X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=examples%2Ffpp-game%2Fgame-entity.cpp;h=7a037594724baab26ec95a21dcd135e443dc2536;hb=2e182925204bf3ef9f2a36cbfbf998e79fbafaf5;hp=fed76a1737ac9d6081c905bcae2fb5cbd88da520;hpb=c6fe710150fe1e7993354a87fb6a75399c3f321f;p=platform%2Fcore%2Fuifw%2Fdali-demo.git diff --git a/examples/fpp-game/game-entity.cpp b/examples/fpp-game/game-entity.cpp index fed76a1..7a03759 100644 --- a/examples/fpp-game/game-entity.cpp +++ b/examples/fpp-game/game-entity.cpp @@ -21,7 +21,7 @@ GameEntity::GameEntity( const char* name ) { mActor = Dali::Actor::New(); - mActor.SetName( name ); + mActor.SetProperty( Dali::Actor::Property::NAME, name ); } GameEntity::~GameEntity() @@ -57,20 +57,20 @@ Dali::Actor& GameEntity::GetActor() void GameEntity::SetLocation( const Dali::Vector3& loc ) { - mActor.SetPosition( loc ); + mActor.SetProperty( Dali::Actor::Property::POSITION, loc ); } void GameEntity::SetRotation( const Dali::Quaternion& rot ) { - mActor.SetOrientation( rot ); + mActor.SetProperty( Dali::Actor::Property::ORIENTATION, rot ); } void GameEntity::SetScale( const Dali::Vector3& scale ) { - mActor.SetScale( scale ); + mActor.SetProperty( Dali::Actor::Property::SCALE, scale ); } void GameEntity::SetSize( const Dali::Vector3& size ) { - mActor.SetSize( size ); + mActor.SetProperty( Dali::Actor::Property::SIZE, size ); }