X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=examples%2Ffpp-game%2Fgame-entity.h;h=b81bb6bf49472e62889d1604859ac58f55eefa44;hb=1b19fd140ff139b5854a1a62447faf31b175d8f6;hp=3601bdfa9dbfc07bd8cb6ebe20f75e0e1ad48de0;hpb=c6fe710150fe1e7993354a87fb6a75399c3f321f;p=platform%2Fcore%2Fuifw%2Fdali-demo.git diff --git a/examples/fpp-game/game-entity.h b/examples/fpp-game/game-entity.h index 3601bdf..b81bb6b 100644 --- a/examples/fpp-game/game-entity.h +++ b/examples/fpp-game/game-entity.h @@ -2,7 +2,7 @@ #define GAME_ENTITY_H /* - * Copyright (c) 2016 Samsung Electronics Co., Ltd. + * Copyright (c) 2020 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -31,12 +31,11 @@ class GameEntity { public: - /** * Creates an instance of GameEntity with given name * @param[in] name Name of created entity */ - GameEntity( const char* name ); + GameEntity(const char* name); /** * Destroys an instance of GameEntity @@ -58,25 +57,25 @@ public: * Sets location of entity * @param[in] location Local position of entity */ - void SetLocation( const Dali::Vector3& location ); + void SetLocation(const Dali::Vector3& location); /** * Sets rotation of entity * @param[in] rotation Local rotation of entity */ - void SetRotation( const Dali::Quaternion& rotation ); + void SetRotation(const Dali::Quaternion& rotation); /** * Sets scale of entity * @param[in] scale Local scale of entity */ - void SetScale( const Dali::Vector3& scale ); + void SetScale(const Dali::Vector3& scale); /** * Sets size of entity * @param[in] size Bounding box of entity */ - void SetSize( const Dali::Vector3& size ); + void SetSize(const Dali::Vector3& size); /** * Updates Dali::Renderer in case if anything changed ( geometry, texture, etc. ) @@ -84,9 +83,8 @@ public: void UpdateRenderer(); private: - - Dali::Actor mActor; - GameRenderer mGameRenderer; + Dali::Actor mActor; + GameRenderer mGameRenderer; }; #endif