X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=examples%2Fline-mesh%2Fline-mesh-example.cpp;h=3ef3d51ca6f4eb171bd89b2d7a49db44a1b15c7f;hb=1b19fd140ff139b5854a1a62447faf31b175d8f6;hp=b13f71bb25fca91913820d1d0d646a802cbebe54;hpb=31fe26eea3e2d2a1cd7cbef08afdee5befe4242d;p=platform%2Fcore%2Fuifw%2Fdali-demo.git diff --git a/examples/line-mesh/line-mesh-example.cpp b/examples/line-mesh/line-mesh-example.cpp index b13f71b..3ef3d51 100644 --- a/examples/line-mesh/line-mesh-example.cpp +++ b/examples/line-mesh/line-mesh-example.cpp @@ -16,9 +16,9 @@ */ // EXTERNAL INCLUDES -#include #include #include +#include // INTERNAL INCLUDES #include "shared/view.h" @@ -29,47 +29,42 @@ using namespace Dali; namespace { - -#define MAKE_SHADER(A)#A +#define MAKE_SHADER(A) #A const char* VERTEX_SHADER = MAKE_SHADER( -attribute mediump vec2 aPosition1; -attribute mediump vec2 aPosition2; -attribute lowp vec3 aColor; -uniform mediump mat4 uMvpMatrix; -uniform mediump vec3 uSize; -uniform mediump float uMorphAmount; - -varying lowp vec3 vColor; - -void main() -{ - mediump vec2 morphPosition = mix(aPosition1, aPosition2, uMorphAmount); - mediump vec4 vertexPosition = vec4(morphPosition, 0.0, 1.0); - vColor = aColor; - vertexPosition.xyz *= uSize; - vertexPosition = uMvpMatrix * vertexPosition; - gl_Position = vertexPosition; -} -); + attribute mediump vec2 aPosition1; + attribute mediump vec2 aPosition2; + attribute lowp vec3 aColor; + uniform mediump mat4 uMvpMatrix; + uniform mediump vec3 uSize; + uniform mediump float uMorphAmount; + + varying lowp vec3 vColor; + + void main() { + mediump vec2 morphPosition = mix(aPosition1, aPosition2, uMorphAmount); + mediump vec4 vertexPosition = vec4(morphPosition, 0.0, 1.0); + vColor = aColor; + vertexPosition.xyz *= uSize; + vertexPosition = uMvpMatrix * vertexPosition; + gl_Position = vertexPosition; + }); const char* FRAGMENT_SHADER = MAKE_SHADER( -uniform lowp vec4 uColor; -uniform sampler2D sTexture; + uniform lowp vec4 uColor; + uniform sampler2D sTexture; -varying lowp vec3 vColor; + varying lowp vec3 vColor; -void main() -{ - gl_FragColor = uColor * vec4( vColor, 1.0 ); -} -); + void main() { + gl_FragColor = uColor * vec4(vColor, 1.0); + }); -const unsigned short INDEX_LINES[] = { 0, 1, 1, 2, 2, 3, 3, 4, 4, 0 }; -const unsigned short INDEX_LOOP[] = { 0, 1, 2, 3, 4 }; -const unsigned short INDEX_STRIP[] = { 0, 1, 2, 3, 4, 0 }; -const unsigned short* INDICES[3] = { &INDEX_LINES[0], &INDEX_LOOP[0], &INDEX_STRIP[0] }; -const unsigned int INDICES_SIZE[3] = { sizeof(INDEX_LINES)/sizeof(INDEX_LINES[0]), sizeof(INDEX_LOOP)/sizeof(INDEX_LOOP[0]), sizeof(INDEX_STRIP)/sizeof(INDEX_STRIP[0])}; +const unsigned short INDEX_LINES[] = {0, 1, 1, 2, 2, 3, 3, 4, 4, 0}; +const unsigned short INDEX_LOOP[] = {0, 1, 2, 3, 4}; +const unsigned short INDEX_STRIP[] = {0, 1, 2, 3, 4, 0}; +const unsigned short* INDICES[3] = {&INDEX_LINES[0], &INDEX_LOOP[0], &INDEX_STRIP[0]}; +const unsigned int INDICES_SIZE[3] = {sizeof(INDEX_LINES) / sizeof(INDEX_LINES[0]), sizeof(INDEX_LOOP) / sizeof(INDEX_LOOP[0]), sizeof(INDEX_STRIP) / sizeof(INDEX_STRIP[0])}; Geometry CreateGeometry() { @@ -84,26 +79,25 @@ Geometry CreateGeometry() // Create new