X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Fpublic-api%2Fshader-effects%2Falpha-discard-effect.cpp;h=acccbf8d1675114f97ca9b39614bb9308fb07eba;hb=4b8f76c76971660967341767c2cf2efe53ab9dc1;hp=ab34479fa0265f94ed1d5dd45c3a18f80cf725fb;hpb=e2eda444afbe82e9591fe198eef339227f90a616;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/public-api/shader-effects/alpha-discard-effect.cpp b/dali-toolkit/public-api/shader-effects/alpha-discard-effect.cpp index ab34479..acccbf8 100644 --- a/dali-toolkit/public-api/shader-effects/alpha-discard-effect.cpp +++ b/dali-toolkit/public-api/shader-effects/alpha-discard-effect.cpp @@ -1,18 +1,19 @@ -// -// Copyright (c) 2014 Samsung Electronics Co., Ltd. -// -// Licensed under the Flora License, Version 1.0 (the License); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://floralicense.org/license/ -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an AS IS BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. -// +/* + * Copyright (c) 2015 Samsung Electronics Co., Ltd. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + * + */ // CLASS HEADER #include @@ -36,7 +37,7 @@ AlphaDiscardEffect AlphaDiscardEffect::New() const char* ALPHA_DISCARD_FRAGMENT_SHADER_SOURCE = "void main() \n" "{ \n" - " vec4 color = texture2D( sTexture, vTexCoord ); \n" + " mediump vec4 color = texture2D( sTexture, vTexCoord ); \n" " if(color.a <= 0.0001) \n" " { \n" " discard; \n"