X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=examples%2Fnew-window%2Fnew-window-example.cpp;h=8dff27d1d9f6427b6b63cc4ff09b19c17bed3591;hb=46e6a0e92784c860b2b5425e34941c6574dd8062;hp=c553b6cf53bd5c37f963ed9fe8032d73adad41b4;hpb=d3b52de96c9067ac5d1e6b69eb6f86ebdd163f78;p=platform%2Fcore%2Fuifw%2Fdali-demo.git diff --git a/examples/new-window/new-window-example.cpp b/examples/new-window/new-window-example.cpp index c553b6c..8dff27d 100644 --- a/examples/new-window/new-window-example.cpp +++ b/examples/new-window/new-window-example.cpp @@ -32,13 +32,13 @@ class NewWindowController; namespace { -const char * const BACKGROUND_IMAGE( DALI_IMAGE_DIR "background-2.jpg" ); -const char * const TOOLBAR_IMAGE( DALI_IMAGE_DIR "top-bar.png" ); -const char * const LOSE_CONTEXT_IMAGE( DALI_IMAGE_DIR "icon-cluster-wobble.png" ); -const char * const LOSE_CONTEXT_IMAGE_SELECTED( DALI_IMAGE_DIR "icon-cluster-wobble-selected.png" ); -const char * const BASE_IMAGE( DALI_IMAGE_DIR "gallery-large-14.jpg" ); -const char * const EFFECT_IMAGE( DALI_IMAGE_DIR "gallery-large-18.jpg" ); -const char * const LOGO_IMAGE(DALI_IMAGE_DIR "dali-logo.png"); +const char * const BACKGROUND_IMAGE( DEMO_IMAGE_DIR "background-2.jpg" ); +const char * const TOOLBAR_IMAGE( DEMO_IMAGE_DIR "top-bar.png" ); +const char * const LOSE_CONTEXT_IMAGE( DEMO_IMAGE_DIR "icon-cluster-wobble.png" ); +const char * const LOSE_CONTEXT_IMAGE_SELECTED( DEMO_IMAGE_DIR "icon-cluster-wobble-selected.png" ); +const char * const BASE_IMAGE( DEMO_IMAGE_DIR "gallery-large-14.jpg" ); +const char * const EFFECT_IMAGE( DEMO_IMAGE_DIR "gallery-large-18.jpg" ); +const char * const LOGO_IMAGE(DEMO_IMAGE_DIR "dali-logo.png"); const float EXPLOSION_DURATION(1.2f); const unsigned int EMIT_INTERVAL_IN_MS(40); @@ -99,6 +99,9 @@ void main()\n ); const char* FRAGMENT_BLEND_SHADER = MAKE_SHADER( +varying mediump vec2 vTexCoord;\n +uniform sampler2D sTexture;\n +uniform sampler2D sEffect;\n uniform mediump float alpha;\n \n void main()\n @@ -211,7 +214,7 @@ void NewWindowController::Create( Application& app ) Image image = ResourceImage::New(LOGO_IMAGE); ImageView imageView = ImageView::New(image); - imageView.SetName("dali-logo"); + imageView.SetName("daliLogo"); imageView.SetParentOrigin(ParentOrigin::CENTER); imageView.SetAnchorPoint(AnchorPoint::BOTTOM_CENTER); logoLayoutActor.Add(imageView); @@ -238,7 +241,7 @@ void NewWindowController::Destroy( Application& app ) void NewWindowController::AddBubbles( Actor& parentActor, const Vector2& stageSize) { mEmitter = Toolkit::BubbleEmitter::New( stageSize, - ResourceImage::New( DALI_IMAGE_DIR "bubble-ball.png" ), + ResourceImage::New( DEMO_IMAGE_DIR "bubble-ball.png" ), 200, Vector2( 5.0f, 5.0f ) ); Image background = ResourceImage::New(BACKGROUND_IMAGE); @@ -265,13 +268,12 @@ void NewWindowController::AddMeshActor( Actor& parentActor ) Actor colorMeshActor = Actor::New(); colorMeshActor.AddRenderer( colorMeshRenderer ); - colorMeshActor.SetSize( 175.f,175.f ); + colorMeshActor.SetSize( 