X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=demo%2Fdali-table-view.cpp;h=827b665fdd1fea6151ee2b2f6ee2cee8d9f2b3b2;hb=b4aed990f90ddd8f69a765effbb911b6c800c30f;hp=bb7bc7c39300ac46f66af4ef7fb006d27a1f1487;hpb=938d6470068c91012e8785047610b7cb8435a178;p=platform%2Fcore%2Fuifw%2Fdali-demo.git diff --git a/demo/dali-table-view.cpp b/demo/dali-table-view.cpp index bb7bc7c..827b665 100644 --- a/demo/dali-table-view.cpp +++ b/demo/dali-table-view.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2014 Samsung Electronics Co., Ltd. + * Copyright (c) 2016 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -22,9 +22,15 @@ #include #include #include +#include +#include +#include +#include +#include // INTERNAL INCLUDES #include "shared/view.h" +#include "shared/utility.h" using namespace Dali; using namespace Dali::Toolkit; @@ -34,36 +40,36 @@ using namespace Dali::Toolkit; namespace { -const std::string BUTTON_BACKWARD( "Backward" ); -const std::string BUTTON_FORWARD( "Forward" ); -const std::string BUTTON_QUIT( "Quit" ); -const std::string BUTTON_OK( "Ok" ); -const std::string BUTTON_CANCEL( "Cancel" ); +const std::string LOGO_PATH( DEMO_IMAGE_DIR "Logo-for-demo.png" ); +const std::string TILE_BACKGROUND(DEMO_IMAGE_DIR "item-background.9.png"); +const std::string TILE_BACKGROUND_ALPHA( DEMO_IMAGE_DIR "demo-tile-texture.9.png" ); -const std::string DEFAULT_BACKGROUND_IMAGE_PATH( DALI_IMAGE_DIR "background-gradient.jpg" ); -const std::string LOGO_PATH( DALI_IMAGE_DIR "dali-logo.png" ); -const std::string DEFAULT_TOOLBAR_IMAGE_PATH( DALI_IMAGE_DIR "top-bar.png" ); -const std::string BUTTON_BACKGROUND(DALI_IMAGE_DIR "button-background.png"); -const std::string TILE_BACKGROUND(DALI_IMAGE_DIR "item-background.png"); -const std::string TILE_BACKGROUND_ALPHA(DALI_IMAGE_DIR "item-background-alpha.png"); - -const char * const DEFAULT_TOOLBAR_TEXT( "TOUCH TO LAUNCH EXAMPLE" ); - -const float BUTTON_PRESS_ANIMATION_TIME = 0.25f; ///< Time to perform button scale effect. +const float TILE_LABEL_PADDING = 8.0f; ///< Border between edge of tile and the example text +const float BUTTON_PRESS_ANIMATION_TIME = 0.35f; ///< Time to perform button scale effect. const float ROTATE_ANIMATION_TIME = 0.5f; ///< Time to perform rotate effect. const int MAX_PAGES = 256; ///< Maximum pages (arbitrary safety limit) const int EXAMPLES_PER_ROW = 3; const int ROWS_PER_PAGE = 3; const int EXAMPLES_PER_PAGE = EXAMPLES_PER_ROW * ROWS_PER_PAGE; -const float LOGO_MARGIN_RATIO = 0.5f / 0.9f; +const float LOGO_MARGIN_RATIO = 0.1f / 0.3f; const float BOTTOM_PADDING_RATIO = 0.4f / 0.9f; -const Vector3 SCROLLVIEW_RELATIVE_SIZE(0.9f, 1.0f, 0.8f ); ///< ScrollView's relative size to its parent -const Vector3 TABLE_RELATIVE_SIZE(0.9f, 0.9f, 0.8f ); ///< TableView's relative size to the entire stage. The Y value means sum of the logo and table relative heights. +const Vector3 SCROLLVIEW_RELATIVE_SIZE(0.9f, 1.0f, 0.8f ); ///< ScrollView's relative size to its parent +const Vector3 TABLE_RELATIVE_SIZE(0.95f, 0.9f, 0.8f ); ///< TableView's relative size to the entire stage. The Y value means sum of the logo and table relative heights. const float STENCIL_RELATIVE_SIZE = 1.0f; const float EFFECT_SNAP_DURATION = 0.66f; ///< Scroll Snap Duration for Effects const float EFFECT_FLICK_DURATION = 0.5f; ///< Scroll Flick Duration for Effects const Vector3 ANGLE_CUBE_PAGE_ROTATE(Math::PI * 0.5f, Math::PI * 0.5f, 0.0f); +const Vector4 TILE_COLOR( 0.4f, 0.6f, 0.9f, 0.6f ); + +const Vector4 BUBBLE_COLOR[] = +{ + Vector4( 0.3255f, 0.3412f, 0.6353f, 0.32f ), + Vector4( 0.3647f, 0.7569f, 0.8157f, 0.32f ), + Vector4( 0.3804f, 0.7412f, 0.6510f, 0.32f ), + Vector4( 1.f, 1.f, 1.f, 0.13f ) +}; +const int NUMBER_OF_BUBBLE_COLOR( sizeof(BUBBLE_COLOR) / sizeof(BUBBLE_COLOR[0]) ); const int NUM_BACKGROUND_IMAGES = 18; const float BACKGROUND_SWIPE_SCALE = 0.025f; @@ -74,103 +80,116 @@ const float SCALE_SPEED_SIN = 0.1f; const unsigned int BACKGROUND_ANIMATION_DURATION = 15000; // 15 secs -const float BACKGROUND_Z = -1.0f; -const float BACKGROUND_SIZE_SCALE = 1.0f; -const Vector4 BACKGROUND_COLOR( 1.0f, 1.0f, 1.0f, 1.0f ); +const Vector4 BACKGROUND_COLOR( 0.3569f, 0.5451f, 0.7294f, 1.0f ); const float BUBBLE_MIN_Z = -1.0; const float BUBBLE_MAX_Z = 0.0f; -// 3D Effect constants -const Vector2 ANGLE_SWING_3DEFFECT( Math::PI_2 * 0.75, Math::PI_2 * 0.75f ); ///< Angle Swing in radians -const Vector2 POSITION_SWING_3DEFFECT( 0.55f, 0.4f ); ///< Position Swing relative to stage size. -const Vector3 ANCHOR_3DEFFECT_STYLE0( -105.0f, 30.0f, -240.0f ); ///< Rotation Anchor position for 3D Effect (Style 0) -const Vector3 ANCHOR_3DEFFECT_STYLE1( 65.0f, -70.0f, -500.0f ); ///< Rotation Anchor position for 3D Effect (Style 1) - -const std::string DEFAULT_TEXT_STYLE_FONT_FAMILY("HelveticaNeue"); -const std::string DEFAULT_TEXT_STYLE_FONT_STYLE("Regular"); -const Dali::PointSize DEFAULT_TEXT_STYLE_POINT_SIZE( 8.0f ); -const Dali::TextStyle::Weight DEFAULT_TEXT_STYLE_WEIGHT(Dali::TextStyle::REGULAR); -const Dali::Vector4 DEFAULT_TEXT_STYLE_COLOR(0.7f, 0.7f, 0.7f, 1.0f); - -const std::string TABLE_TEXT_STYLE_FONT_FAMILY("HelveticaNeue"); -const std::string TABLE_TEXT_STYLE_FONT_STYLE("Regular"); -const Dali::PointSize TABLE_TEXT_STYLE_POINT_SIZE( 8.0f ); -const Dali::TextStyle::Weight TABLE_TEXT_STYLE_WEIGHT(Dali::TextStyle::LIGHT); -const Dali::Vector4 TABLE_TEXT_STYLE_COLOR(0.0f, 0.0f, 0.0f, 1.0f); - -Vector3 ScalePointSize(const Vector3& vec) -{ - return Vector3( DemoHelper::ScalePointSize( vec.x ), DemoHelper::ScalePointSize( vec.y ), DemoHelper::ScalePointSize( vec.z ) ); -} +// This shader takes a texture. +// An alpha discard is performed. +// The shader uses the tiles position within the scroll-view page and the scroll-views rotation position to create a parallax effect. +const char* FRAGMENT_SHADER_TEXTURED = DALI_COMPOSE_SHADER( + varying mediump vec2 vTexCoord; + varying mediump vec3 vIllumination; + uniform lowp vec4 uColor; + uniform sampler2D sTexture; + uniform mediump vec3 uCustomPosition; + + void main() + { + if( texture2D( sTexture, vTexCoord ).a <= 0.0001 ) + { + discard; + } -#define DP(x) DemoHelper::ScalePointSize(x) + mediump vec2 wrapTexCoord = vec2( ( vTexCoord.x / 4.0 ) + ( uCustomPosition.x / 4.0 ) + ( uCustomPosition.z / 2.0 ), vTexCoord.y / 4.0 ); + mediump vec4 color = texture2D( sTexture, wrapTexCoord ); + mediump float positionWeight = ( uCustomPosition.y + 0.3 ) * color.r * 2.0; -TextStyle GetTableTextStyle() -{ - TextStyle textStyle; - textStyle.SetFontName(TABLE_TEXT_STYLE_FONT_FAMILY); - textStyle.SetFontStyle(TABLE_TEXT_STYLE_FONT_STYLE); - textStyle.SetFontPointSize( Dali::PointSize(DemoHelper::ScalePointSize(TABLE_TEXT_STYLE_POINT_SIZE))); - textStyle.SetWeight(TABLE_TEXT_STYLE_WEIGHT); - textStyle.SetTextColor(TABLE_TEXT_STYLE_COLOR); - return textStyle; -} + gl_FragColor = vec4( positionWeight, positionWeight, positionWeight, 0.9 ) * uColor + vec4( uColor.xyz, 0.0 ); + } +); /** * Creates the background image */ -ImageActor CreateBackground( std::string imagePath ) +Control CreateBackground( std::string stylename ) { - Image image = ResourceImage::New( imagePath ); - ImageActor background = ImageActor::New( image ); - + Control background = Control::New(); + Stage::GetCurrent().Add( background ); + background.SetStyleName( stylename ); + background.SetName( "BACKGROUND" ); background.SetAnchorPoint( AnchorPoint::CENTER ); background.SetParentOrigin( ParentOrigin::CENTER ); - background.SetZ( -1.0f ); - + background.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); return background; } -// These values depend on the tile image -const float IMAGE_BORDER_LEFT = 11.0f; -const float IMAGE_BORDER_RIGHT = IMAGE_BORDER_LEFT; -const float IMAGE_BORDER_TOP = IMAGE_BORDER_LEFT; -const float IMAGE_BORDER_BOTTOM = IMAGE_BORDER_LEFT; - /** - * Constraint to return a position for a bubble based on the scroll value and vertical wrapping. + * Constraint to return a position for a bubble based on the scroll value and vertical wrapping */ struct AnimateBubbleConstraint { public: - AnimateBubbleConstraint( const Vector3& initialPos, float scale, float size ) - : mInitialX( initialPos.x ), - mScale( scale ), - mShapeSize( size ) + AnimateBubbleConstraint( const Vector3& initialPos, float scale ) + : mInitialX( initialPos.x ), + mScale( scale ) { } - Vector3 operator()( const Vector3& current, const PropertyInput& scrollProperty, const PropertyInput& parentSize ) + void operator()( Vector3& position, const PropertyInputContainer& inputs ) { - Vector3 pos( current ); + const Vector3& parentSize = inputs[1]->GetVector3(); + const Vector3& childSize = inputs[2]->GetVector3(); - // Wrap bubbles verically. - if( pos.y + mShapeSize * 0.5f < -parentSize.GetVector3().y * 0.5f ) - { - pos.y += parentSize.GetVector3().y + mShapeSize; - } + // Wrap bubbles vertically. + float range = parentSize.y + childSize.y; + // This performs a float mod (we don't use fmod as we want the arithmetic modulus as opposed to the remainder). + position.y -= range * ( floor( position.y / range ) + 0.5f ); // Bubbles X position moves parallax to horizontal // panning by a scale factor unique to each bubble. - pos.x = mInitialX + ( scrollProperty.GetVector3().x * mScale ); - return pos; + position.x = mInitialX + ( inputs[0]->GetVector2().x * mScale ); } private: float mInitialX; float mScale; - float mShapeSize; +}; + +/** + * Constraint to precalculate values from the scroll-view + * and tile positions to pass to the tile shader. + */ +struct TileShaderPositionConstraint +{ + TileShaderPositionConstraint( float pageWidth, float tileXOffset ) + : mPageWidth( pageWidth ), + mTileXOffset( tileXOffset ) + { + } + + void operator()( Vector3& position, const PropertyInputContainer& inputs ) + { + // Set up position.x as the tiles X offset (0.0 -> 1.0). + position.x = mTileXOffset; + // Set up position.z as the linear scroll-view X offset (0.0 -> 1.0). + position.z = 1.0f * ( -fmod( inputs[0]->GetVector2().x, mPageWidth ) / mPageWidth ); + // Set up position.y as a rectified version of the scroll-views X offset. + // IE. instead of 0.0 -> 1.0, it moves between 0.0 -> 0.5 -> 0.0 within the same span. + if( position.z > 0.5f ) + { + position.y = 1.0f - position.z; + } + else + { + position.y = position.z; + } + } + +private: + float mPageWidth; + float mTileXOffset; }; bool CompareByTitle( const Example& lhs, const Example& rhs ) @@ -182,35 +201,24 @@ bool CompareByTitle( const Example& lhs, const Example& rhs ) DaliTableView::DaliTableView( Application& application ) : mApplication( application ), - mBackgroundLayer(), mRootActor(), mRotateAnimation(), - mBackground(), - mLogo(), mPressedAnimation(), - mScrollViewLayer(), mScrollView(), mScrollViewEffect(), mScrollRulerX(), mScrollRulerY(), - mButtons(), mPressedActor(), mAnimationTimer(), mLogoTapDetector(), mVersionPopup(), - mButtonsPageRelativeSize(), mPages(), - mTableViewImages(), - mBackgroundActors(), mBackgroundAnimations(), mExampleList(), - mExampleMap(), - mBackgroundImagePath( DEFAULT_BACKGROUND_IMAGE_PATH ), mTotalPages(), mScrolling( false ), mSortAlphabetically( false ), - mBackgroundAnimsPlaying( false ), - mVersionPopupShown( false ) + mBackgroundAnimsPlaying( false ) { application.InitSignal().Connect( this, &DaliTableView::Initialize ); } @@ -222,12 +230,6 @@ DaliTableView::~DaliTableView() void DaliTableView::AddExample( Example example ) { mExampleList.push_back( example ); - mExampleMap[ example.name ] = example; -} - -void DaliTableView::SetBackgroundPath( std::string imagePath ) -{ - mBackgroundImagePath = imagePath; } void DaliTableView::SortAlphabetically( bool sortAlphabetically ) @@ -238,76 +240,54 @@ void DaliTableView::SortAlphabetically( bool sortAlphabetically ) void DaliTableView::Initialize( Application& application ) { Stage::GetCurrent().KeyEventSignal().Connect( this, &DaliTableView::OnKeyEvent ); - const Vector2 stageSize = Stage::GetCurrent().GetSize(); // Background - mBackground = CreateBackground( mBackgroundImagePath ); - // set same size as parent actor - mBackground.SetSize( stageSize ); - Stage::GetCurrent().Add( mBackground ); - - // Render entire content as overlays, as is all on same 2D plane. - mRootActor = TableView::New( 4, 1 ); - mRootActor.SetAnchorPoint( AnchorPoint::CENTER ); - mRootActor.SetParentOrigin( ParentOrigin::CENTER ); + mRootActor = CreateBackground( "LauncherBackground" ); Stage::GetCurrent().Add( mRootActor ); - // Toolbar at top - Dali::Toolkit::ToolBar toolbar; - Dali::Layer toolBarLayer = DemoHelper::CreateToolbar(toolbar, - DEFAULT_TOOLBAR_IMAGE_PATH, - DEFAULT_TOOLBAR_TEXT, - DemoHelper::DEFAULT_VIEW_STYLE, - DemoHelper::GetDefaultTextStyle()); - - mRootActor.AddChild( toolBarLayer, TableView::CellPosition( 0, 0 ) ); - const float toolbarHeight = DemoHelper::DEFAULT_VIEW_STYLE.mToolBarHeight; - mRootActor.SetFixedHeight( 0, toolbarHeight ); - // Add logo - mLogo = CreateLogo( LOGO_PATH ); - const float paddingHeight = ( ( 1.f-TABLE_RELATIVE_SIZE.y ) * stageSize.y ); - const float logoMargin = paddingHeight * LOGO_MARGIN_RATIO; - const float logoHeight = mLogo.GetImage().GetHeight() + logoMargin; - mRootActor.SetFixedHeight( 1, logoHeight ); + ImageView logo = CreateLogo( LOGO_PATH ); + logo.SetName( "LOGO_IMAGE" ); + logo.SetAnchorPoint( AnchorPoint::TOP_CENTER ); + logo.SetParentOrigin( Vector3( 0.5f, 0.1f, 0.5f ) ); + logo.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS ); // Show version in a popup when log is tapped mLogoTapDetector = TapGestureDetector::New(); - mLogoTapDetector.Attach( mLogo ); + mLogoTapDetector.Attach( logo ); mLogoTapDetector.DetectedSignal().Connect( this, &DaliTableView::OnLogoTapped ); - const float bottomMargin = paddingHeight * BOTTOM_PADDING_RATIO; - mButtonsPageRelativeSize = Vector3( TABLE_RELATIVE_SIZE.x, 1.f - ( toolbarHeight + logoHeight + bottomMargin) / stageSize.height, TABLE_RELATIVE_SIZE.z ); - mRootActor.SetFixedHeight( 2, mButtonsPageRelativeSize.y * stageSize.height ); - - Alignment alignment = Alignment::New(); - alignment.Add(mLogo); - mRootActor.AddChild( alignment, TableView::CellPosition( 1, 0 ) ); - - // scrollview occupying the majority of the screen + // Scrollview occupying the majority of the screen mScrollView = ScrollView::New(); + mScrollView.SetAnchorPoint( AnchorPoint::BOTTOM_CENTER ); + mScrollView.SetParentOrigin( Vector3( 0.5f, 1.0f - 0.05f, 0.5f ) ); + mScrollView.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH ); + mScrollView.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::HEIGHT ); + mScrollView.SetSizeModeFactor( Vector3( 0.0f, 0.6f, 0.0f ) ); + + const float buttonsPageMargin = ( 1.0f - TABLE_RELATIVE_SIZE.x ) * 0.5f * stageSize.width; + mScrollView.SetPadding( Padding( buttonsPageMargin, buttonsPageMargin, 0.0f, 0.0f ) ); - mScrollView.SetAnchorPoint( AnchorPoint::CENTER ); - mScrollView.SetParentOrigin( ParentOrigin::CENTER ); - // Note: Currently, changing mScrollView to use SizeMode RELATIVE_TO_PARENT - // will cause scroll ends to appear in the wrong position. - mScrollView.ApplyConstraint( Dali::Constraint::New( Dali::Actor::Property::SIZE, Dali::ParentSource( Dali::Actor::Property::SIZE ), Dali::RelativeToConstraint( SCROLLVIEW_RELATIVE_SIZE ) ) ); mScrollView.SetAxisAutoLock( true ); mScrollView.ScrollCompletedSignal().Connect( this, &DaliTableView::OnScrollComplete ); mScrollView.ScrollStartedSignal().Connect( this, &DaliTableView::OnScrollStart ); - mScrollView.TouchedSignal().Connect( this, &DaliTableView::OnScrollTouched ); + mScrollView.TouchSignal().Connect( this, &DaliTableView::OnScrollTouched ); - mScrollViewLayer = Layer::New(); - mScrollViewLayer.SetAnchorPoint( AnchorPoint::CENTER ); - mScrollViewLayer.SetParentOrigin( ParentOrigin::CENTER ); - mScrollViewLayer.SetDrawMode( DrawMode::OVERLAY ); + mPageWidth = stageSize.width * TABLE_RELATIVE_SIZE.x * 0.5f; // Populate background and bubbles - needs to be scrollViewLayer so scroll ends show - SetupBackground( mScrollView, mScrollViewLayer, stageSize ); - - mScrollViewLayer.Add( mScrollView ); - mRootActor.AddChild( mScrollViewLayer, TableView::CellPosition( 2, 0 ) ); + Actor bubbleContainer = Actor::New(); + bubbleContainer.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); + bubbleContainer.SetAnchorPoint( AnchorPoint::CENTER ); + bubbleContainer.SetParentOrigin( ParentOrigin::CENTER ); + SetupBackground( bubbleContainer ); + + mRootActor.Add( logo ); + // We use depth index to bring the logo above the bubbles (as an alternative to creating actors). + logo.GetRendererAt( 0 ).SetProperty( Renderer::Property::DEPTH_INDEX, 30000 ); + mRootActor.Add( bubbleContainer ); + mRootActor.Add( mScrollView ); // Add scroll view effect and setup constraints on pages ApplyScrollViewEffect(); @@ -316,11 +296,7 @@ void DaliTableView::Initialize( Application& application ) Populate(); // Remove constraints for inner cube effect - ApplyCubeEffectToActors(); - - // Set initial orientation - unsigned int degrees = application.GetOrientation().GetDegrees(); - Rotate( degrees ); + ApplyCubeEffectToPages(); Dali::Window winHandle = application.GetWindow(); winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT ); @@ -328,40 +304,38 @@ void DaliTableView::Initialize( Application& application ) winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT_INVERSE ); winHandle.RemoveAvailableOrientation( Dali::Window::LANDSCAPE_INVERSE ); - Dali::Orientation orientation = winHandle.GetOrientation(); - orientation.ChangedSignal().Connect( this, &DaliTableView::OrientationChanged ); + // Set initial orientation + unsigned int degrees = 0; + Rotate( degrees ); winHandle.ShowIndicator( Dali::Window::INVISIBLE ); - // + // Background animation mAnimationTimer = Timer::New( BACKGROUND_ANIMATION_DURATION ); mAnimationTimer.TickSignal().Connect( this, &DaliTableView::PauseBackgroundAnimation ); mAnimationTimer.Start(); mBackgroundAnimsPlaying = true; KeyboardFocusManager::Get().PreFocusChangeSignal().Connect( this, &DaliTableView::OnKeyboardPreFocusChange ); - KeyboardFocusManager::Get().FocusedActorActivatedSignal().Connect( this, &DaliTableView::OnFocusedActorActivated ); + KeyboardFocusManager::Get().FocusedActorEnterKeySignal().Connect( this, &DaliTableView::OnFocusedActorActivated ); + AccessibilityManager::Get().FocusedActorActivatedSignal().Connect( this, &DaliTableView::OnFocusedActorActivated ); } -void DaliTableView::ApplyCubeEffectToActors() +void DaliTableView::ApplyCubeEffectToPages() { - for( ActorIter pageIter = mPages.begin(); pageIter != mPages.end(); ++pageIter ) + ScrollViewPagePathEffect