X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=examples%2Fgestures%2Fgesture-example.cpp;h=cad0c660a4d2a71b9a87e6f23f42529644ddc01e;hb=2e182925204bf3ef9f2a36cbfbf998e79fbafaf5;hp=2cca96de51655b045ab9a44d9eaac618fccf1477;hpb=d2faadf5269d5ffa65175b35266af3bc7be3ece9;p=platform%2Fcore%2Fuifw%2Fdali-demo.git diff --git a/examples/gestures/gesture-example.cpp b/examples/gestures/gesture-example.cpp index 2cca96d..cad0c66 100644 --- a/examples/gestures/gesture-example.cpp +++ b/examples/gestures/gesture-example.cpp @@ -18,6 +18,7 @@ // EXTERNAL INCLUDES #include #include +#include #include #include @@ -85,10 +86,10 @@ void AddHelpInfo( const std::string&& string, Actor parent, Animation animation, Actor text = TextLabel::New( std::move( string ) ); Vector3 position( Stage::GetCurrent().GetSize() * HELP_TEXT_POSITION_MULTIPLIER ); - text.SetAnchorPoint( AnchorPoint::TOP_CENTER ); - text.SetParentOrigin( ParentOrigin::TOP_CENTER ); - text.SetPosition( position ); - text.SetOpacity( 0.0f ); + text.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_CENTER ); + text.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_CENTER ); + text.SetProperty( Actor::Property::POSITION, position ); + text.SetProperty( DevelActor::Property::OPACITY, 0.0f ); text.SetProperty( TextLabel::Property::HORIZONTAL_ALIGNMENT, Text::HorizontalAlignment::CENTER ); text.SetProperty( TextLabel::Property::MULTI_LINE, true ); parent.Add( text ); @@ -147,20 +148,20 @@ private: // Create a background with a linear gradient which matches parent size & is placed in the center. Actor background = Control::New(); background.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); - background.SetParentOrigin( ParentOrigin::CENTER ); + background.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER ); background.SetProperty( Control::Property::BACKGROUND, BACKGROUND ); stage.Add( background ); // Create a control with a circular gradient that we'll use for the gestures and be a quarter of the size of the stage. Actor touchControl = Control::New(); - touchControl.SetSize( stage.GetSize() * 0.25f ); - touchControl.SetParentOrigin( ParentOrigin::CENTER ); + touchControl.SetProperty( Actor::Property::SIZE, stage.GetSize() * 0.25f ); + touchControl.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER ); touchControl.SetProperty( Control::Property::BACKGROUND, CONTROL_BACKGROUND ); background.Add( touchControl ); // Connect to the touch signal touchControl.TouchSignal().Connect( this, &GestureExample::OnTouch ); - touchControl.SetLeaveRequired( true ); + touchControl.SetProperty( Actor::Property::LEAVE_REQUIRED, true ); // Create a long press gesture detector, attach the actor & connect mLongPressDetector = LongPressGestureDetector::New(); @@ -274,7 +275,7 @@ private: // Do a small animation to indicate to the user that we are in pan mode. Animation anim = Animation::New( PAN_MODE_CHANGE_ANIMATION_DURATION ); - anim.AnimateTo( Property( actor, Actor::Property::SCALE ), actor.GetCurrentScale() * PAN_MODE_START_ANIMATION_SCALE, AlphaFunction::BOUNCE ); + anim.AnimateTo( Property( actor, Actor::Property::SCALE ), actor.GetCurrentProperty< Vector3 >( Actor::Property::SCALE ) * PAN_MODE_START_ANIMATION_SCALE, AlphaFunction::BOUNCE ); anim.Play(); // Start the shake animation so the user knows when they are in pan mode. @@ -296,13 +297,13 @@ private: // As the displacement is in local actor coords, we will have to multiply the displacement by the // actor's scale so that it moves the correct amount in the parent's coordinate system. Vector3 scaledDisplacement( pan.displacement ); - scaledDisplacement *= actor.GetCurrentScale(); + scaledDisplacement *= actor.GetCurrentProperty< Vector3 >( Actor::Property::SCALE ); Vector3 currentPosition; actor.GetProperty( Actor::Property::POSITION ).Get( currentPosition ); Vector3 newPosition = currentPosition + scaledDisplacement; - actor.SetPosition( newPosition ); + actor.SetProperty( Actor::Property::POSITION, newPosition ); switch( pan.state ) { @@ -319,7 +320,7 @@ private: Animation anim = Animation::New( PAN_MODE_CHANGE_ANIMATION_DURATION ); anim.AnimateTo( Property( actor, Actor::Property::COLOR ), Vector4::ONE ); - anim.AnimateTo( Property( actor, Actor::Property::SCALE ), actor.GetCurrentScale() * PAN_MODE_END_ANIMATION_SCALE, AlphaFunction::BOUNCE ); + anim.AnimateTo( Property( actor, Actor::Property::SCALE ), actor.GetCurrentProperty< Vector3 >( Actor::Property::SCALE ) * PAN_MODE_END_ANIMATION_SCALE, AlphaFunction::BOUNCE ); // Move actor back to center if we're out of bounds Vector2 halfStageSize = Stage::GetCurrent().GetSize() * 0.5f; @@ -375,14 +376,14 @@ private: case Gesture::Started: { // Starting scale is required so that we know what to multiply the pinch.scale by. - mStartingScale = actor.GetCurrentScale(); + mStartingScale = actor.GetCurrentProperty< Vector3 >( Actor::Property::SCALE ); break; } case Gesture::Finished: case Gesture::Cancelled: { - Vector3 scale( actor.GetCurrentScale() ); + Vector3 scale( actor.GetCurrentProperty< Vector3 >( Actor::Property::SCALE ) ); // Ensure the actor sizes itself to be within the limits defined. if ( scale.x < MINIMUM_SCALE.x ) @@ -407,7 +408,7 @@ private: } } - actor.SetScale( mStartingScale * pinch.scale ); + actor.SetProperty( Actor::Property::SCALE, mStartingScale * pinch.scale ); } /** @@ -423,7 +424,7 @@ private: case Gesture::Started: { // Starting orientation is required so that we know what to multiply the rotation.rotation by. - mStartingOrientation = actor.GetCurrentOrientation(); + mStartingOrientation = actor.GetCurrentProperty< Quaternion >( Actor::Property::ORIENTATION ); break; } @@ -443,7 +444,7 @@ private: } } - actor.SetOrientation( mStartingOrientation * Quaternion( rotation.rotation, Vector3::ZAXIS ) ); + actor.SetProperty( Actor::Property::ORIENTATION, Quaternion( mStartingOrientation * Quaternion( rotation.rotation, Vector3::ZAXIS ) ) ); } /**