X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Fpublic-api%2Fcontrols%2Fcontrol-impl.cpp;h=e825767317cda32fb89e6883f317440626532c31;hb=c62063a98f6870f4ba10ef6945a9ced75eeced0e;hp=ee67dad66d96bc63e91c0be3e135f2a4cc0320f3;hpb=68106e2cbb8541c18a77f39770ea7759f44e02a0;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/public-api/controls/control-impl.cpp b/dali-toolkit/public-api/controls/control-impl.cpp index ee67dad..e825767 100644 --- a/dali-toolkit/public-api/controls/control-impl.cpp +++ b/dali-toolkit/public-api/controls/control-impl.cpp @@ -65,15 +65,17 @@ BaseHandle Create() // Setup signals and actions using the type-registry. DALI_TYPE_REGISTRATION_BEGIN( Control, CustomActor, Create ); -// Note: Properties are registered separately below, +// Note: Properties are registered separately below. -DALI_SIGNAL_REGISTRATION( Control, "key-event", SIGNAL_KEY_EVENT ) -DALI_SIGNAL_REGISTRATION( Control, "tapped", SIGNAL_TAPPED ) -DALI_SIGNAL_REGISTRATION( Control, "panned", SIGNAL_PANNED ) -DALI_SIGNAL_REGISTRATION( Control, "pinched", SIGNAL_PINCHED ) -DALI_SIGNAL_REGISTRATION( Control, "long-pressed", SIGNAL_LONG_PRESSED ) +DALI_SIGNAL_REGISTRATION( Toolkit, Control, "key-event", SIGNAL_KEY_EVENT ) +DALI_SIGNAL_REGISTRATION( Toolkit, Control, "key-input-focus-gained", SIGNAL_KEY_INPUT_FOCUS_GAINED ) +DALI_SIGNAL_REGISTRATION( Toolkit, Control, "key-input-focus-lost", SIGNAL_KEY_INPUT_FOCUS_LOST ) +DALI_SIGNAL_REGISTRATION( Toolkit, Control, "tapped", SIGNAL_TAPPED ) +DALI_SIGNAL_REGISTRATION( Toolkit, Control, "panned", SIGNAL_PANNED ) +DALI_SIGNAL_REGISTRATION( Toolkit, Control, "pinched", SIGNAL_PINCHED ) +DALI_SIGNAL_REGISTRATION( Toolkit, Control, "long-pressed", SIGNAL_LONG_PRESSED ) -DALI_ACTION_REGISTRATION( Control, "control-activated", ACTION_CONTROL_ACTIVATED ) +DALI_ACTION_REGISTRATION( Toolkit, Control, "control-activated", ACTION_CONTROL_ACTIVATED ) DALI_TYPE_REGISTRATION_END() @@ -380,6 +382,8 @@ public: Background* mBackground; ///< Only create the background if we use it Vector3* mStartingPinchScale; ///< The scale when a pinch gesture starts, TODO: consider removing this Toolkit::Control::KeyEventSignalType mKeyEventSignal; + Toolkit::Control::KeyInputFocusSignalType mKeyInputFocusGainedSignal; + Toolkit::Control::KeyInputFocusSignalType mKeyInputFocusLostSignal; // Gesture Detection PinchGestureDetector mPinchGestureDetector; @@ -699,6 +703,14 @@ bool Control::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* t { controlImpl.KeyEventSignal().Connect( tracker, functor ); } + else if( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_INPUT_FOCUS_GAINED ) ) + { + controlImpl.KeyInputFocusGainedSignal().Connect( tracker, functor ); + } + else if( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_INPUT_FOCUS_LOST ) ) + { + controlImpl.KeyInputFocusLostSignal().Connect( tracker, functor ); + } else if( 0 == strcmp( signalName.c_str(), SIGNAL_TAPPED ) ) { controlImpl.EnableGestureDetection( Gesture::Tap ); @@ -733,6 +745,16 @@ Toolkit::Control::KeyEventSignalType& Control::KeyEventSignal() return mImpl->mKeyEventSignal; } +Toolkit::Control::KeyInputFocusSignalType& Control:: KeyInputFocusGainedSignal() +{ + return mImpl->mKeyInputFocusGainedSignal; +} + +Toolkit::Control::KeyInputFocusSignalType& Control:: KeyInputFocusLostSignal() +{ + return mImpl->mKeyInputFocusLostSignal; +} + bool Control::EmitKeyEventSignal( const KeyEvent& event ) { // Guard against destruction during signal emission @@ -929,14 +951,36 @@ void Control::OnSetResizePolicy( ResizePolicy::Type policy, Dimension::Type dime { } +void Control::EmitKeyInputFocusSignal( bool focusGained ) +{ + Dali::Toolkit::Control handle( GetOwner() ); + + if ( focusGained ) + { + // signals are allocated dynamically when someone connects + if ( !mImpl->mKeyInputFocusGainedSignal.Empty() ) + { + mImpl->mKeyInputFocusGainedSignal.Emit( handle ); + } + } + else + { + // signals are allocated dynamically when someone connects + if ( !mImpl->mKeyInputFocusLostSignal.Empty() ) + { + mImpl->mKeyInputFocusLostSignal.Emit( handle ); + } + } +} + void Control::OnKeyInputFocusGained() { - // Do Nothing + EmitKeyInputFocusSignal( true ); } void Control::OnKeyInputFocusLost() { - // Do Nothing + EmitKeyInputFocusSignal( false ); } void Control::OnSizeAnimation(Animation& animation, const Vector3& targetSize)