X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=examples%2Fframe-callback%2Fframe-callback.h;h=e41db590c34b54113acb3e3276cbc981e7a20f1a;hb=refs%2Fheads%2Faccepted%2Ftizen_6.0_unified_hotfix;hp=c46a517f1fab63d6dee7d4e1e14b89f61de0397c;hpb=f809608ed8c0e7bb0608d6a410a40330e8fa1aaf;p=platform%2Fcore%2Fuifw%2Fdali-demo.git diff --git a/examples/frame-callback/frame-callback.h b/examples/frame-callback/frame-callback.h index c46a517..e41db59 100644 --- a/examples/frame-callback/frame-callback.h +++ b/examples/frame-callback/frame-callback.h @@ -2,7 +2,7 @@ #define DEMO_FRAME_CALLBACK_H /* - * Copyright (c) 2018 Samsung Electronics Co., Ltd. + * Copyright (c) 2020 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -32,37 +32,34 @@ class FrameCallback : public Dali::FrameCallbackInterface { public: - /** * @brief Constructor. */ FrameCallback(); /** - * @brief Sets the stage width. - * @param[in] stageWidth The stage width. + * @brief Sets the window width. + * @param[in] windowWidth The window width. */ - void SetStageWidth( float stageWidth ); + void SetWindowWidth(float windowWidth); /** * @brief The actor with the specified ID will be changed when Update() is called. * @param[in] id Actor ID of actor which should be changed by the FrameCallback. */ - void AddId( unsigned int id ); + void AddId(uint32_t id); private: - /** * @brief Called when every frame is updated. * @param[in] updateProxy Used to set the world-matrix and sizes. * @param[in] elapsedSeconds Time elapsed time since the last frame (in seconds) */ - virtual void Update( Dali::UpdateProxy& updateProxy, float elapsedSeconds ); + virtual void Update(Dali::UpdateProxy& updateProxy, float elapsedSeconds); private: - - Dali::Vector< unsigned int > mActorIdContainer; ///< Container of Actor IDs. - float stageHalfWidth; ///< Half the width of the stage. Center is 0,0 in the world matrix. + Dali::Vector mActorIdContainer; ///< Container of Actor IDs. + float windowHalfWidth; ///< Half the width of the window. Center is 0,0 in the world matrix. constexpr static float SIZE_MULTIPLIER = 2.0f; ///< Multiplier for the size to set as the actors hit the edge. };