X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=examples%2Fmotion-stretch%2Fmotion-stretch-example.cpp;h=0084cddc17e50e520bc5fb0a56408e8270b16da5;hb=51a67042772c3a811a8a602a2f9339b90dc4b348;hp=fe0ba869af5302042942a3c8ffb7fdccb60a857f;hpb=4c735b1a526e92865428ce68260489c6c637207c;p=platform%2Fcore%2Fuifw%2Fdali-demo.git diff --git a/examples/motion-stretch/motion-stretch-example.cpp b/examples/motion-stretch/motion-stretch-example.cpp index fe0ba86..0084cdd 100644 --- a/examples/motion-stretch/motion-stretch-example.cpp +++ b/examples/motion-stretch/motion-stretch-example.cpp @@ -21,6 +21,7 @@ #include "shared/view.h" #include #include +#include using namespace Dali; using namespace Dali::Toolkit; @@ -164,8 +165,8 @@ public: winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT_INVERSE ); winHandle.AddAvailableOrientation( Dali::Window::LANDSCAPE_INVERSE ); - app.GetOrientation().ChangedSignal().Connect( this, &MotionStretchExampleApp::OnOrientationChanged ); - unsigned int degrees = app.GetOrientation().GetDegrees(); + // winHandle.GetOrientation().ChangedSignal().Connect( this, &MotionStretchExampleApp::OnOrientationChanged ); + unsigned int degrees = 0; Rotate( static_cast< DeviceOrientation >( degrees ) ); @@ -183,7 +184,12 @@ public: mContentLayer.Add( mMotionStretchImageActor ); // Create shader used for doing motion stretch - mMotionStretchEffect = MotionStretchEffect::Apply(mMotionStretchImageActor); + mMotionStretchEffect = Toolkit::CreateMotionStretchEffect(); + Dali::Property::Index uModelProperty = mMotionStretchEffect.GetPropertyIndex( "uModelLastFrame" ); + Constraint constraint = Constraint::New( mMotionStretchEffect, uModelProperty, EqualToConstraint() ); + constraint.AddSource( Source( mMotionStretchImageActor , Actor::Property::WORLD_MATRIX ) ); + constraint.Apply(); + mMotionStretchImageActor.SetShaderEffect( mMotionStretchEffect ); } ////////////////////////////////////////////////////////////// @@ -218,14 +224,15 @@ public: { // has parent so we expect it to be on stage, start animation mRotateAnimation = Animation::New( ORIENTATION_DURATION ); - mRotateAnimation.RotateTo( mView, Degree( -orientation ), Vector3::ZAXIS, AlphaFunctions::EaseOut ); - mRotateAnimation.Resize( mView, targetSize.width, targetSize.height ); + mRotateAnimation.AnimateTo( Property( mView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree( -orientation ) ), Vector3::ZAXIS ), AlphaFunction::EASE_OUT ); + mRotateAnimation.AnimateTo( Property( mView, Actor::Property::SIZE_WIDTH ), targetSize.width ); + mRotateAnimation.AnimateTo( Property( mView, Actor::Property::SIZE_HEIGHT ), targetSize.height ); mRotateAnimation.Play(); } else { // set the rotation to match the orientation - mView.SetRotation( Degree( -orientation ), Vector3::ZAXIS ); + mView.SetOrientation( Degree( -orientation ), Vector3::ZAXIS ); mView.SetSize( targetSize ); } } @@ -261,7 +268,7 @@ public: mActorTapMovementAnimation = Animation::New( animDuration ); if ( mMotionStretchImageActor ) { - mActorTapMovementAnimation.AnimateTo( Property(mMotionStretchImageActor, Actor::POSITION), destPos, AlphaFunctions::EaseInOutSine, TimePeriod(animDuration) ); + mActorTapMovementAnimation.AnimateTo( Property(mMotionStretchImageActor, Actor::Property::POSITION), destPos, AlphaFunction::EASE_IN_OUT_SINE, TimePeriod(animDuration) ); } mActorTapMovementAnimation.SetEndAction( Animation::Bake ); mActorTapMovementAnimation.Play(); @@ -277,7 +284,7 @@ public: { float animDuration = 1.0f; mActorAnimation = Animation::New(animDuration); - mActorAnimation.RotateBy(mMotionStretchImageActor, Degree(720), Vector3::YAXIS, AlphaFunctions::EaseInOut); + mActorAnimation.AnimateBy( Property( mMotionStretchImageActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::YAXIS ), AlphaFunction::EASE_IN_OUT ); mActorAnimation.SetEndAction( Animation::Bake ); mActorAnimation.Play(); } @@ -288,7 +295,7 @@ public: { float animDuration = 1.0f; mActorAnimation = Animation::New(animDuration); - mActorAnimation.RotateBy(mMotionStretchImageActor, Degree(720), Vector3::ZAXIS, AlphaFunctions::EaseInOut); + mActorAnimation.AnimateBy( Property( mMotionStretchImageActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::ZAXIS ), AlphaFunction::EASE_IN_OUT ); mActorAnimation.SetEndAction( Animation::Bake ); mActorAnimation.Play(); } @@ -299,8 +306,8 @@ public: { float animDuration = 1.0f; mActorAnimation = Animation::New(animDuration); - mActorAnimation.RotateBy(mMotionStretchImageActor, Degree(360), Vector3::YAXIS, AlphaFunctions::EaseInOut); - mActorAnimation.RotateBy(mMotionStretchImageActor, Degree(360), Vector3::ZAXIS, AlphaFunctions::EaseInOut); + mActorAnimation.AnimateBy( Property( mMotionStretchImageActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::YAXIS ), AlphaFunction::EASE_IN_OUT ); + mActorAnimation.AnimateBy( Property( mMotionStretchImageActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::ZAXIS ), AlphaFunction::EASE_IN_OUT ); mActorAnimation.SetEndAction( Animation::Bake ); mActorAnimation.Play(); } @@ -311,7 +318,7 @@ public: { float animDuration = 1.0f; mActorAnimation = Animation::New(animDuration); - mActorAnimation.ScaleBy(mMotionStretchImageActor, Vector3(2.0f, 2.0f, 2.0f), AlphaFunctions::Bounce, 0.0f, 1.0f); + mActorAnimation.AnimateBy( Property( mMotionStretchImageActor, Actor::Property::SCALE ), Vector3(2.0f, 2.0f, 2.0f), AlphaFunction::BOUNCE, TimePeriod( 0.0f, 1.0f ) ); mActorAnimation.SetEndAction( Animation::Bake ); mActorAnimation.Play(); } @@ -397,9 +404,8 @@ public: private: Application& mApplication; ///< Application instance - Toolkit::View mView; + Toolkit::Control mView; Toolkit::ToolBar mToolBar; - TextView mTitleActor; ///< The Toolbar's Title. Image mIconEffectsOff; Image mIconEffectsOn; Layer mContentLayer; ///< Content layer (contains actor for this stretch demo) @@ -407,7 +413,7 @@ private: PushButton mActorEffectsButton; ///< The actor effects toggling Button. // Motion stretch - MotionStretchEffect mMotionStretchEffect; + ShaderEffect mMotionStretchEffect; ImageActor mMotionStretchImageActor; // animate actor to position where user taps screen @@ -435,11 +441,11 @@ void RunTest(Application& app) app.MainLoop(); } -// Entry point for Linux & SLP applications +// Entry point for Linux & Tizen applications // int main(int argc, char **argv) { - Application app = Application::New(&argc, &argv); + Application app = Application::New(&argc, &argv, DALI_DEMO_THEME_PATH); RunTest(app);