X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=docs%2Fcontent%2Fshared-javascript-and-cpp-documentation%2Ftext-label.md;h=9b463e40c62502e8d434edd0689c6d3798e8094f;hb=2accb5b436636636fc78cfc0f1b5838381b8c1cd;hp=ae033646c16ac833636072c774da342a3cb8f9f8;hpb=b442b3a24a2246efbc2cd2c2713b2f13986da6e7;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/docs/content/shared-javascript-and-cpp-documentation/text-label.md b/docs/content/shared-javascript-and-cpp-documentation/text-label.md old mode 100644 new mode 100755 index ae03364..9b463e4 --- a/docs/content/shared-javascript-and-cpp-documentation/text-label.md +++ b/docs/content/shared-javascript-and-cpp-documentation/text-label.md @@ -89,6 +89,30 @@ label.HorizontalAlignment = "BEGIN"; // "CENTER" or "END" | ![ ](../assets/img/text-controls/LatinEnd.png) ![ ](LatinEnd.png) | ![ ](../assets/img/text-controls/ArabicEnd.png) ![ ](ArabicEnd.png) | + +The text's alignment can be modified to match the direction of the system language. + +If the MATCH_SYSTEM_LANGUAGE_DIRECTION property is set to true then the direction of the text is ignored, instead the text is aligned as the system default language. + +~~~{.cpp} +// C++ + +label.SetProperty( TextLabel::Property::MATCH_SYSTEM_LANGUAGE_DIRECTION, true ); +~~~ + +~~~{.js} +// JavaScript + +label.matchSystemLanguageDirection = true; +~~~ + +| | | +|--|--| +| Current system language direction left-to-right | | +| END alignment and MATCH_SYSTEM_LANGUAGE_DIRECTION set to TRUE. | END alignment and MATCH_SYSTEM_LANGUAGE_DIRECTION set to FALSE (default). | +| ![ ](HelloWorld-System-END.png) | ![ ](HelloWorld-Default-END.png) | + + The examples above assume that the TextLabel size greater than the minimum required. The next section provides details about the other size related options. @@ -207,8 +231,7 @@ label.textColor = dali.COLOR_RED; #### Drop Shadow -To add a drop-shadow to the text, simply set the SHADOW_OFFSET property with non-zero values. -The color can also be selected using the SHADOW_COLOR property. +To add a drop-shadow to the text, simply set the SHADOW property. Shadow parameters can be set through a json string or through a property map, see the examples below. ~~~{.cpp} // C++ @@ -218,16 +241,19 @@ stage.SetBackgroundColor( Color::BLUE ); label1.SetProperty( TextLabel::Property::TEXT, "Plain Text" ); label2.SetProperty( TextLabel::Property::TEXT, "Text with Shadow" ); -label2.SetProperty( TextLabel::Property::SHADOW_OFFSET, Vector2( 1.0f, 1.0f ) ); -label2.SetProperty( TextLabel::Property::SHADOW_COLOR, Color::BLACK ); +label2.SetProperty( TextLabel::Property::SHADOW, "{\"offset\":\"1 1\",\"color\":\"black\"}" ); label3.SetProperty( TextLabel::Property::TEXT, "Text with Bigger Shadow" ); -label3.SetProperty( TextLabel::Property::SHADOW_OFFSET, Vector2( 2.0f, 2.0f ) ); -label3.SetProperty( TextLabel::Property::SHADOW_COLOR, Color::BLACK ); +label3.SetProperty( TextLabel::Property::SHADOW, "{\"offset\":\"2 2\",\"color\":\"black\"}" ); + +label4.SetProperty( TextLabel::Property::TEXT, "Text with Color Soft Shadow" ); + +Property::Map shadow; +shadow.Insert( "offset", Vector2(1.0f, 1.0f) ); +shadow.Insert( "color", Color::RED ); +shadow.Insert( "blurRadius", 2.0f ); // A value of 0 indicates no blur. The bigger the radius, the more blurry. +label4.SetProperty( TextLabel::Property::SHADOW, shadow ); -label4.SetProperty( TextLabel::Property::TEXT, "Text with Color Shadow" ); -label4.SetProperty( TextLabel::Property::SHADOW_OFFSET, Vector2( 1.0f, 1.0f ) ); -label4.SetProperty( TextLabel::Property::SHADOW_COLOR, Color::RED ); ~~~ ~~~{.js} @@ -239,16 +265,19 @@ label1.text = "Plain Text"; label2.text = "Text with Shadow"; -label2.shadowOffset = [1, 1]; -label2.shadowColor = dali.COLOR_BLACK; +label2.shadow = "{\"offset\":\"1 1\",\"color\":\"black\"}"; label3.text = "Text with Bigger Shadow"; -label3.shadowOffset = [2, 2]; -label3.shadowColor = dali.COLOR_BLACK; +label3.shadow = "{\"offset\":\"2 2\",\"color\":\"black\"}"; + +label4.SetProperty( TextLabel::Property::TEXT, "Text with Color Soft Shadow" ); +var shadow = { + "offset" : [ 1.0, 1.0 ], + "color" : dali.COLOR_RED; + "blurRadius" : 2.0 +}; +label4.shadow = shadow; -label4.SetProperty( TextLabel::Property::TEXT, "Text with Color Shadow" ); -label3.shadowOffset = [1, 1]; -label3.shadowColor = dali.COLOR_RED; ~~~