X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Fpublic-api%2Fvisuals%2Fmesh-visual-properties.h;h=c54145610f9ba4023770c2f572202ca15de70c14;hb=HEAD;hp=765fce7d06ab4f274837664eefcdf32542d5635d;hpb=8b3b9640acbe887e8a56a2dddf031b0564b1632b;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/public-api/visuals/mesh-visual-properties.h b/dali-toolkit/public-api/visuals/mesh-visual-properties.h index 765fce7..c541456 100644 --- a/dali-toolkit/public-api/visuals/mesh-visual-properties.h +++ b/dali-toolkit/public-api/visuals/mesh-visual-properties.h @@ -2,7 +2,7 @@ #define DALI_TOOLKIT_MESH_VISUAL_PROPERTIES_H /* - * Copyright (c) 2016 Samsung Electronics Co., Ltd. + * Copyright (c) 2020 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -23,10 +23,8 @@ namespace Dali { - namespace Toolkit { - /** * @addtogroup dali_toolkit_visuals * @{ @@ -38,16 +36,14 @@ namespace Toolkit */ namespace MeshVisual { - /** - * @brief MeshVisual Property + * @brief MeshVisual Property. * @SINCE_1_1.45 */ namespace Property { - /** - * @brief MeshVisual Property + * @brief Enumeration for the instance of properties belonging to the MeshVisual. * @SINCE_1_1.45 */ enum @@ -121,15 +117,14 @@ enum */ namespace ShadingMode { - /** * @brief The shading mode used by MeshVisual. * @SINCE_1_1.45 */ enum Value { - TEXTURELESS_WITH_DIFFUSE_LIGHTING, ///< *Simplest*. One color that is lit by ambient and diffuse lighting. @SINCE_1_1.45 - TEXTURED_WITH_SPECULAR_LIGHTING, ///< Uses only the visual image textures provided with specular lighting in addition to ambient and diffuse lighting. @SINCE_1_1.45 + TEXTURELESS_WITH_DIFFUSE_LIGHTING, ///< *Simplest*. One color that is lit by ambient and diffuse lighting. @SINCE_1_1.45 + TEXTURED_WITH_SPECULAR_LIGHTING, ///< Uses only the visual image textures provided with specular lighting in addition to ambient and diffuse lighting. @SINCE_1_1.45 TEXTURED_WITH_DETAILED_SPECULAR_LIGHTING ///< Uses all textures provided including a gloss, normal and texture map along with specular, ambient and diffuse lighting. @SINCE_1_1.45 };