geometry object Vertex pentagonVertexData[5] = { - { Vector2( 0.0f, 1.00f), Vector2( 0.0f, -1.00f), Vector3( 1.0f, 1.0f, 1.0f ) }, // 0 - { Vector2( -0.95f, 0.31f), Vector2( 0.59f, 0.81f), Vector3( 1.0f, 0.0f, 0.0f ) }, // 1 - { Vector2( -0.59f, -0.81f), Vector2( -0.95f, -0.31f), Vector3( 0.0f, 1.0f, 0.0f ) }, // 2 - { Vector2( 0.59f, -0.81f), Vector2( 0.95f, -0.31f), Vector3( 0.0f, 0.0f, 1.0f ) }, // 3 - { Vector2( 0.95f, 0.31f), Vector2( -0.59f, 0.81f), Vector3( 1.0f, 1.0f, 0.0f ) }, // 4 + {Vector2(0.0f, 1.00f), Vector2(0.0f, -1.00f), Vector3(1.0f, 1.0f, 1.0f)}, // 0 + {Vector2(-0.95f, 0.31f), Vector2(0.59f, 0.81f), Vector3(1.0f, 0.0f, 0.0f)}, // 1 + {Vector2(-0.59f, -0.81f), Vector2(-0.95f, -0.31f), Vector3(0.0f, 1.0f, 0.0f)}, // 2 + {Vector2(0.59f, -0.81f), Vector2(0.95f, -0.31f), Vector3(0.0f, 0.0f, 1.0f)}, // 3 + {Vector2(0.95f, 0.31f), Vector2(-0.59f, 0.81f), Vector3(1.0f, 1.0f, 0.0f)}, // 4 }; Property::Map pentagonVertexFormat; pentagonVertexFormat["aPosition1"] = Property::VECTOR2; pentagonVertexFormat["aPosition2"] = Property::VECTOR2; - pentagonVertexFormat["aColor"] = Property::VECTOR3; - PropertyBuffer pentagonVertices = PropertyBuffer::New( pentagonVertexFormat ); + pentagonVertexFormat["aColor"] = Property::VECTOR3; + VertexBuffer pentagonVertices = VertexBuffer::New(pentagonVertexFormat); pentagonVertices.SetData(pentagonVertexData, 5); - // Create the geometry object Geometry pentagonGeometry = Geometry::New(); - pentagonGeometry.AddVertexBuffer( pentagonVertices ); - pentagonGeometry.SetIndexBuffer( INDICES[0], INDICES_SIZE[0] ); - pentagonGeometry.SetType( Geometry::LINES ); + pentagonGeometry.AddVertexBuffer(pentagonVertices); + pentagonGeometry.SetIndexBuffer(INDICES[0], INDICES_SIZE[0]); + pentagonGeometry.SetType(Geometry::LINES); return pentagonGeometry; } @@ -114,13 +108,12 @@ Geometry CreateGeometry() class ExampleController : public ConnectionTracker { public: - /** * The example controller constructor. * @param[in] application The application instance */ - ExampleController( Application& application ) - : mApplication( application ), + ExampleController(Application& application) + : mApplication(application), mWindowSize(), mShader(), mGeometry(), @@ -130,12 +123,12 @@ public: mMinusButton(), mPlusButton(), mIndicesCountLabel(), - mPrimitiveType( Geometry::LINES ), - mCurrentIndexCount( 0 ), - mMaxIndexCount( 0 ) + mPrimitiveType(Geometry::LINES), + mCurrentIndexCount(0), + mMaxIndexCount(0) { // Connect to the Application's Init signal - mApplication.InitSignal().Connect( this, &ExampleController::Create ); + mApplication.InitSignal().Connect(this, &ExampleController::Create); } /** @@ -150,14 +143,14 @@ public: * Invoked upon creation of application * @param[in] application The application instance */ - void Create( Application& application ) + void Create(Application& application) { Window window = application.GetWindow(); // initial settings - mPrimitiveType = Geometry::LINES; + mPrimitiveType = Geometry::LINES; mCurrentIndexCount = 10; - mMaxIndexCount = 10; + mMaxIndexCount = 10; CreateRadioButtons(); @@ -178,38 +171,38 @@ public: Window window = mApplication.GetWindow(); // destroy mesh actor and its