175.f,175.f, 175.f ); colorMeshActor.SetParentOrigin( ParentOrigin::CENTER ); colorMeshActor.SetAnchorPoint(AnchorPoint::TOP_CENTER); colorMeshActor.SetPosition(Vector3(0.0f, 50.0f, 0.0f)); colorMeshActor.SetOrientation( Degree(75.f), Vector3::XAXIS ); colorMeshActor.SetName("ColorMeshActor"); - parentActor.Add( colorMeshActor ); // Create a textured mesh Image effectImage = ResourceImage::New(EFFECT_IMAGE); @@ -282,13 +284,21 @@ void NewWindowController::AddMeshActor( Actor& parentActor ) Actor textureMeshActor = Actor::New(); textureMeshActor.AddRenderer( textureMeshRenderer ); - textureMeshActor.SetSize( 175.f,175.f ); + textureMeshActor.SetSize( 175.f,175.f, 175.f ); textureMeshActor.SetParentOrigin( ParentOrigin::CENTER ); textureMeshActor.SetAnchorPoint(AnchorPoint::TOP_CENTER); textureMeshActor.SetPosition(Vector3(0.0f, 200.0f, 0.0f)); textureMeshActor.SetOrientation( Degree(75.f), Vector3::XAXIS ); textureMeshActor.SetName("TextureMeshActor"); - parentActor.Add( textureMeshActor ); + + Layer layer3d = Layer::New(); + layer3d.SetParentOrigin( ParentOrigin::CENTER ); + layer3d.SetAnchorPoint( AnchorPoint::CENTER ); + layer3d.SetBehavior(Layer::LAYER_3D); + + layer3d.Add( colorMeshActor ); + layer3d.Add( textureMeshActor ); + parentActor.Add(layer3d); } void NewWindowController::AddBlendingImageActor( Actor& parentActor ) @@ -305,18 +315,23 @@ void NewWindowController::AddBlendingImageActor( Actor& parentActor ) tmpActor.SetScale(0.25f); // create blending shader effect - ShaderEffect blendShader = ShaderEffect::New( "", FRAGMENT_BLEND_SHADER ); - blendShader.SetEffectImage( fb2 ); - blendShader.SetUniform("alpha", 0.5f); + Property::Map customShader; + customShader[ "fragmentShader" ] = FRAGMENT_BLEND_SHADER; + Property::Map map; + map[ "shader" ] = customShader; Image baseImage = ResourceImage::New(BASE_IMAGE); - ImageActor blendActor = ImageActor::New( baseImage ); + ImageView blendActor = ImageView::New( baseImage ); + blendActor.SetProperty( ImageView::Property::IMAGE, map ); + blendActor.RegisterProperty( "alpha", 0.5f ); + blendActor.SetParentOrigin(ParentOrigin::CENTER_RIGHT); blendActor.SetAnchorPoint(AnchorPoint::BOTTOM_RIGHT); blendActor.SetPosition(Vector3(0.0f, 100.0f, 0.0f)); blendActor.SetSize(140, 140); - blendActor.SetShaderEffect( blendShader ); parentActor.Add(blendActor); + + blendActor.GetRendererAt(0u).GetMaterial().AddTexture(fb2, "sEffect"); } void NewWindowController::AddTextLabel( Actor& parentActor ) @@ -477,7 +492,7 @@ Dali::Property::Map NewWindowController::CreateColorModifierer() Property::Map map; Property::Map customShader; - customShader[ "fragment-shader" ] = fragmentShader; + customShader[ "fragmentShader" ] = fragmentShader; map[ "shader" ] = customShader; return map; @@ -548,7 +563,7 @@ void RunTest(Application& app) // int main(int argc, char **argv) { - gApplication = Application::New(&argc, &argv, DALI_DEMO_THEME_PATH); + gApplication = Application::New(&argc, &argv, DEMO_THEME_PATH); RunTest(gApplication); return 0;