X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=examples%2Fmotion-stretch%2Fmotion-stretch-example.cpp;h=e4dc66964e14f1e1dc5c69980f9a6a7a88bf05ab;hb=31fe26eea3e2d2a1cd7cbef08afdee5befe4242d;hp=545c9f271172c9ad5cbca2467f09d1e3f641f2ac;hpb=b95d3a3ead5382e65c3dc6f695acfcf3a919f23c;p=platform%2Fcore%2Fuifw%2Fdali-demo.git diff --git a/examples/motion-stretch/motion-stretch-example.cpp b/examples/motion-stretch/motion-stretch-example.cpp index 545c9f2..e4dc669 100644 --- a/examples/motion-stretch/motion-stretch-example.cpp +++ b/examples/motion-stretch/motion-stretch-example.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2014 Samsung Electronics Co., Ltd. + * Copyright (c) 2020 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -20,7 +20,9 @@ #include "shared/view.h" #include +#include #include +#include using namespace Dali; using namespace Dali::Toolkit; @@ -39,11 +41,11 @@ const float MOTION_STRETCH_ACTOR_WIDTH = 256; const float MOTION_STRETCH_ACTOR_HEIGHT = 256; // "" const int MOTION_STRETCH_NUM_ACTOR_IMAGES = 5; -const char* MOTION_STRETCH_ACTOR_IMAGE1( DALI_IMAGE_DIR "image-with-border-1.jpg" ); -const char* MOTION_STRETCH_ACTOR_IMAGE2( DALI_IMAGE_DIR "image-with-border-2.jpg" ); -const char* MOTION_STRETCH_ACTOR_IMAGE3( DALI_IMAGE_DIR "image-with-border-3.jpg" ); -const char* MOTION_STRETCH_ACTOR_IMAGE4( DALI_IMAGE_DIR "image-with-border-4.jpg" ); -const char* MOTION_STRETCH_ACTOR_IMAGE5( DALI_IMAGE_DIR "image-with-border-5.jpg" ); +const char* MOTION_STRETCH_ACTOR_IMAGE1( DEMO_IMAGE_DIR "image-with-border-1.jpg" ); +const char* MOTION_STRETCH_ACTOR_IMAGE2( DEMO_IMAGE_DIR "image-with-border-2.jpg" ); +const char* MOTION_STRETCH_ACTOR_IMAGE3( DEMO_IMAGE_DIR "image-with-border-3.jpg" ); +const char* MOTION_STRETCH_ACTOR_IMAGE4( DEMO_IMAGE_DIR "image-with-border-4.jpg" ); +const char* MOTION_STRETCH_ACTOR_IMAGE5( DEMO_IMAGE_DIR "image-with-border-5.jpg" ); const char* MOTION_STRETCH_ACTOR_IMAGES[] = { MOTION_STRETCH_ACTOR_IMAGE1, @@ -57,13 +59,16 @@ const int NUM_ACTOR_ANIMATIONS = 4; const int NUM_CAMERA_ANIMATIONS = 2; -const char* BACKGROUND_IMAGE_PATH = DALI_IMAGE_DIR "background-default.png"; +const char* BACKGROUND_IMAGE_PATH = DEMO_IMAGE_DIR "background-default.png"; -const char* TOOLBAR_IMAGE( DALI_IMAGE_DIR "top-bar.png" ); -const char* LAYOUT_IMAGE( DALI_IMAGE_DIR "icon-change.png" ); +const char* TOOLBAR_IMAGE( DEMO_IMAGE_DIR "top-bar.png" ); +const char* LAYOUT_IMAGE( DEMO_IMAGE_DIR "icon-change.png" ); +const char* LAYOUT_IMAGE_SELECTED( DEMO_IMAGE_DIR "icon-change-selected.png" ); const char* APPLICATION_TITLE( "Motion Stretch" ); -const char* EFFECTS_OFF_ICON( DALI_IMAGE_DIR "icon-effects-off.png" ); -const char* EFFECTS_ON_ICON( DALI_IMAGE_DIR "icon-effects-on.png" ); +const char* EFFECTS_OFF_ICON( DEMO_IMAGE_DIR "icon-effects-off.png" ); +const char* EFFECTS_OFF_ICON_SELECTED( DEMO_IMAGE_DIR "icon-effects-off-selected.png" ); +const char* EFFECTS_ON_ICON( DEMO_IMAGE_DIR "icon-effects-on.png" ); +const char* EFFECTS_ON_ICON_SELECTED( DEMO_IMAGE_DIR "icon-effects-on-selected.png" ); // These values depend on the button background image const Vector4 BUTTON_IMAGE_BORDER( Vector4::ONE * 3.0f ); @@ -106,7 +111,8 @@ public: : mApplication(app), mActorEffectsEnabled(false), mCurrentActorAnimation(0), - mCurrentImage(0) + mCurrentImage(0), + mOrientation( PORTRAIT ) { // Connect to the Application's Init signal app.InitSignal().Connect(this, &MotionStretchExampleApp::OnInit); @@ -123,11 +129,12 @@ public: void OnInit(Application& app) { // The Init signal is received once (only) during the Application lifetime + Window window = app.GetWindow(); - Stage::GetCurrent().KeyEventSignal().Connect(this, &MotionStretchExampleApp::OnKeyEvent); + window.KeyEventSignal().Connect(this, &MotionStretchExampleApp::OnKeyEvent); // Creates a default view with a default tool bar. - // The view is added to the stage. + // The view is added to the