resources if already exists - if( mMeshActor ) + if(mMeshActor) { - window.Remove( mMeshActor ); + window.Remove(mMeshActor); mMeshActor.Reset(); } - mShader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER ); + mShader = Shader::New(VERTEX_SHADER, FRAGMENT_SHADER); mGeometry = CreateGeometry(); - mRenderer = Renderer::New( mGeometry, mShader ); + mRenderer = Renderer::New(mGeometry, mShader); - mRenderer.SetIndexRange( 0, 10 ); // lines + mRenderer.SetIndexRange(0, 10); // lines mPrimitiveType = Geometry::LINES; mMeshActor = Actor::New(); - mMeshActor.AddRenderer( mRenderer ); - mMeshActor.SetProperty( Actor::Property::SIZE, Vector2(200, 200) ); - mMeshActor.SetProperty( DevelActor::Property::UPDATE_SIZE_HINT, Vector2(400, 400) ); + mMeshActor.AddRenderer(mRenderer); + mMeshActor.SetProperty(Actor::Property::SIZE, Vector2(200, 200)); + mMeshActor.SetProperty(DevelActor::Property::UPDATE_SIZE_HINT, Vector2(400, 400)); - Property::Index morphAmountIndex = mMeshActor.RegisterProperty( "uMorphAmount", 0.0f ); + Property::Index morphAmountIndex = mMeshActor.RegisterProperty("uMorphAmount", 0.0f); - mRenderer.SetProperty( Renderer::Property::DEPTH_INDEX, 0 ); + mRenderer.SetProperty(Renderer::Property::DEPTH_INDEX, 0); - mMeshActor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER ); - mMeshActor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER ); - window.Add( mMeshActor ); + mMeshActor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER); + mMeshActor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER); + window.Add(mMeshActor); - Animation animation = Animation::New(5); + Animation animation = Animation::New(5); KeyFrames keyFrames = KeyFrames::New(); keyFrames.Add(0.0f, 0.0f); keyFrames.Add(1.0f, 1.0f); - animation.AnimateBetween( Property( mMeshActor, morphAmountIndex ), keyFrames, AlphaFunction(AlphaFunction::SIN) ); + animation.AnimateBetween(Property(mMeshActor, morphAmountIndex), keyFrames, AlphaFunction(AlphaFunction::SIN)); animation.SetLooping(true); animation.Play(); } @@ -221,77 +214,75 @@ public: { Window window = mApplication.GetWindow(); - Toolkit::TableView modeSelectTableView = Toolkit::TableView::New( 4, 1 ); - modeSelectTableView.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT ); - modeSelectTableView.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT ); - modeSelectTableView.SetFitHeight( 0 ); - modeSelectTableView.SetFitHeight( 1 ); - modeSelectTableView.SetFitHeight( 2 ); - modeSelectTableView.SetCellPadding( Vector2( 6.0f, 0.0f ) ); - modeSelectTableView.SetProperty( Actor::Property::SCALE, Vector3( 0.8f, 0.8f, 0.8f )); + Toolkit::TableView modeSelectTableView = Toolkit::TableView::New(4, 1); + modeSelectTableView.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT); + modeSelectTableView.