effect = ScrollViewPagePathEffect::DownCast( mScrollViewEffect ); + unsigned int pageCount(0); + for( std::vector< Actor >::iterator pageIter = mPages.begin(); pageIter != mPages.end(); ++pageIter ) { Actor page = *pageIter; - - unsigned int numChildren = page.GetChildCount(); - Actor pageActor = page; - for( unsigned int i=0; i( column ) / ( EXAMPLES_PER_ROW - 1.0f ), static_cast( row ) / ( EXAMPLES_PER_ROW - 1.0f ) ); + Actor tile = CreateTile( example.name, example.title, Vector3( tileParentMultiplier, tileParentMultiplier, 1.0f ), position ); + AccessibilityManager accessibilityManager = AccessibilityManager::Get(); + accessibilityManager.SetFocusOrder( tile, ++exampleCount ); + accessibilityManager.SetAccessibilityAttribute( tile, Dali::Toolkit::AccessibilityManager::ACCESSIBILITY_LABEL, example.title ); - focusManager.SetAccessibilityAttribute( tile, Dali::Toolkit::FocusManager::ACCESSIBILITY_TRAIT, "Tile" ); - focusManager.SetAccessibilityAttribute( tile, Dali::Toolkit::FocusManager::ACCESSIBILITY_HINT, + accessibilityManager.SetAccessibilityAttribute( tile, Dali::Toolkit::AccessibilityManager::ACCESSIBILITY_TRAIT, "Tile" ); + accessibilityManager.SetAccessibilityAttribute( tile, Dali::Toolkit::AccessibilityManager::ACCESSIBILITY_HINT, "You can run this example" ); - Vector3 position( margin * 0.5f + (tileSize.x + margin) * column - stageSize.width * mButtonsPageRelativeSize.x * 0.5f, - margin * 0.5f + (tileSize.y + margin) * row - stageSize.height * mButtonsPageRelativeSize.y * 0.5f, - 0.0f); - tile.SetPosition( position + Vector3( tileSize.x, tileSize.y, 0.0f ) * 0.5f ); - tile.SetSize( tileSize ); - page.Add( tile ); + tile.SetPadding( Padding( margin, margin, margin, margin ) ); + page.AddChild( tile, TableView::CellPosition( row, column ) ); iter++; @@ -434,7 +401,7 @@ void DaliTableView::Populate() } // Set tableview position - Vector3 pagePos( stageSize.x * mButtonsPageRelativeSize.x * t, 0.0f, 0.0f ); + Vector3 pagePos( stageSize.width * TABLE_RELATIVE_SIZE.x * t, 0.0f, 0.0f ); page.SetPosition( pagePos ); mPages.push_back( page ); @@ -447,19 +414,14 @@ void DaliTableView::Populate() } // Update Ruler info. - mScrollRulerX = new FixedRuler( stageSize.width * mButtonsPageRelativeSize.x ); + mScrollRulerX = new FixedRuler( mPageWidth ); mScrollRulerY = new DefaultRuler(); - mScrollRulerX->SetDomain( RulerDomain( 0.0f, mTotalPages * stageSize.width * mButtonsPageRelativeSize.x, true ) ); + mScrollRulerX->SetDomain( RulerDomain( 0.0f, (mTotalPages+1) * stageSize.width * TABLE_RELATIVE_SIZE.x * 0.5f, true ) ); mScrollRulerY->Disable(); mScrollView.SetRulerX( mScrollRulerX ); mScrollView.SetRulerY( mScrollRulerY ); } -void DaliTableView::OrientationChanged( Orientation orientation ) -{ - // TODO: Implement if orientation change required -} - void DaliTableView::Rotate( unsigned int degrees ) { // Resize the root actor @@ -478,88 +440,89 @@ void DaliTableView::Rotate( unsigned int degrees ) } mRotateAnimation = Animation::New( ROTATE_ANIMATION_TIME ); - mRotateAnimation.RotateTo( mRootActor, Degree( 360 - degrees ), Vector3::ZAXIS, AlphaFunctions::EaseOut ); - mRotateAnimation.Resize( mRootActor, targetSize, AlphaFunctions::EaseOut ); + mRotateAnimation.AnimateTo( Property( mRootActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree( 360 - degrees ) ), Vector3::ZAXIS ), AlphaFunction::EASE_OUT ); + mRotateAnimation.AnimateTo( Property( mRootActor, Actor::Property::SIZE ), targetSize, AlphaFunction::EASE_OUT ); mRotateAnimation.Play(); } -Actor DaliTableView::CreateTile( const std::string& name, const std::string& title, const Size& parentSize, bool addBackground ) -{ - Actor tile = Actor::New(); - tile.SetName( name ); - tile.SetAnchorPoint( AnchorPoint::CENTER ); - tile.SetParentOrigin( ParentOrigin::CENTER ); - - // create background image - if( addBackground ) - { - Image bg = ResourceImage::New( TILE_BACKGROUND ); - ImageActor image = ImageActor::New( bg ); - image.SetAnchorPoint( AnchorPoint::CENTER ); - image.SetParentOrigin( ParentOrigin::CENTER ); - // make the image 100% of tile - image.SetSizeMode( SIZE_EQUAL_TO_PARENT ); - // move image back to get text appear in front - image.SetZ( -1 ); - image.SetStyle( ImageActor::STYLE_NINE_PATCH ); - image.SetNinePatchBorder( Vector4( IMAGE_BORDER_LEFT, IMAGE_BORDER_TOP, IMAGE_BORDER_RIGHT, IMAGE_BORDER_BOTTOM ) ); - tile.Add( image ); - - // Add stencil - ImageActor stencil = NewStencilImage(); - stencil.SetSizeMode( SIZE_EQUAL_TO_PARENT ); - image.Add( stencil ); - } - - TextView text = TextView::New( title ); - text.SetAnchorPoint( AnchorPoint::CENTER ); - text.SetParentOrigin( ParentOrigin::CENTER ); - text.SetWidthExceedPolicy( Toolkit::TextView::ShrinkToFit ); - text.SetMultilinePolicy( Toolkit::TextView::SplitByWord ); - text.SetLineJustification( Toolkit::TextView::Center ); - text.SetTextAlignment( Toolkit::Alignment::Type( Alignment::HorizontalCenter | Alignment::VerticalCenter ) ); - text.SetColor( Color::WHITE ); - text.SetZ( 1 ); - // make the text 90% of tile - text.SetSize( 0.9f * parentSize.width, 0.9f * parentSize.height ); - text.SetStyleToCurrentText( GetTableTextStyle() ); - text.SetSnapshotModeEnabled( false ); - tile.Add( text ); +Actor DaliTableView::CreateTile( const std::string& name, const std::string& title, const Dali::Vector3& sizeMultiplier, Vector2& position ) +{ + Actor content = Actor::New(); + content.SetName( name ); + content.SetAnchorPoint( AnchorPoint::CENTER ); + content.SetParentOrigin( ParentOrigin::CENTER ); + content.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::ALL_DIMENSIONS ); + content.SetSizeModeFactor( sizeMultiplier ); + + Toolkit::ImageView tileContent = ImageView::New(); + tileContent.SetParentOrigin( ParentOrigin::CENTER ); + tileContent.SetAnchorPoint( AnchorPoint::CENTER ); + tileContent.