window. mContentLayer = DemoHelper::CreateView( mApplication, mView, mToolBar, @@ -135,21 +142,25 @@ public: TOOLBAR_IMAGE, APPLICATION_TITLE ); + // Ensure the content layer is a square so the touch area works in all orientations + Vector2 windowSize = window.GetSize(); + float size = std::max( windowSize.width, windowSize.height ); + mContentLayer.SetProperty( Actor::Property::SIZE, Vector2( size, size ) ); + //Add an slideshow icon on the right of the title - mIconEffectsOff = ResourceImage::New( EFFECTS_OFF_ICON ); - mIconEffectsOn = ResourceImage::New( EFFECTS_ON_ICON ); mActorEffectsButton = Toolkit::PushButton::New(); - mActorEffectsButton.SetBackgroundImage( mIconEffectsOff ); + mActorEffectsButton.SetProperty( Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL, EFFECTS_OFF_ICON ); + mActorEffectsButton.SetProperty( Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL, EFFECTS_OFF_ICON_SELECTED ); mActorEffectsButton.ClickedSignal().Connect( this, &MotionStretchExampleApp::OnEffectButtonClicked ); mToolBar.AddControl( mActorEffectsButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalCenter, DemoHelper::DEFAULT_PLAY_PADDING ); // Creates a mode button. // Create a effect toggle button. (right of toolbar) - Image imageLayout = ResourceImage::New( LAYOUT_IMAGE ); Toolkit::PushButton layoutButton = Toolkit::PushButton::New(); - layoutButton.SetBackgroundImage(imageLayout); + layoutButton.SetProperty( Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL, LAYOUT_IMAGE ); + layoutButton.SetProperty( Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL, LAYOUT_IMAGE_SELECTED ); layoutButton.ClickedSignal().Connect( this, &MotionStretchExampleApp::OnLayoutButtonClicked); - layoutButton.SetLeaveRequired( true ); + layoutButton.SetProperty( Actor::Property::LEAVE_REQUIRED, true ); mToolBar.AddControl( layoutButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalRight, DemoHelper::DEFAULT_MODE_SWITCH_PADDING ); // Input @@ -163,27 +174,29 @@ public: winHandle.AddAvailableOrientation( Dali::Window::LANDSCAPE ); winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT_INVERSE ); winHandle.AddAvailableOrientation( Dali::Window::LANDSCAPE_INVERSE ); + winHandle.ResizeSignal().Connect( this, &MotionStretchExampleApp::OnWindowResized ); - app.GetOrientation().ChangedSignal().Connect( this, &MotionStretchExampleApp::OnOrientationChanged ); - unsigned int degrees = app.GetOrientation().GetDegrees(); - Rotate( static_cast< DeviceOrientation >( degrees ) ); - + // set initial orientation + Rotate( PORTRAIT ); /////////////////////////////////////////////////////// // // Motion stretched actor // - - Image image = ResourceImage::New( MOTION_STRETCH_ACTOR_IMAGE1 ); - mMotionStretchImageActor = ImageActor::New(image); - mMotionStretchImageActor.SetParentOrigin( ParentOrigin::CENTER ); - mMotionStretchImageActor.SetAnchorPoint( AnchorPoint::CENTER ); - mMotionStretchImageActor.SetSize(MOTION_STRETCH_ACTOR_WIDTH, MOTION_STRETCH_ACTOR_HEIGHT); - - mContentLayer.Add( mMotionStretchImageActor ); + mMotionStretchEffect = Toolkit::CreateMotionStretchEffect(); + mMotionStretchEffect["url"] = MOTION_STRETCH_ACTOR_IMAGE1; + mMotionStretchImageView = ImageView::New(); + mMotionStretchImageView.SetProperty( Toolkit::ImageView::Property::IMAGE, mMotionStretchEffect ); + mMotionStretchImageView.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER ); + mMotionStretchImageView.