X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=examples%2Ffpp-game%2Fgame-scene.h;h=a726c2f574ef0428b699b418b912bded833faf5f;hb=694dced621016315f10a5bdbd3f4552f5e29e380;hp=0b0c689de530d3b0e8b77d9ee33f0f2f69e163f3;hpb=d9253e5ef3a09dd18b4e0c59eabc8379d0c8138a;p=platform%2Fcore%2Fuifw%2Fdali-demo.git diff --git a/examples/fpp-game/game-scene.h b/examples/fpp-game/game-scene.h index 0b0c689..a726c2f 100644 --- a/examples/fpp-game/game-scene.h +++ b/examples/fpp-game/game-scene.h @@ -2,7 +2,7 @@ #define GAME_SCENE_H /* - * Copyright (c) 2016 Samsung Electronics Co., Ltd. + * Copyright (c) 2020 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -27,6 +27,7 @@ #include "game-camera.h" #include +#include class GameCamera; class GameEntity; @@ -57,10 +58,11 @@ public: /** * Loads scene from formatted JSON file, returns true on success * + * @param[in] window The window to load the scene on * @param[in] filename Path to the scene file * @return true if suceess */ - bool Load( const char* filename ); + bool Load( Dali::Window window, const char* filename ); /** * Loads resource ( model or texture ) or gets if from cache if already loaded