X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=examples%2Fblocks%2Fblocks-example.cpp;h=901828350dbfcfa1b90100e3f50162da64ee317c;hb=1a473d5189ca7e7d55aca3a64a8a4ff2dc3b6c67;hp=828a85a78b66fcbd12976cbb92feb3ff966ca445;hpb=a284a43f0bb9f45e37809d9778d3c774a5169d50;p=platform%2Fcore%2Fuifw%2Fdali-demo.git diff --git a/examples/blocks/blocks-example.cpp b/examples/blocks/blocks-example.cpp index 828a85a..9018283 100644 --- a/examples/blocks/blocks-example.cpp +++ b/examples/blocks/blocks-example.cpp @@ -262,7 +262,7 @@ public: APPLICATION_TITLE ); // Add an extra space on the right to center the title text. - toolBar.AddControl( Actor::New(), DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalRight ); + toolBar.AddControl( Actor::New(), DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HORIZONTAL_RIGHT ); // Create the content layer, which is where game actors appear. AddContentLayer(); @@ -312,8 +312,8 @@ private: mPaddle.SetProperty( Actor::Property::POSITION, windowSize * Vector3( PADDLE_START_POSITION ) ); mContentLayer.Add(mPaddle); - mPaddle.TouchSignal().Connect(this, &ExampleController::OnTouchPaddle); - mContentLayer.TouchSignal().Connect(this, &ExampleController::OnTouchLayer); + mPaddle.TouchedSignal().Connect(this, &ExampleController::OnTouchPaddle); + mContentLayer.TouchedSignal().Connect(this, &ExampleController::OnTouchLayer); const float margin(BALL_SIZE.width * windowSize.width * 0.5f); @@ -826,7 +826,7 @@ private: */ void OnKeyEvent(const KeyEvent& event) { - if(event.GetState() == KeyEvent::Down) + if(event.GetState() == KeyEvent::DOWN) { if( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) ) {