X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Fpublic-api%2Fcontrols%2Fscrollable%2Fscroll-view%2Fscroll-view.cpp;h=158acfaa626b3145bba5f8980984883c020ccb15;hb=df89f9f230cadaac7be4007d1b1a7cf7dc893011;hp=9e8a9c7a95683b55a1f84a6a7a580eb0aebc690d;hpb=843352ddfe65e9a2f6fa1fb73197b46960efb40c;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/public-api/controls/scrollable/scroll-view/scroll-view.cpp b/dali-toolkit/public-api/controls/scrollable/scroll-view/scroll-view.cpp index 9e8a9c7..158acfa 100644 --- a/dali-toolkit/public-api/controls/scrollable/scroll-view/scroll-view.cpp +++ b/dali-toolkit/public-api/controls/scrollable/scroll-view/scroll-view.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2014 Samsung Electronics Co., Ltd. + * Copyright (c) 2015 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -283,28 +283,6 @@ unsigned int FixedRuler::GetTotalPages() const // ScrollView /////////////////////////////////////////////////////////////////////////////////////////////////// -const std::string ScrollView::SCROLL_TIME_PROPERTY_NAME( "scroll-time" ); -const std::string ScrollView::SCROLL_POSITION_PROPERTY_NAME( "scroll-position" ); -const std::string ScrollView::SCROLL_PRE_POSITION_PROPERTY_NAME( "scroll-pre-position" ); -const std::string ScrollView::SCROLL_OVERSHOOT_X_PROPERTY_NAME( "scroll-overshoot-x" ); -const std::string ScrollView::SCROLL_OVERSHOOT_Y_PROPERTY_NAME( "scroll-overshoot-y" ); -const std::string ScrollView::SCROLL_FINAL_PROPERTY_NAME( "scroll-final" ); -const std::string ScrollView::SCROLL_WRAP_PROPERTY_NAME( "scroll-wrap" ); -const std::string ScrollView::SCROLL_PANNING_PROPERTY_NAME( "scroll-panning" ); -const std::string ScrollView::SCROLL_SCROLLING_PROPERTY_NAME( "scroll-scrolling" ); -const std::string ScrollView::SCROLL_POSITION_DELTA_PROPERTY_NAME( "scroll-position-delta" ); -const std::string ScrollView::SCROLL_START_PAGE_POSITION_PROPERTY_NAME( "scroll-start-page-position" ); - -const float ScrollView::DEFAULT_SLOW_SNAP_ANIMATION_DURATION(0.5f); -const float ScrollView::DEFAULT_FAST_SNAP_ANIMATION_DURATION(0.25f); -const float ScrollView::DEFAULT_SNAP_OVERSHOOT_DURATION(0.5f); -const float ScrollView::DEFAULT_MAX_OVERSHOOT(100.0f); // 100 pixels - -const float ScrollView::DEFAULT_AXIS_AUTO_LOCK_GRADIENT(0.36f); -const float ScrollView::DEFAULT_FRICTION_COEFFICIENT(1.0f); -const float ScrollView::DEFAULT_FLICK_SPEED_COEFFICIENT(1.0f); -const float ScrollView::DEFAULT_MAX_FLICK_SPEED(3.0f); - ScrollView::ScrollView() { } @@ -518,12 +496,12 @@ void ScrollView::SetMouseWheelScrollDistanceStep(Vector2 step) GetImpl(*this).SetMouseWheelScrollDistanceStep(step); } -Vector3 ScrollView::GetCurrentScrollPosition() const +Vector2 ScrollView::GetCurrentScrollPosition() const { return GetImpl(*this).GetCurrentScrollPosition(); } -void ScrollView::SetScrollPosition(const Vector3& position) +void ScrollView::SetScrollPosition(const Vector2& position) { GetImpl(*this).SetScrollPosition(position); } @@ -533,28 +511,28 @@ unsigned int ScrollView::GetCurrentPage() const return GetImpl(*this).GetCurrentPage(); } -void ScrollView::ScrollTo(const Vector3 &position) +void ScrollView::ScrollTo(const Vector2 &position) { GetImpl(*this).ScrollTo(position); } -void ScrollView::ScrollTo(const Vector3 &position, float duration) +void ScrollView::ScrollTo(const Vector2 &position, float duration) { GetImpl(*this).ScrollTo(position, duration); } -void ScrollView::ScrollTo(const Vector3 &position, float duration, AlphaFunction alpha) +void ScrollView::ScrollTo(const Vector2 &position, float duration, AlphaFunction alpha) { GetImpl(*this).ScrollTo(position, duration, alpha); } -void ScrollView::ScrollTo(const Vector3 &position, float duration, +void ScrollView::ScrollTo(const Vector2 &position, float duration, DirectionBias horizontalBias, DirectionBias verticalBias) { GetImpl(*this).ScrollTo(position, duration, horizontalBias, verticalBias); } -void ScrollView::ScrollTo(const Vector3 &position, float duration, AlphaFunction alpha, +void ScrollView::ScrollTo(const Vector2 &position, float duration, AlphaFunction alpha, DirectionBias horizontalBias, DirectionBias verticalBias) { GetImpl(*this).ScrollTo(position, duration, alpha, horizontalBias, verticalBias);