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); + modeSelectTableView.SetFitHeight(0); + modeSelectTableView.SetFitHeight(1); + modeSelectTableView.SetFitHeight(2); + modeSelectTableView.SetCellPadding(Vector2(6.0f, 0.0f)); + modeSelectTableView.SetProperty(Actor::Property::SCALE, Vector3(0.8f, 0.8f, 0.8f)); const char* labels[] = - { - "LINES", - "LINE_LOOP", - "LINE_STRIP" - }; + { + "LINES", + "LINE_LOOP", + "LINE_STRIP"}; - for( int i = 0; i < 3; ++i ) + for(int i = 0; i < 3; ++i) { Dali::Toolkit::RadioButton radio = Dali::Toolkit::RadioButton::New(); - radio.SetProperty( Toolkit::Button::Property::LABEL, - Property::Map() - .Add( Toolkit::Visual::Property::TYPE, Toolkit::Visual::TEXT ) - .Add( Toolkit::TextVisual::Property::TEXT, labels[i] ) - .Add( Toolkit::TextVisual::Property::TEXT_COLOR, Vector4( 0.8f, 0.8f, 0.8f, 1.0f ) ) - ); - - radio.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT ); - radio.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT ); - radio.SetProperty( Toolkit::Button::Property::SELECTED, i == 0 ); - radio.PressedSignal().Connect( this, &ExampleController::OnButtonPressed ); + radio.SetProperty(Toolkit::Button::Property::LABEL, + Property::Map() + .Add(Toolkit::Visual::Property::TYPE, Toolkit::Visual::TEXT) + .Add(Toolkit::TextVisual::Property::TEXT, labels[i]) + .Add(Toolkit::TextVisual::Property::TEXT_COLOR, Vector4(0.8f, 0.8f, 0.8f, 1.0f))); + + radio.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT); + radio.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); + radio.SetProperty(Toolkit::Button::Property::SELECTED, i == 0); + radio.PressedSignal().Connect(this, &ExampleController::OnButtonPressed); mButtons[i] = radio; - modeSelectTableView.AddChild( radio, Toolkit::TableView::CellPosition( i, 0 ) ); + modeSelectTableView.AddChild(radio, Toolkit::TableView::CellPosition(i, 0)); } - Toolkit::TableView elementCountTableView = Toolkit::TableView::New( 1, 3 ); - elementCountTableView.SetCellPadding( Vector2( 6.0f, 0.0f ) ); - elementCountTableView.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::BOTTOM_LEFT ); - elementCountTableView.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_LEFT ); - elementCountTableView.SetFitHeight( 0 ); - elementCountTableView.SetFitWidth( 0 ); - elementCountTableView.SetFitWidth( 1 ); - elementCountTableView.SetFitWidth( 2 ); + Toolkit::TableView elementCountTableView = Toolkit::TableView::New(1, 3); + elementCountTableView.SetCellPadding(Vector2(6.0f, 0.0f)); + elementCountTableView.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::BOTTOM_LEFT); + elementCountTableView.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_LEFT); + elementCountTableView.SetFitHeight(0); + elementCountTableView.SetFitWidth(0); + elementCountTableView.SetFitWidth(1); + elementCountTableView.SetFitWidth(2); mMinusButton = Toolkit::PushButton::New(); - mMinusButton.SetProperty( Toolkit::Button::Property::LABEL, "<<" ); - mMinusButton.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT ); - mMinusButton.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER_LEFT ); + mMinusButton.SetProperty(Toolkit::Button::Property::LABEL, "<<"); + mMinusButton.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT); + mMinusButton.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER_LEFT); Toolkit::PushButton mPlusButton = Toolkit::PushButton::New(); - mPlusButton.SetProperty( Toolkit::Button::Property::LABEL, ">>" ); - mPlusButton.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT ); - mPlusButton.