X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=docs%2Fcontent%2Fprogramming-guide%2Fshader-intro.h;h=75fef8f5600197864d5f38328ccab4bef78627a3;hb=9d994cff127d932aa64385aba479b015563f9929;hp=a3868c84725504012580d460f2816d2cc437d8f2;hpb=01864cd4216d958c5f0e95643dbbeca7c9937716;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git
diff --git a/docs/content/programming-guide/shader-intro.h b/docs/content/programming-guide/shader-intro.h
index a3868c8..75fef8f 100644
--- a/docs/content/programming-guide/shader-intro.h
+++ b/docs/content/programming-guide/shader-intro.h
@@ -6,38 +6,6 @@
The shader effects allow the developer to apply visual deformations on the actors.
They can affect the geometry, the colors and textures of the actor.
-There are some built-in shader effects in Dali Toolkit:
-- \ref Dali::Toolkit::BendyEffect "Bendy", bends the geometry around a point, useful to do a page turn effect,
-- \ref Dali::Toolkit::DissolveEffect "Dissolve", does a dissolve effect on the actor texture,
-- \ref Dali::Toolkit::RippleEffect "Ripple", does a concentric wave effect on the actor texture.
-
-@image html shader-effect-ripple.png "Ripple Effect"
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