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); + + // Add the image via the property first. + tileContent.SetProperty( Toolkit::ImageView::Property::IMAGE, TILE_BACKGROUND_ALPHA ); + // Register a property with the ImageView. This allows us to inject the scroll-view position into the shader. + Property::Value value = Vector3( 0.0f, 0.0f, 0.0f ); + Property::Index propertyIndex = tileContent.RegisterProperty( "uCustomPosition", value ); + + // Add a shader to the image (details in shader source). + Property::Map map; + Property::Map customShader; + customShader[ Visual::Shader::Property::FRAGMENT_SHADER ] = FRAGMENT_SHADER_TEXTURED; + map[ Visual::Property::SHADER ] = customShader; + tileContent.SetProperty( Toolkit::ImageView::Property::IMAGE, map ); + tileContent.SetColor( TILE_COLOR ); + + // We create a constraint to perform a precalculation on the scroll-view X offset + // and pass it to the shader uniform, along with the tile's position. + Constraint shaderPosition = Constraint::New < Vector3 > ( tileContent, propertyIndex, TileShaderPositionConstraint( mPageWidth, position.x ) ); + shaderPosition.AddSource( Source( mScrollView, ScrollView::Property::SCROLL_POSITION ) ); + shaderPosition.SetRemoveAction( Constraint::Discard ); + shaderPosition.Apply(); + content.Add( tileContent ); + + // Create an ImageView for the 9-patch border around the tile. + ImageView image = ImageView::New( TILE_BACKGROUND ); + image.SetAnchorPoint( AnchorPoint::CENTER ); + image.SetParentOrigin( ParentOrigin::CENTER ); + image.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); + image.SetOpacity( 0.8f ); + tileContent.Add( image ); + + TextLabel label = TextLabel::New(); + label.SetAnchorPoint( AnchorPoint::CENTER ); + label.SetParentOrigin( ParentOrigin::CENTER ); + label.SetStyleName( "LauncherLabel" ); + label.SetProperty( TextLabel::Property::MULTI_LINE, true ); + label.SetProperty( TextLabel::Property::TEXT, title ); + label.SetProperty( TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER" ); + label.SetProperty( TextLabel::Property::VERTICAL_ALIGNMENT, "CENTER" ); + label.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::HEIGHT ); + + // Pad around the label as its size is the same as the 9-patch border. It will overlap it without padding. + label.SetPadding( Padding( TILE_LABEL_PADDING, TILE_LABEL_PADDING, TILE_LABEL_PADDING, TILE_LABEL_PADDING ) ); + content.Add( label ); // Set the tile to be keyboard focusable - tile.SetKeyboardFocusable(true); + content.SetKeyboardFocusable(true); // connect to the touch events - tile.TouchedSignal().Connect( this, &DaliTableView::OnTilePressed ); - tile.HoveredSignal().Connect( this, &DaliTableView::OnTileHovered ); + content.TouchSignal().Connect( this, &DaliTableView::OnTilePressed ); + content.HoveredSignal().Connect( this, &DaliTableView::OnTileHovered ); - return tile; + return content; } -ImageActor DaliTableView::NewStencilImage() +bool DaliTableView::OnTilePressed( Actor actor, const TouchData& event ) { - Image alpha = ResourceImage::New( TILE_BACKGROUND_ALPHA ); - - ImageActor stencilActor = ImageActor::New( alpha ); - stencilActor.SetStyle( ImageActor::STYLE_NINE_PATCH ); - stencilActor.SetNinePatchBorder( Vector4( IMAGE_BORDER_LEFT, IMAGE_BORDER_TOP, IMAGE_BORDER_RIGHT, IMAGE_BORDER_BOTTOM ) ); - - stencilActor.SetParentOrigin( ParentOrigin::CENTER ); - stencilActor.SetAnchorPoint( AnchorPoint::CENTER ); - stencilActor.SetDrawMode( DrawMode::STENCIL ); - - Dali::ShaderEffect shaderEffect = AlphaDiscardEffect::New(); - stencilActor.SetShaderEffect( shaderEffect ); - - return stencilActor; + return DoTilePress( actor, event.GetState( 0 ) ); } -bool DaliTableView::OnTilePressed( Actor actor, const TouchEvent& event ) +bool DaliTableView::DoTilePress( Actor actor, PointState::Type pointState ) { bool consumed = false; - const TouchPoint& point = event.GetPoint( 0 ); - if( TouchPoint::Down == point.state ) + if( PointState::DOWN == pointState ) { mPressedActor = actor; consumed = true; @@ -567,21 +530,22 @@ bool DaliTableView::OnTilePressed( Actor actor, const TouchEvent& event ) // A button press is only valid if the Down & Up events // both occurred within the button. - if( ( TouchPoint::Up == point.state ) && + if( ( PointState::UP == pointState ) && ( mPressedActor == actor ) ) { - std::string name = actor.GetName(); - ExampleMapConstIter iter = mExampleMap.find( name ); - - FocusManager focusManager = FocusManager::Get(); - - if( iter != mExampleMap.end() ) + // ignore Example button presses when scrolling or button animating. + if( ( !mScrolling ) && ( !mPressedAnimation ) ) { - // ignore Example button presses when scrolling or button animating. - if( ( !mScrolling ) && ( !mPressedAnimation ) ) + std::string name = actor.GetName(); + const ExampleListIter end = mExampleList.end(); + for( ExampleListIter iter = mExampleList.begin(); iter != end; ++iter ) { - // do nothing, until pressed animation finished. - consumed = true; + if( (*iter).name == name ) + { + // do nothing, until pressed animation finished. + consumed = true; + break; + } } } @@ -592,10 +556,14 @@ bool DaliTableView::OnTilePressed( Actor actor, const TouchEvent& event ) // scale the content actor within the Tile, as to not affect the placement within the Table. Actor content = actor.GetChildAt(0); - mPressedAnimation.ScaleTo( content, Vector3( 0.9f, 0.9f, 1.0f ), AlphaFunctions::EaseInOut, 0.0f, - BUTTON_PRESS_ANIMATION_TIME * 0.5f ); - mPressedAnimation.ScaleTo( content, Vector3::ONE, AlphaFunctions::EaseInOut, BUTTON_PRESS_ANIMATION_TIME * 0.5f, - BUTTON_PRESS_ANIMATION_TIME * 0.5f ); + mPressedAnimation.AnimateTo( Property( content, Actor::Property::SCALE ), Vector3( 0.7f, 0.7f, 1.0f ), AlphaFunction::EASE_IN_OUT, + TimePeriod( 0.0f, BUTTON_PRESS_ANIMATION_TIME * 0.5f ) ); + mPressedAnimation.AnimateTo( Property( content, Actor::Property::SCALE ), Vector3::ONE, AlphaFunction::EASE_IN_OUT, + TimePeriod( BUTTON_PRESS_ANIMATION_TIME * 0.5f, BUTTON_PRESS_ANIMATION_TIME * 0.5f ) ); + + // Rotate button on the Y axis when pressed. + mPressedAnimation.AnimateBy( Property( content, Actor::Property::ORIENTATION ), Quaternion( Degree( 0.0f ), Degree( 180.0f ), Degree( 0.0f ) ) ); + mPressedAnimation.Play(); mPressedAnimation.FinishedSignal().Connect( this, &DaliTableView::OnPressedAnimationFinished ); } @@ -609,59 +577,38 @@ void DaliTableView::OnPressedAnimationFinished( Dali::Animation& source ) if( mPressedActor ) { std::string name = mPressedActor.GetName(); - ExampleMapConstIter iter = mExampleMap.find( name ); - if( iter == mExampleMap.end() ) + std::stringstream stream; + stream << DEMO_EXAMPLE_BIN << name.c_str(); + pid_t pid = fork(); + if( pid == 0) { - if( name == BUTTON_QUIT ) - { - // Move focus to the OK button - FocusManager focusManager = FocusManager::Get(); - - // Enable the group mode and wrap mode - focusManager.SetGroupMode( true ); - focusManager.SetWrapMode( true ); - } - } - else - { - const Example& example( iter->second ); - - std::stringstream stream; - stream << DALI_EXAMPLE_BIN << example.name.c_str(); - pid_t pid = fork(); - if( pid == 0) - { - execlp( stream.str().c_str(), example.name.c_str(), NULL ); - DALI_ASSERT_ALWAYS(false && "exec failed!"); - } + execlp( stream.str().c_str(), name.c_str(), NULL ); + DALI_ASSERT_ALWAYS(false && "exec failed!"); } mPressedActor.Reset(); } } -void DaliTableView::OnScrollStart( const Dali::Vector3& position ) +void DaliTableView::OnScrollStart( const Dali::Vector2& position ) { mScrolling = true; PlayAnimation(); } -void DaliTableView::OnScrollComplete( const Dali::Vector3& position ) +void DaliTableView::OnScrollComplete( const Dali::Vector2& position ) { mScrolling = false; // move focus to 1st item of new page - FocusManager focusManager = FocusManager::Get(); - focusManager.SetCurrentFocusActor(mPages[mScrollView.GetCurrentPage()].GetChildAt(0) ); - - ApplyCubeEffectToActors(); + AccessibilityManager accessibilityManager = AccessibilityManager::Get(); + accessibilityManager.SetCurrentFocusActor(mPages[mScrollView.GetCurrentPage()].GetChildAt(0) ); } -bool DaliTableView::OnScrollTouched( Actor actor, const TouchEvent& event ) +bool DaliTableView::OnScrollTouched( Actor actor, const TouchData& event ) { - const TouchPoint& point = event.GetPoint( 0 ); - if( TouchPoint::Down == point.state ) + if( PointState::DOWN == event.GetState( 0 ) ) { mPressedActor = actor; } @@ -686,21 +633,29 @@ void DaliTableView::ApplyScrollViewEffect() void DaliTableView::SetupInnerPageCubeEffect() { - mScrollViewEffect = ScrollViewCubeEffect::New(); - mScrollView.SetScrollSnapDuration( EFFECT_SNAP_DURATION ); - mScrollView.SetScrollFlickDuration( EFFECT_FLICK_DURATION ); - mScrollView.RemoveConstraintsFromChildren(); -} + const Vector2 stageSize = Stage::GetCurrent().GetSize(); -void DaliTableView::ApplyCubeEffectToActor( Actor actor ) -{ - actor.RemoveConstraints(); + Dali::Path path = Dali::Path::New(); + Dali::Property::Array points; + points.Resize(3); + points[0] = Vector3( stageSize.x*0.5, 0.0f, stageSize.x*0.5f); + points[1] = Vector3( 0.0f, 0.0f, 0.0f ); + points[2] = Vector3( -stageSize.x*0.5f, 0.0f, stageSize.x*0.5f); + path.SetProperty( Path::Property::POINTS, points ); + + Dali::Property::Array controlPoints; + controlPoints.Resize(4); + controlPoints[0] = Vector3( stageSize.x*0.5f, 0.0f, stageSize.x*0.3f ); + controlPoints[1] = Vector3( stageSize.x*0.3f, 0.0f, 0.0f ); + controlPoints[2] = Vector3(-stageSize.x*0.3f, 0.0f, 0.0f ); + controlPoints[3] = Vector3(-stageSize.x*0.5f, 0.0f, stageSize.x*0.3f ); + path.SetProperty( Path::Property::CONTROL_POINTS, controlPoints ); - ScrollViewCubeEffect cubeEffect = ScrollViewCubeEffect::DownCast(mScrollViewEffect); - cubeEffect.ApplyToActor( actor, - ScalePointSize( ( rand() & 1 ) ? ANCHOR_3DEFFECT_STYLE0 : ANCHOR_3DEFFECT_STYLE1 ), - ANGLE_SWING_3DEFFECT, - POSITION_SWING_3DEFFECT * Vector2(Stage::GetCurrent().GetSize())); + + mScrollViewEffect = ScrollViewPagePathEffect::New(path, + Vector3(-1.0f,0.0f,0.0f), + Toolkit::ScrollView::Property::SCROLL_FINAL_X, + Vector3(stageSize.x*TABLE_RELATIVE_SIZE.x,stageSize.y*TABLE_RELATIVE_SIZE.y,0.0f),mTotalPages); } void DaliTableView::OnKeyEvent( const KeyEvent& event ) @@ -709,9 +664,11 @@ void DaliTableView::OnKeyEvent( const KeyEvent& event ) { if ( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) ) { - if ( mVersionPopup && mVersionPopupShown ) + // If there's a Popup, Hide it if it's contributing to the display in any way (EG. transitioning in or out). + // Otherwise quit. + if ( mVersionPopup && ( mVersionPopup.GetDisplayState() != Toolkit::Popup::HIDDEN ) ) { - HideVersionPopup(); + mVersionPopup.SetDisplayState( Popup::HIDDEN ); } else { @@ -721,75 +678,77 @@ void DaliTableView::OnKeyEvent( const KeyEvent& event ) } } -void DaliTableView::SetupBackground( Actor bubbleContainer, Actor backgroundLayer, const Vector2& size ) +void DaliTableView::SetupBackground( Actor bubbleContainer ) { - // Create distance field shape. - BufferImage distanceField; + // Create distance field shapes. + BufferImage distanceFields[2]; Size imageSize( 512, 512 ); - CreateShapeImage( CIRCLE, imageSize, distanceField ); - // Create solid background colour. - ImageActor backgroundColourActor = Dali::Toolkit::CreateSolidColorActor( BACKGROUND_COLOR ); - backgroundColourActor.SetAnchorPoint( AnchorPoint::CENTER ); - backgroundColourActor.SetParentOrigin( ParentOrigin::CENTER ); - backgroundColourActor.SetSize( size * BACKGROUND_SIZE_SCALE ); - backgroundColourActor.SetZ( BACKGROUND_Z ); - backgroundColourActor.SetPositionInheritanceMode( DONT_INHERIT_POSITION ); - backgroundLayer.Add( backgroundColourActor ); + CreateShapeImage( CIRCLE, imageSize, distanceFields[0] ); + CreateShapeImage( BUBBLE, imageSize, distanceFields[1] ); // Add bubbles to the bubbleContainer. // Note: The bubbleContainer is parented externally to this function. - AddBackgroundActors( bubbleContainer, NUM_BACKGROUND_IMAGES, distanceField, size ); + AddBackgroundActors( bubbleContainer, NUM_BACKGROUND_IMAGES, distanceFields ); } -void DaliTableView::AddBackgroundActors( Actor layer, int count, BufferImage distanceField, const Dali::Vector2& size ) +void DaliTableView::InitialiseBackgroundActors( Actor actor ) { - for( int i = 0; i < count; ++i ) - { - float randSize = Random::Range( 10.0f, 400.0f ); - float hue = Random::Range( 0.3f, 1.0f ); - Vector4 randColour( hue, hue*0.5, 0.0f, Random::Range( 0.3f, 0.6f )); + // Delete current animations + mBackgroundAnimations.clear(); - ImageActor dfActor = ImageActor::New( distanceField ); - mBackgroundActors.push_back( dfActor ); - dfActor.SetSize( Vector2( randSize, randSize ) ); - dfActor.SetParentOrigin( ParentOrigin::CENTER ); + // Create new animations + const Vector3 size = actor.GetTargetSize(); - Toolkit::DistanceFieldEffect effect = Toolkit::DistanceFieldEffect::New(); - dfActor.SetShaderEffect( effect ); - dfActor.SetColor( randColour ); - effect.SetOutlineParams( Vector2( 0.55f, 0.00f ) ); - effect.SetSmoothingEdge( 0.5f ); - layer.Add( dfActor ); + for( unsigned int i = 0, childCount = actor.GetChildCount(); i < childCount; ++i ) + { + Actor child = actor.GetChildAt( i ); + + // Calculate a random position + Vector3 childPos( Random::Range( -size.x * 0.5f * BACKGROUND_SPREAD_SCALE, size.x * 0.85f * BACKGROUND_SPREAD_SCALE ), + Random::Range( -size.y, size.y ), + Random::Range( BUBBLE_MIN_Z, BUBBLE_MAX_Z ) ); - // Setup animation - Vector3 actorPos( - Random::Range( -size.x * 0.5f * BACKGROUND_SPREAD_SCALE, size.x * 0.5f * BACKGROUND_SPREAD_SCALE ), - Random::Range( -size.y * 0.5f - randSize, size.y * 0.5f + randSize ), - Random::Range( BUBBLE_MIN_Z, BUBBLE_MAX_Z ) ); - dfActor.SetPosition( actorPos ); + child.SetPosition( childPos ); // Define bubble horizontal parallax and vertical wrapping - Constraint animConstraint = Constraint::New < Vector3 > ( Actor::Property::POSITION, - Source( mScrollView, mScrollView.GetPropertyIndex( ScrollView::SCROLL_POSITION_PROPERTY_NAME ) ), - Dali::ParentSource( Dali::Actor::Property::SIZE ), - AnimateBubbleConstraint( actorPos, Random::Range( -0.85f, 0.25f ), randSize ) ); - dfActor.ApplyConstraint( animConstraint ); + Constraint animConstraint = Constraint::New < Vector3 > ( child, Actor::Property::POSITION, AnimateBubbleConstraint( childPos, Random::Range( -0.85f, 0.25f ) ) ); + animConstraint.AddSource( Source( mScrollView, ScrollView::Property::SCROLL_POSITION ) ); + animConstraint.AddSource( Dali::ParentSource( Dali::Actor::Property::SIZE ) ); + animConstraint.AddSource( Dali::LocalSource( Dali::Actor::Property::SIZE ) ); + animConstraint.SetRemoveAction( Constraint::Discard ); + animConstraint.Apply(); // Kickoff animation - Animation animation = Animation::New( Random::Range( 40.0f, 200.0f ) ); - KeyFrames keyframes = KeyFrames::New(); - keyframes.Add( 0.0f, actorPos ); - Vector3 toPos( actorPos ); - toPos.y -= ( size.y + randSize ); - keyframes.Add( 1.0f, toPos ); - animation.AnimateBetween( Property( dfActor, Actor::Property::POSITION ), keyframes ); + Animation animation = Animation::New( Random::Range( 30.0f, 160.0f ) ); + animation.AnimateBy( Property( child, Actor::Property::POSITION ), Vector3( 0.0f, -2000.0f, 0.0f ), AlphaFunction::LINEAR ); animation.SetLooping( true ); animation.Play(); mBackgroundAnimations.push_back( animation ); } } +void DaliTableView::AddBackgroundActors( Actor layer, int count, BufferImage* distanceField ) +{ + for( int i = 0; i < count; ++i ) + { + float randSize = Random::Range( 10.0f, 400.0f ); + int distanceFieldType = static_cast( Random::Range( 0.0f, 1.0f ) + 0.5f ); + ImageView dfActor = ImageView::New( distanceField[ distanceFieldType ] ); + dfActor.SetSize( Vector2( randSize, randSize ) ); + dfActor.SetParentOrigin( ParentOrigin::CENTER ); + + Dali::Property::Map effect = Toolkit::CreateDistanceFieldEffect(); + dfActor.SetProperty( Toolkit::ImageView::Property::IMAGE, effect ); + dfActor.SetColor( BUBBLE_COLOR[ i%NUMBER_OF_BUBBLE_COLOR ] ); + + layer.Add( dfActor ); + } + + // Positioning will occur when the layer is relaid out + layer.OnRelayoutSignal().Connect( this, &DaliTableView::InitialiseBackgroundActors ); +} + void DaliTableView::CreateShapeImage( ShapeType shapeType, const Size& size, BufferImage& distanceFieldOut ) { // this bitmap will hold the alpha map for the distance field shader @@ -804,8 +763,8 @@ void DaliTableView::CreateShapeImage( ShapeType shapeType, const Size& size, Buf case CIRCLE: GenerateCircle( size, imageDataA8 ); break; - case SQUARE: - GenerateSquare( size, imageDataA8 ); + case BUBBLE: + GenerateCircle( size, imageDataA8, true ); break; default: break; @@ -819,18 +778,7 @@ void DaliTableView::CreateShapeImage( ShapeType shapeType, const Size& size, Buf } } -void DaliTableView::GenerateSquare( const Size& size, std::vector< unsigned char >& distanceFieldOut ) -{ - for( int h = 0; h < size.height; ++h ) - { - for( int w = 0; w < size.width; ++w ) - { - distanceFieldOut.push_back( 0xFF ); - } - } -} - -void DaliTableView::GenerateCircle( const Size& size, std::vector< unsigned char >& distanceFieldOut ) +void DaliTableView::GenerateCircle( const Size& size, std::vector< unsigned char >& distanceFieldOut, bool hollow ) { const float radius = size.width * 0.5f * size.width * 0.5f; Vector2 center( size.width / 2, size.height / 2 ); @@ -842,25 +790,22 @@ void DaliTableView::GenerateCircle( const Size& size, std::vector< unsigned char Vector2 pos( w, h ); Vector2 dist = pos - center; - if( dist.x * dist.x + dist.y * dist.y > radius ) - { - distanceFieldOut.push_back( 0x00 ); - } - else - { - distanceFieldOut.push_back( 0xFF ); - } + float distance = ( dist.x * dist.x ) + ( dist.y * dist.y ); + + // If hollow, check the distance against a min & max value, otherwise just use the max value. + unsigned char fillByte = ( hollow ? ( ( distance <= radius ) && ( distance > ( radius * 0.7f ) ) ) : ( distance <= radius ) ) ? 0xFF : 0x00; + + distanceFieldOut.push_back( fillByte ); } } } -ImageActor DaliTableView::CreateLogo( std::string imagePath ) +ImageView DaliTableView::CreateLogo( std::string imagePath ) { - Image image = ResourceImage::New( imagePath ); - ImageActor logo = ImageActor::New( image ); + ImageView logo = ImageView::New( imagePath ); logo.SetAnchorPoint( AnchorPoint::CENTER ); - logo.SetParentOrigin( ParentOrigin::BOTTOM_CENTER ); + logo.SetParentOrigin( ParentOrigin::CENTER ); return logo; } @@ -880,7 +825,7 @@ void DaliTableView::PauseAnimation() { Animation anim = *animIter; - anim.Pause(); + anim.Stop(); } mBackgroundAnimsPlaying = false; @@ -904,37 +849,37 @@ void DaliTableView::PlayAnimation() mAnimationTimer.SetInterval( BACKGROUND_ANIMATION_DURATION ); } -Dali::Actor DaliTableView::OnKeyboardPreFocusChange( Dali::Actor current, Dali::Actor proposed, Dali::Toolkit::Control::KeyboardFocusNavigationDirection direction ) +Dali::Actor DaliTableView::OnKeyboardPreFocusChange( Dali::Actor current, Dali::Actor