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER_RIGHT ); + mPlusButton.SetProperty(Toolkit::Button::Property::LABEL, ">>"); + mPlusButton.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT); + mPlusButton.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER_RIGHT); - mMinusButton.ClickedSignal().Connect( this, &ExampleController::OnButtonClicked ); - mPlusButton.ClickedSignal().Connect( this, &ExampleController::OnButtonClicked ); + mMinusButton.ClickedSignal().Connect(this, &ExampleController::OnButtonClicked); + mPlusButton.ClickedSignal().Connect(this, &ExampleController::OnButtonClicked); mIndicesCountLabel = Toolkit::TextLabel::New(); - mIndicesCountLabel.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER ); - mIndicesCountLabel.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT ); + mIndicesCountLabel.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER); + mIndicesCountLabel.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); std::stringstream str; str << mCurrentIndexCount; - mIndicesCountLabel.SetProperty( Toolkit::TextLabel::Property::TEXT, str.str() ); - mIndicesCountLabel.SetProperty( Toolkit::TextLabel::Property::TEXT_COLOR, Vector4( 1.0, 1.0, 1.0, 1.0 ) ); - mIndicesCountLabel.SetProperty( Toolkit::TextLabel::Property::VERTICAL_ALIGNMENT, "BOTTOM"); - mIndicesCountLabel.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::WIDTH ); - mIndicesCountLabel.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::HEIGHT ); + mIndicesCountLabel.SetProperty(Toolkit::TextLabel::Property::TEXT, str.str()); + mIndicesCountLabel.SetProperty(Toolkit::TextLabel::Property::TEXT_COLOR, Vector4(1.0, 1.0, 1.0, 1.0)); + mIndicesCountLabel.SetProperty(Toolkit::TextLabel::Property::VERTICAL_ALIGNMENT, "BOTTOM"); + mIndicesCountLabel.SetResizePolicy(ResizePolicy::USE_NATURAL_SIZE, Dimension::WIDTH); + mIndicesCountLabel.SetResizePolicy(ResizePolicy::USE_NATURAL_SIZE, Dimension::HEIGHT); - elementCountTableView.AddChild( mMinusButton, Toolkit::TableView::CellPosition( 0, 0 ) ); - elementCountTableView.AddChild( mIndicesCountLabel, Toolkit::TableView::CellPosition( 0, 1 ) ); - elementCountTableView.AddChild( mPlusButton, Toolkit::TableView::CellPosition( 0, 2 ) ); + elementCountTableView.AddChild(mMinusButton, Toolkit::TableView::CellPosition(0, 0)); + elementCountTableView.AddChild(mIndicesCountLabel, Toolkit::TableView::CellPosition(0, 1)); + elementCountTableView.AddChild(mPlusButton, Toolkit::TableView::CellPosition(0, 2)); window.Add(modeSelectTableView); window.Add(elementCountTableView); @@ -301,7 +292,7 @@ public: * Invoked whenever the quit button is clicked * @param[in] button the quit button */ - bool OnQuitButtonClicked( Toolkit::Button button ) + bool OnQuitButtonClicked(Toolkit::Button button) { // quit the application mApplication.Quit(); @@ -310,91 +301,90 @@ public: void OnKeyEvent(const KeyEvent& event) { - if(event.GetState() == KeyEvent::Down) + if(event.GetState() == KeyEvent::DOWN) { - if( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) ) + if(IsKey(event, Dali::DALI_KEY_ESCAPE) || IsKey(event, Dali::DALI_KEY_BACK)) { mApplication.Quit(); } } } - bool OnButtonPressed( Toolkit::Button button ) + bool OnButtonPressed(Toolkit::Button button) { int