X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=examples%2Ffpp-game%2Fgame-camera.h;h=fd908a31063fa63ce8534871e2ec7cb0c603b5ed;hb=1b19fd140ff139b5854a1a62447faf31b175d8f6;hp=edbfdc8c664bcf4372b2363c6c036224218e888b;hpb=cc6ea8d9723ab3a5415bb550acfbf27501de7a62;p=platform%2Fcore%2Fuifw%2Fdali-demo.git diff --git a/examples/fpp-game/game-camera.h b/examples/fpp-game/game-camera.h index edbfdc8..fd908a3 100644 --- a/examples/fpp-game/game-camera.h +++ b/examples/fpp-game/game-camera.h @@ -41,7 +41,6 @@ class GameCamera : public Dali::ConnectionTracker { public: - /** * Creates an instance of GameCamera */ @@ -60,10 +59,9 @@ public: * @param[in] far Far Plane * @param[in] sceneSize The size of the scene this is looking at */ - void Initialise( Dali::CameraActor defaultCamera, float fov, float near, float far, const Dali::Vector2& sceneSize ); + void Initialise(Dali::CameraActor defaultCamera, float fov, float near, float far, const Dali::Vector2& sceneSize); private: - /** * Sets up a perspective camera using Dali default camera */ @@ -81,7 +79,7 @@ private: * @param[in] actor Actor receiving signal * @param[in] touch Touch data */ - bool OnTouch( Dali::Actor actor, const Dali::TouchData& touch ); + bool OnTouch(Dali::Actor actor, const Dali::TouchEvent& touch); /** * Handles camera tick() update @@ -90,14 +88,13 @@ private: bool OnTick(); private: - - Dali::CameraActor mCameraActor; /// Camera actor - Dali::Actor mInterceptorActor; /// Actor intercepting user input + Dali::CameraActor mCameraActor; /// Camera actor + Dali::Actor mInterceptorActor; /// Actor intercepting user input Dali::Timer mTimer; /// Per-frame timer - Dali::Vector2 mScreenLookDelta; /// Look delta vector in screen space - Dali::Vector2 mScreenWalkDelta; /// Walk delta vector in screen space + Dali::Vector2 mScreenLookDelta; /// Look delta vector in screen space + Dali::Vector2 mScreenWalkDelta; /// Walk delta vector in screen space Dali::Vector2 mOldTouchLookPosition; /// Previous look vector in screen space Dali::Vector2 mOldTouchWalkPosition; /// Previuus walk vector in screen space @@ -105,13 +102,13 @@ private: float mFovY; /// Camera field-of-view float mNear; /// Near plane - float mFar; /// Far plane + float mFar; /// Far plane int mWalkingTouchId; /// Touch device id bound to the walking action int mLookingTouchId; /// Touch device id bound to the looking action Dali::Vector3 mCameraPosition; /// Current camera position ( shadowing the actor position ) - Dali::Vector2 mSceneSize; /// The size of the scene we are looking at + Dali::Vector2 mSceneSize; /// The size of the scene we are looking at bool mPortraitMode; /// flag if window is in portrait mode ( physically window width < height ) };