X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=docs%2Fcontent%2Fprogramming-guide%2Fdynamics-bodies.h;h=42c81954bc645d610a10b74e3c00da09396ecea4;hb=daa91492858a758d4ac0cfb8a11e05e5b00e849b;hp=a6761d5aa36c93e7e7b330c8b392b9b7fd4fe077;hpb=cd7d41bc8e0a0816da28401207091344fbbe0b2c;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/docs/content/programming-guide/dynamics-bodies.h b/docs/content/programming-guide/dynamics-bodies.h index a6761d5..42c8195 100644 --- a/docs/content/programming-guide/dynamics-bodies.h +++ b/docs/content/programming-guide/dynamics-bodies.h @@ -125,7 +125,7 @@ * body.SetKinematic( true ); * // create a second animation to move the actor 100 units to the right * Animation animation( Animation::New( 1 ) ); - * animation.AnimateBy( Property( actor, Actor::Property::POSITION ), Vector3( 100, 0, 0 ), AlphaFunctions::Linear ); + * animation.AnimateBy( Property( actor, Actor::Property::POSITION ), Vector3( 100, 0, 0 ), AlphaFunction::LINEAR ); * animation.Play(); * \endcode *