); } -void PageTurnController::OnOrientationAnimationStarted( View view, Animation& animation, const Orientation& orientation ) +void PageTurnExample::Rotate(DemoOrientation orientation) { - switch( orientation.GetDegrees() ) + Window window = mApplication.GetWindow(); + Vector2 windowSize = window.GetSize(); + + if(mOrientation != orientation) { - // portrait view, display page in the right side only - case 0: - case 180: + mOrientation = orientation; + + if(PORTRAIT == orientation) { - if( !mIsPortrait ) + if(!mPageTurnPortraitView) { - mView.Remove( mPageTurnLandscapeView ); - mView.Add( mPageTurnPortraitView ); - int currentPage = floor( static_cast(mPageTurnLandscapeView.GetCurrentPage()) * PAGE_NUMBER_CORRESPONDING_RATIO ); - mPageTurnPortraitView.GoToPage( currentPage ); - mIsPortrait = true; + mPageTurnPortraitView = PageTurnPortraitView::New(mPortraitPageFactory, windowSize); + mPageTurnPortraitView.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER); } - break; + + if(mPageTurnLandscapeView) + { + window.Remove(mPageTurnLandscapeView); + } + window.Add(mPageTurnPortraitView); } - // display pages in both sides - case 90: - case 270: + else if(LANDSCAPE == orientation) { - if( mIsPortrait ) + if(!mPageTurnLandscapeView) + { + mPageTurnLandscapeView = PageTurnLandscapeView::New(mLandscapePageFactory, Vector2(windowSize.x * 0.5f, windowSize.y)); + mPageTurnLandscapeView.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER); + } + + if(mPageTurnPortraitView) { - mView.Remove( mPageTurnPortraitView ); - mView.Add( mPageTurnLandscapeView ); - int currentPage = ceil( static_cast(mPageTurnPortraitView.GetCurrentPage()) / PAGE_NUMBER_CORRESPONDING_RATIO ); - mPageTurnLandscapeView.GoToPage( currentPage ); - mIsPortrait = false; + window.Remove(mPageTurnPortraitView); } - break; + + window.Add(mPageTurnLandscapeView); } - default: - break; } } /** * Main key event handler */ -void PageTurnController::OnKeyEvent(const KeyEvent& event) +void PageTurnExample::OnKeyEvent(const KeyEvent& event) { - if(event.state == KeyEvent::Down) + if(event.GetState() == KeyEvent::DOWN) { - if( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) ) + if(IsKey(event, Dali::DALI_KEY_ESCAPE) || IsKey(event, Dali::DALI_KEY_BACK)) { mApplication.Quit(); } } } -void PageTurnController::OnPageStartedTurn( PageTurnView pageTurnView, unsigned int pageIndex, bool isTurningForward ) -{ - std::cout<< ( ( pageTurnView == mPageTurnPortraitView ) ? " portrait: " : " Landscape: " ) - << " page " << pageIndex - << ( isTurningForward ? " is starting to turn forward" : " is starting to turn backward" ) - << std::endl; -} - -void PageTurnController::OnPageFinishedTurn( PageTurnView pageTurnView, unsigned int pageIndex, bool isTurningForward ) -{ - std::cout<< ( ( pageTurnView == mPageTurnPortraitView ) ? " portrait: " : " Landscape: " ) - << " page " << pageIndex - << ( isTurningForward ? " has finished turning forward" : " has finished turning backward" ) - << std::endl; -} - -void PageTurnController::OnPageStartedPan( PageTurnView pageTurnView ) -{ - std::cout<< "Starting to pan" << std::endl; -} - -void PageTurnController::OnPageFinishedPan( PageTurnView pageTurnView ) -{ - std::cout<< "Finished panning" << std::endl; -} - // Entry point for applications -int main( int argc, char **argv ) +int DALI_EXPORT_API main(int argc, char** argv) { - Application app = Application::New(&argc, &argv); - PageTurnController test ( app ); + Application app = Application::New(&argc, &argv); + PageTurnExample test(app); app.MainLoop(); return 0; } -