proposed, Dali::Toolkit::Control::KeyboardFocus::Direction direction ) { Actor nextFocusActor = proposed; - if ( !current && !proposed ) + if( !current && !proposed ) { // Set the initial focus to the first tile in the current page should be focused. nextFocusActor = mPages[mScrollView.GetCurrentPage()].GetChildAt(0); } - else if( !proposed || (proposed && proposed == mScrollViewLayer) ) + else if( !proposed ) { // ScrollView is being focused but nothing in the current page can be focused further // in the given direction. We should work out which page to scroll to next. int currentPage = mScrollView.GetCurrentPage(); int newPage = currentPage; - if( direction == Dali::Toolkit::Control::Left ) + if( direction == Dali::Toolkit::Control::KeyboardFocus::LEFT ) { newPage--; } - else if( direction == Dali::Toolkit::Control::Right ) + else if( direction == Dali::Toolkit::Control::KeyboardFocus::RIGHT ) { newPage++; } - newPage = std::max(0, std::min(static_cast(mScrollRulerX->GetTotalPages() - 1), newPage)); + newPage = std::max(0, std::min(mTotalPages - 1, newPage)); if( newPage == currentPage ) { - if( direction == Dali::Toolkit::Control::Left ) + if( direction == Dali::Toolkit::Control::KeyboardFocus::LEFT ) { - newPage = mScrollRulerX->GetTotalPages() - 1; - } else if( direction == Dali::Toolkit::Control::Right ) + newPage = mTotalPages - 1; + } else if( direction == Dali::Toolkit::Control::KeyboardFocus::RIGHT ) { newPage = 0; } @@ -943,7 +888,7 @@ Dali::Actor DaliTableView::OnKeyboardPreFocusChange( Dali::Actor current, Dali:: // Scroll to the page in the given direction mScrollView.ScrollTo(newPage); - if( direction == Dali::Toolkit::Control::Left ) + if( direction == Dali::Toolkit::Control::KeyboardFocus::LEFT ) { // Work out the cell position for the last tile int remainingExamples = mExampleList.size() - newPage * EXAMPLES_PER_PAGE; @@ -951,7 +896,7 @@ Dali::Actor DaliTableView::OnKeyboardPreFocusChange( Dali::Actor current, Dali:: int colPos = remainingExamples >= EXAMPLES_PER_PAGE ? EXAMPLES_PER_ROW - 1 : ( remainingExamples % EXAMPLES_PER_PAGE - rowPos * EXAMPLES_PER_ROW - 1 ); // Move the focus to the last tile in the new page. - nextFocusActor = mPages[newPage].GetChildAt(colPos * EXAMPLES_PER_ROW + rowPos); + nextFocusActor = mPages[newPage].GetChildAt(rowPos * EXAMPLES_PER_ROW + colPos); } else { @@ -970,9 +915,7 @@ void DaliTableView::OnFocusedActorActivated( Dali::Actor activatedActor ) mPressedActor = activatedActor; // Activate the current focused actor; - TouchEvent touchEventUp; - touchEventUp.points.push_back( TouchPoint ( 0, TouchPoint::Up, 0.0f, 0.0f ) ); - OnTilePressed(mPressedActor, touchEventUp); + DoTilePress( mPressedActor, PointState::UP ); } } @@ -984,43 +927,48 @@ bool DaliTableView::OnTileHovered( Actor actor, const HoverEvent& event ) void DaliTableView::OnLogoTapped( Dali::Actor actor, const Dali::TapGesture& tap ) { - if ( !mVersionPopupShown ) + // Only show if currently fully hidden. If transitioning-out, the transition will not be interrupted. + if ( !mVersionPopup || ( mVersionPopup.GetDisplayState() == Toolkit::Popup::HIDDEN ) ) { if ( !mVersionPopup ) { std::ostringstream stream; - stream << "DALi Core: " << CORE_MAJOR_VERSION << "." << CORE_MINOR_VERSION << "." << CORE_MICRO_VERSION << std::endl << "(" << CORE_BUILD_DATE << ")" << std::endl << std::endl; - stream << "DALi Adaptor: " << ADAPTOR_MAJOR_VERSION << "." << ADAPTOR_MINOR_VERSION << "." << ADAPTOR_MICRO_VERSION << std::endl << "(" << ADAPTOR_BUILD_DATE << ")" << std::endl << std::endl; - stream << "DALi Toolkit: " << TOOLKIT_MAJOR_VERSION << "." << TOOLKIT_MINOR_VERSION << "." << TOOLKIT_MICRO_VERSION << std::endl << "(" << TOOLKIT_BUILD_DATE << ")"; + stream << "DALi Core: " << CORE_MAJOR_VERSION << "." << CORE_MINOR_VERSION << "." << CORE_MICRO_VERSION << std::endl << "(" << CORE_BUILD_DATE << ")\n"; + stream << "DALi Adaptor: " << ADAPTOR_MAJOR_VERSION << "." << ADAPTOR_MINOR_VERSION << "." << ADAPTOR_MICRO_VERSION << std::endl << "(" << ADAPTOR_BUILD_DATE << ")\n"; + stream << "DALi Toolkit: " << TOOLKIT_MAJOR_VERSION << "." << TOOLKIT_MINOR_VERSION << "." << TOOLKIT_MICRO_VERSION << std::endl << "(" << TOOLKIT_BUILD_DATE << ")\n"; mVersionPopup = Dali::Toolkit::Popup::New(); - mVersionPopup.SetTitle( stream.str() ); - mVersionPopup.SetParentOrigin( ParentOrigin::CENTER ); - mVersionPopup.SetAnchorPoint( AnchorPoint::CENTER ); - mVersionPopup.HideTail(); - mVersionPopup.OutsideTouchedSignal().Connect( this, &DaliTableView::HideVersionPopup ); - mVersionPopup.HiddenSignal().Connect( this, &DaliTableView::PopupHidden ); - Dali::Stage::GetCurrent().Add( mVersionPopup ); + Toolkit::TextLabel titleActor = Toolkit::TextLabel::New( "Version information" ); + titleActor.SetName( "titleActor" ); + titleActor.SetProperty( Toolkit::TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER" ); + + Toolkit::TextLabel contentActor = Toolkit::TextLabel::New( stream.str() ); + contentActor.SetName( "contentActor" ); + contentActor.SetProperty( Toolkit::TextLabel::Property::MULTI_LINE, true ); + contentActor.SetProperty( Toolkit::TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER" ); + contentActor.SetPadding( Padding( 0.0f, 0.0f, 20.0f, 0.0f ) ); + + mVersionPopup.SetTitle( titleActor ); + mVersionPopup.SetContent( contentActor ); + + mVersionPopup.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::WIDTH ); + mVersionPopup.SetSizeModeFactor( Vector3( 0.75f, 1.0f, 1.0f ) ); + mVersionPopup.SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::HEIGHT ); + + mVersionPopup.OutsideTouchedSignal().Connect( this, &DaliTableView::HideVersionPopup ); + Stage::GetCurrent().Add( mVersionPopup ); } - mVersionPopup.Show(); - mVersionPopupShown = true; + mVersionPopup.SetDisplayState( Popup::SHOWN ); } } void DaliTableView::HideVersionPopup() { - if ( mVersionPopup ) - { - mVersionPopup.Hide(); - } -} - -void DaliTableView::PopupHidden() -{ - if ( mVersionPopup ) + // Only hide if currently fully shown. If transitioning-in, the transition will not be interrupted. + if ( mVersionPopup && ( mVersionPopup.GetDisplayState() == Toolkit::Popup::SHOWN ) ) { - mVersionPopupShown = false; + mVersionPopup.SetDisplayState( Popup::HIDDEN ); } }