X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=docs%2Fcontent%2Fmain-page.h;h=1073c3fd12e06421163a197598022f48334a49e8;hb=refs%2Fchanges%2F02%2F37202%2F8;hp=61619ddf8e504ff11428a769eef037632d247aff;hpb=ad9e64505734ea0a7b6f58198b8dd192e613ee6d;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/docs/content/main-page.h b/docs/content/main-page.h index 61619dd..1073c3f 100644 --- a/docs/content/main-page.h +++ b/docs/content/main-page.h @@ -14,7 +14,7 @@ * - \link hello-world Hello World - explained \endlink * * \section Actors Actors - * - \link image-text-mesh-actor Image, Text and Mesh actors \endlink + * - \link image-mesh-actor Image and Mesh actors \endlink * - \link event-system Event Handling \endlink * - \link custom-actor Custom Actor \endlink * @@ -31,11 +31,9 @@ * - \link constraints-intro Introduction to Constraints \endlink * * \section UIControls UI Controls + * - \link text-label Text Label \endlink * - \link item-view Item View \endlink - * - \link text-view Text View \endlink - * - \link text-input Text Input \endlink * - \link scroll-view Scroll View \endlink - * - \link markup-processor Markup Processor \endlink * - \link size-negotiation Size Negotiation \endlink * - \link type-registration Type Registration \endlink * - \link properties Properties \endlink @@ -54,8 +52,6 @@ * - \link script-hello Hello World in script \endlink * * - \link handle-body-idiom Handle – body idiom \endlink - * - \link boost-library Boost Library \endlink - * - \link boost-function Boost function usage \endlink * * \section Rendering * - \link viewing-modes Viewing modes \endlink @@ -69,6 +65,8 @@ * - \link texture-atlases Texture Atlases \endlink * - \link Texture_Compression Compressing Textures \endlink * + * \section Testing + * See [Automated Tests](@ref auto_testing) for instructions. */ /*! \page scene-graph @@ -97,7 +95,7 @@ * When the button is pressed, the actor will receive an event and adjust the color of its button face * element. * - * \section scene_dali Why does Dali internally have a second scene graph? + * \section scene_internal Why does Dali internally have a second scene graph? * Actors and elements are contained in a scene graph which deals with input, layout and some animation * it doesn't perform any drawing. *