indicesArray; - if( button == mButtons[0] ) + if(button == mButtons[0]) { mCurrentIndexCount = 10; - mMaxIndexCount = 10; - mPrimitiveType = Geometry::LINES; - indicesArray = 0; + mMaxIndexCount = 10; + mPrimitiveType = Geometry::LINES; + indicesArray = 0; } - else if( button == mButtons[1] ) + else if(button == mButtons[1]) { mCurrentIndexCount = 5; - mMaxIndexCount = 5; - mPrimitiveType = Geometry::LINE_LOOP; - indicesArray = 1; + mMaxIndexCount = 5; + mPrimitiveType = Geometry::LINE_LOOP; + indicesArray = 1; } else { mCurrentIndexCount = 6; - mMaxIndexCount = 6; - mPrimitiveType = Geometry::LINE_STRIP; - indicesArray = 2; + mMaxIndexCount = 6; + mPrimitiveType = Geometry::LINE_STRIP; + indicesArray = 2; } std::stringstream str; str << mCurrentIndexCount; - mIndicesCountLabel.SetProperty( Toolkit::TextLabel::Property::TEXT, str.str() ); - mGeometry.SetType( mPrimitiveType ); - mGeometry.SetIndexBuffer( INDICES[ indicesArray ], INDICES_SIZE[ indicesArray ] ); - mRenderer.SetIndexRange( 0, mCurrentIndexCount ); + mIndicesCountLabel.SetProperty(Toolkit::TextLabel::Property::TEXT, str.str()); + mGeometry.SetType(mPrimitiveType); + mGeometry.SetIndexBuffer(INDICES[indicesArray], INDICES_SIZE[indicesArray]); + mRenderer.SetIndexRange(0, mCurrentIndexCount); return true; } - bool OnButtonClicked( Toolkit::Button button ) + bool OnButtonClicked(Toolkit::Button button) { - if( button == mMinusButton ) + if(button == mMinusButton) { - if (--mCurrentIndexCount < 2 ) + if(--mCurrentIndexCount < 2) mCurrentIndexCount = 2; } else { - if (++mCurrentIndexCount > mMaxIndexCount ) + if(++mCurrentIndexCount > mMaxIndexCount) mCurrentIndexCount = mMaxIndexCount; } std::stringstream str; str << mCurrentIndexCount; - mIndicesCountLabel.SetProperty( Toolkit::TextLabel::Property::TEXT, str.str() ); - mRenderer.SetIndexRange( 0, mCurrentIndexCount ); + mIndicesCountLabel.SetProperty(Toolkit::TextLabel::Property::TEXT, str.str()); + mRenderer.SetIndexRange(0, mCurrentIndexCount); return true; } private: - - Application& mApplication; ///< Application instance - Vector3 mWindowSize; ///< The size of the window - - Shader mShader; - Geometry mGeometry; - Renderer mRenderer; - Actor mMeshActor; - Toolkit::RadioButton mButtons[3]; - Toolkit::PushButton mMinusButton; - Toolkit::PushButton mPlusButton; - Toolkit::TextLabel mIndicesCountLabel; - Geometry::Type mPrimitiveType; - int mCurrentIndexCount; - int mMaxIndexCount; + Application& mApplication; ///< Application instance + Vector3 mWindowSize; ///< The size of the window + + Shader mShader; + Geometry mGeometry; + Renderer mRenderer; + Actor mMeshActor; + Toolkit::RadioButton mButtons[3]; + Toolkit::PushButton mMinusButton; + Toolkit::PushButton mPlusButton; + Toolkit::TextLabel mIndicesCountLabel; + Geometry::Type mPrimitiveType; + int mCurrentIndexCount; + int mMaxIndexCount; }; -int DALI_EXPORT_API main( int argc, char **argv ) +int DALI_EXPORT_API main(int argc, char** argv) { - Application application = Application::New( &argc, &argv ); - ExampleController test( application ); + Application application = Application::New(&argc, &argv); + ExampleController test(application); application.MainLoop(); return 0; }