X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Fpublic-api%2Fshader-effects%2Fmotion-blur-effect.cpp;h=de807518883dd392874727b0c1a1fd0a4801d96c;hb=2d176ad7e81d50e266dced075281b7a2a92f6b45;hp=034b6b216bf3bee7c65e680067b3d2a6a6f78853;hpb=4b38b709efae6ba534f7d336b70dabb74c804e03;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/public-api/shader-effects/motion-blur-effect.cpp b/dali-toolkit/public-api/shader-effects/motion-blur-effect.cpp index 034b6b2..de80751 100644 --- a/dali-toolkit/public-api/shader-effects/motion-blur-effect.cpp +++ b/dali-toolkit/public-api/shader-effects/motion-blur-effect.cpp @@ -86,10 +86,10 @@ MotionBlurEffect MotionBlurEffect::Apply( RenderableActor renderable ) MotionBlurEffect newEffect = New( MOTION_BLUR_NUM_SAMPLES ); renderable.SetShaderEffect( newEffect ); - Property::Index uModelProperty = newEffect.GetPropertyIndex( MOTION_BLUR_MODEL_LASTFRAME ); + Dali::Property::Index uModelProperty = newEffect.GetPropertyIndex( MOTION_BLUR_MODEL_LASTFRAME ); Constraint constraint = Constraint::New( uModelProperty, - Source( renderable, Actor::WORLD_MATRIX ), + Source( renderable, Actor::Property::WORLD_MATRIX ), EqualToConstraint() ); // and set up constraint.