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER ); + mMotionStretchImageView.SetProperty( Actor::Property::SIZE, Vector2( MOTION_STRETCH_ACTOR_WIDTH, MOTION_STRETCH_ACTOR_HEIGHT ) ); + // Add stretch padding + mMotionStretchImageView.SetProperty( DevelActor::Property::UPDATE_SIZE_HINT, Vector2( MOTION_STRETCH_ACTOR_WIDTH+32, MOTION_STRETCH_ACTOR_HEIGHT+32 ) ); + + mContentLayer.Add( mMotionStretchImageView ); // Create shader used for doing motion stretch - mMotionStretchEffect = MotionStretchEffect::Apply(mMotionStretchImageActor); + Toolkit::SetMotionStretchProperties( mMotionStretchImageView ); } ////////////////////////////////////////////////////////////// @@ -192,47 +205,38 @@ public: // // - void OnOrientationChanged( Orientation orientation ) + void OnWindowResized( Window window, Window::WindowSize size ) { - unsigned int degrees = orientation.GetDegrees(); - Rotate( static_cast< DeviceOrientation >( degrees ) ); + Rotate( size.GetWidth() > size.GetHeight() ? LANDSCAPE : PORTRAIT ); } void Rotate( DeviceOrientation orientation ) { // Resize the root actor - Vector2 stageSize = Stage::GetCurrent().GetSize(); - Vector2 targetSize = stageSize; - if( orientation == LANDSCAPE || - orientation == LANDSCAPE_INVERSE ) - { - targetSize = Vector2( stageSize.y, stageSize.x ); - } + const Vector2 targetSize = mApplication.GetWindow().GetSize(); if( mOrientation != orientation ) { mOrientation = orientation; - // check if actor is on stage + // check if actor is on window if( mView.GetParent() ) { - // has parent so we expect it to be on stage, start animation + // has parent so we expect it to be on window, start animation mRotateAnimation = Animation::New( ORIENTATION_DURATION ); - mRotateAnimation.RotateTo( mView, Degree( -orientation ), Vector3::ZAXIS, AlphaFunctions::EaseOut ); - mRotateAnimation.Resize( mView, targetSize.width, targetSize.height ); + mRotateAnimation.AnimateTo( Property( mView, Actor::Property::SIZE_WIDTH ), targetSize.width ); + mRotateAnimation.AnimateTo( Property( mView, Actor::Property::SIZE_HEIGHT ), targetSize.height ); mRotateAnimation.Play(); } else { - // set the rotation to match the orientation - mView.SetRotation( Degree( -orientation ), Vector3::ZAXIS ); - mView.SetSize( targetSize ); + mView.SetProperty( Actor::Property::SIZE, targetSize ); } } else { // for first time just set size - mView.SetSize( targetSize ); + mView.SetProperty( Actor::Property::SIZE, targetSize ); } } @@ -249,8 +253,8 @@ public: float originOffsetX, originOffsetY; // rotate offset (from top left origin to centre) into actor space - Vector2 stageSize = Dali::Stage::GetCurrent().GetSize(); - actor.ScreenToLocal(originOffsetX, originOffsetY, stageSize.width * 0.5f, stageSize.height * 0.5f); + Vector2 windowSize = mApplication.GetWindow().GetSize(); + actor.ScreenToLocal(originOffsetX, originOffsetY, windowSize.width * 0.5f, windowSize.height * 0.5f); // get dest point in local actor space destPos.x = tapGesture.localPoint.x - originOffsetX; @@ -259,11 +263,11 @@ public: float animDuration = 0.5f; mActorTapMovementAnimation = Animation::New( animDuration ); - if ( mMotionStretchImageActor ) + if ( mMotionStretchImageView ) { - mActorTapMovementAnimation.AnimateTo( Property(mMotionStretchImageActor, Actor::Property::POSITION), destPos, AlphaFunctions::EaseInOutSine, TimePeriod(animDuration) ); + mActorTapMovementAnimation.AnimateTo( Property(mMotionStretchImageView, Actor::Property::POSITION), destPos, AlphaFunction::EASE_IN_OUT_SINE, TimePeriod(animDuration) ); } - mActorTapMovementAnimation.SetEndAction( Animation::Bake ); + mActorTapMovementAnimation.SetEndAction( Animation::BAKE ); mActorTapMovementAnimation.Play(); @@ -277,8 +281,8 @@ public: { float animDuration = 1.0f; mActorAnimation = Animation::New(animDuration); - mActorAnimation.RotateBy(mMotionStretchImageActor, Degree(720), Vector3::YAXIS, AlphaFunctions::EaseInOut); - mActorAnimation.SetEndAction( Animation::Bake ); + mActorAnimation.AnimateBy( Property( mMotionStretchImageView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::YAXIS ), AlphaFunction::EASE_IN_OUT ); + mActorAnimation.SetEndAction( Animation::BAKE ); mActorAnimation.Play(); } break; @@ -288,8 +292,8 @@ public: { float animDuration = 1.0f; mActorAnimation = Animation::New(animDuration); - mActorAnimation.RotateBy(mMotionStretchImageActor, Degree(720), Vector3::ZAXIS, AlphaFunctions::EaseInOut); - mActorAnimation.SetEndAction( Animation::Bake ); + mActorAnimation.AnimateBy( Property( mMotionStretchImageView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::ZAXIS ), AlphaFunction::EASE_IN_OUT ); + mActorAnimation.SetEndAction( Animation::BAKE ); mActorAnimation.Play(); } break; @@ -299,9 +303,9 @@ public: { float animDuration = 1.0f; mActorAnimation = Animation::New(animDuration); - mActorAnimation.RotateBy(mMotionStretchImageActor, Degree(360), Vector3::YAXIS, AlphaFunctions::EaseInOut); - mActorAnimation.RotateBy(mMotionStretchImageActor, Degree(360), Vector3::ZAXIS, AlphaFunctions::EaseInOut); - mActorAnimation.SetEndAction( Animation::Bake ); + mActorAnimation.AnimateBy( Property( mMotionStretchImageView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::YAXIS ), AlphaFunction::EASE_IN_OUT ); + mActorAnimation.AnimateBy( Property( mMotionStretchImageView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::ZAXIS ), AlphaFunction::EASE_IN_OUT ); + mActorAnimation.SetEndAction( Animation::BAKE ); mActorAnimation.Play(); } break; @@ -311,8 +315,8 @@ public: { float animDuration = 1.0f; mActorAnimation = Animation::New(animDuration); - mActorAnimation.ScaleBy(mMotionStretchImageActor, Vector3(2.0f, 2.0f, 2.0f), AlphaFunctions::Bounce, 0.0f, 1.0f); - mActorAnimation.SetEndAction( Animation::Bake ); + mActorAnimation.AnimateBy( Property( mMotionStretchImageView, Actor::Property::SCALE ), Vector3(2.0f, 2.0f, 2.0f), AlphaFunction::BOUNCE, TimePeriod( 0.0f, 1.0f ) ); + mActorAnimation.SetEndAction( Animation::BAKE ); mActorAnimation.Play(); } break; @@ -334,12 +338,14 @@ public: if(!mActorEffectsEnabled) { mActorEffectsEnabled = true; - mActorEffectsButton.SetBackgroundImage( mIconEffectsOn ); + mActorEffectsButton.SetProperty( Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL, EFFECTS_ON_ICON ); + mActorEffectsButton.SetProperty( Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL, EFFECTS_ON_ICON_SELECTED ); } else { mActorEffectsEnabled = false; - mActorEffectsButton.SetBackgroundImage( mIconEffectsOff ); + mActorEffectsButton.SetProperty( Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL, EFFECTS_OFF_ICON ); + mActorEffectsButton.SetProperty( Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL, EFFECTS_OFF_ICON_SELECTED ); } } @@ -366,7 +372,7 @@ public: */ void OnKeyEvent(const KeyEvent& event) { - if(event.state == KeyEvent::Down) + if(event.GetState() == KeyEvent::Down) { if( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) ) { @@ -390,25 +396,22 @@ public: mCurrentImage = 0; } - Image stretchImage = ResourceImage::New( MOTION_STRETCH_ACTOR_IMAGES[mCurrentImage] ); - mMotionStretchImageActor.SetImage(stretchImage); + mMotionStretchEffect["url"] = MOTION_STRETCH_ACTOR_IMAGES[mCurrentImage]; + mMotionStretchImageView.SetProperty( Toolkit::ImageView::Property::IMAGE, mMotionStretchEffect ); } private: Application& mApplication; ///< Application instance - Toolkit::View mView; + Toolkit::Control mView; Toolkit::ToolBar mToolBar; - TextView mTitleActor; ///< The Toolbar's Title. - Image mIconEffectsOff; - Image mIconEffectsOn; Layer mContentLayer; ///< Content layer (contains actor for this stretch demo) PushButton mActorEffectsButton; ///< The actor effects toggling Button. // Motion stretch - MotionStretchEffect mMotionStretchEffect; - ImageActor mMotionStretchImageActor; + Property::Map mMotionStretchEffect; + ImageView mMotionStretchImageView; // animate actor to position where user taps screen Animation mActorTapMovementAnimation; @@ -428,20 +431,10 @@ private: }; -void RunTest(Application& app) +int DALI_EXPORT_API main(int argc, char **argv) { + Application app = Application::New(&argc, &argv, DEMO_THEME_PATH); MotionStretchExampleApp test(app); - app.MainLoop(); -} - -// Entry point for Linux & SLP applications -// -int main(int argc, char **argv) -{ - Application app = Application::New(&argc, &argv); - - RunTest(app); - return 0; }