X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Fpublic-api%2Fshader-effects%2Fdistance-field-effect.cpp;h=6c120b2d2cb01f3d33813cafbd130d2095cecbb6;hb=f441aaa6d92cdb2d2a11d026aae1e98b3f6d7c76;hp=7abddcdcb8f95be7deca7b8d85503c5171f78a73;hpb=e2eda444afbe82e9591fe198eef339227f90a616;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/public-api/shader-effects/distance-field-effect.cpp b/dali-toolkit/public-api/shader-effects/distance-field-effect.cpp index 7abddcd..6c120b2 100644 --- a/dali-toolkit/public-api/shader-effects/distance-field-effect.cpp +++ b/dali-toolkit/public-api/shader-effects/distance-field-effect.cpp @@ -1,18 +1,19 @@ -// -// Copyright (c) 2014 Samsung Electronics Co., Ltd. -// -// Licensed under the Flora License, Version 1.0 (the License); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://floralicense.org/license/ -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an AS IS BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. -// +/* + * Copyright (c) 2014 Samsung Electronics Co., Ltd. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + * + */ #include @@ -111,7 +112,7 @@ DistanceFieldEffect DistanceFieldEffect::New() "\n" " else // (uDoShadow > 0.0)\n" " {\n" - " float shadowDistance = texture2D(sTexture, vTexCoord - uShadowOffset).a;\n" + " mediump float shadowDistance = texture2D(sTexture, vTexCoord - uShadowOffset).a;\n" " mediump float inText = alphaFactor;\n" " mediump float inShadow = smoothstep(uSmoothing - smoothWidth, uSmoothing + smoothWidth, shadowDistance);\n" "\n"