X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Fpublic-api%2Fcontrols%2Fcontrol-impl.cpp;h=a2ddcbebf20d9da305d92eba1d3d690136bf775b;hb=b15279dd1e820bebf41aeb78453f997fe50051ae;hp=53c9293f4cb9b6d533957b6a7e267e8a9347f290;hpb=709f6618b60d366c84e259564c53b6ef0c43b717;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/public-api/controls/control-impl.cpp b/dali-toolkit/public-api/controls/control-impl.cpp index 53c9293..a2ddcbe 100644 --- a/dali-toolkit/public-api/controls/control-impl.cpp +++ b/dali-toolkit/public-api/controls/control-impl.cpp @@ -38,10 +38,12 @@ #include #include #include +#include #include #include #include #include +#include namespace Dali { @@ -52,6 +54,10 @@ namespace Toolkit namespace { +#if defined(DEBUG_ENABLED) +Debug::Filter* gLogFilter = Debug::Filter::New( Debug::General, false, "LOG_CONTROL_VISUALS"); +#endif + /** * Struct used to store Visual within the control, index is a unique key for each visual. */ @@ -60,16 +66,37 @@ struct RegisteredVisual Property::Index index; Toolkit::Visual::Base visual; Actor placementActor; + bool enabled; - RegisteredVisual( Property::Index aIndex, Toolkit::Visual::Base &aVisual, Actor &aPlacementActor) : index(aIndex), visual(aVisual), placementActor(aPlacementActor) {} + RegisteredVisual( Property::Index aIndex, Toolkit::Visual::Base &aVisual, Actor &aPlacementActor, bool aEnabled) : + index(aIndex), visual(aVisual), placementActor(aPlacementActor), enabled(aEnabled) {} }; -typedef Dali::OwnerContainer< RegisteredVisual* > RegisteredVisuals; +struct HandleIndex +{ + Handle handle; ///< a handle to the target object + Property::Index index; ///< The index of a property provided by the referenced object + + HandleIndex( ) + : handle(), + index( Property::INVALID_INDEX ) + { + } + + HandleIndex( Handle& handle, Property::Index index ) + : handle( handle ), + index( index ) + { + } +}; + + +typedef Dali::OwnerContainer< RegisteredVisual* > RegisteredVisualContainer; /** * Finds visual in given array, returning true if found along with the iterator for that visual as a out parameter */ -bool FindVisual( Property::Index targetIndex, RegisteredVisuals& visuals, RegisteredVisuals::Iterator& iter ) +bool FindVisual( Property::Index targetIndex, RegisteredVisualContainer& visuals, RegisteredVisualContainer::Iterator& iter ) { for ( iter = visuals.Begin(); iter != visuals.End(); iter++ ) { @@ -81,6 +108,71 @@ bool FindVisual( Property::Index targetIndex, RegisteredVisuals& visuals, Regist return false; } +HandleIndex GetVisualProperty( + Internal::Control& controlImpl, + RegisteredVisualContainer& visuals, + const std::string& visualName, + Property::Key propertyKey ) +{ +#if defined(DEBUG_ENABLED) + std::ostringstream oss; + oss << "Control::GetHandleIndex(" << visualName << ", " << propertyKey << ")" << std::endl; + DALI_LOG_INFO( gLogFilter, Debug::General, oss.str().c_str() ); +#endif + + // Find visualName in the control + RegisteredVisualContainer::Iterator iter; + for ( iter = visuals.Begin(); iter != visuals.End(); iter++ ) + { + if ( (*iter)->visual.GetName() == visualName ) + { + break; + } + } + + // Does either it's renderer or placement actor have an associated property? + if( iter != visuals.End() ) + { + Actor placementActor = (*iter)->placementActor; + if( !placementActor ) + { + placementActor = controlImpl.Self(); + } + + Property::Index index = placementActor.GetPropertyIndex( propertyKey ); + if( index != Property::INVALID_INDEX ) + { + // It's a placement actor property: + return HandleIndex( placementActor, index ); + } + else + { + // Check if it is a renderer property: + if( placementActor.GetRendererCount() > 0 ) + { + // @todo Need to use correct renderer index when placement actors + // are removed + Renderer renderer = placementActor.GetRendererAt(0); + Property::Index index = renderer.GetPropertyIndex( propertyKey ); + if( index != Property::INVALID_INDEX ) + { + // It's a renderer property: + return HandleIndex( renderer, index ); + } + } + else + { + std::ostringstream oss; + oss << propertyKey; + DALI_LOG_WARNING( "Control::GetHandleIndex(%s, %s) No renderers\n", visualName.c_str(), oss.str().c_str() ); + } + } + } + Handle handle; + return HandleIndex( handle, Property::INVALID_INDEX ); +} + + /** * Creates control through type registry */ @@ -205,21 +297,21 @@ public: // Construction & Destruction Impl(Control& controlImpl) -: mControlImpl( controlImpl ), - mStyleName(""), - mBackgroundVisual(), - mBackgroundColor(Color::TRANSPARENT), - mStartingPinchScale( NULL ), - mKeyEventSignal(), - mPinchGestureDetector(), - mPanGestureDetector(), - mTapGestureDetector(), - mLongPressGestureDetector(), - mFlags( Control::ControlBehaviour( CONTROL_BEHAVIOUR_DEFAULT ) ), - mIsKeyboardNavigationSupported( false ), - mIsKeyboardFocusGroup( false ) -{ -} + : mControlImpl( controlImpl ), + mStyleName(""), + mBackgroundVisual(), + mBackgroundColor(Color::TRANSPARENT), + mStartingPinchScale( NULL ), + mKeyEventSignal(), + mPinchGestureDetector(), + mPanGestureDetector(), + mTapGestureDetector(), + mLongPressGestureDetector(), + mFlags( Control::ControlBehaviour( CONTROL_BEHAVIOUR_DEFAULT ) ), + mIsKeyboardNavigationSupported( false ), + mIsKeyboardFocusGroup( false ) + { + } ~Impl() { @@ -397,7 +489,7 @@ public: // Data Control& mControlImpl; - RegisteredVisuals mVisuals; // Stores visuals needed by the control, non trivial type so std::vector used. + RegisteredVisualContainer mVisuals; // Stores visuals needed by the control, non trivial type so std::vector used. std::string mStyleName; Toolkit::Visual::Base mBackgroundVisual; ///< The visual to render the background Vector4 mBackgroundColor; ///< The color of the background visual @@ -476,7 +568,7 @@ void Control::SetBackgroundColor( const Vector4& color ) Actor self( Self() ); mImpl->mBackgroundColor = color; Property::Map map; - map[ Toolkit::Visual::Property::TYPE ] = Toolkit::Visual::COLOR; + map[ Toolkit::VisualProperty::TYPE ] = Toolkit::Visual::COLOR; map[ Toolkit::ColorVisual::Property::MIX_COLOR ] = color; mImpl->mBackgroundVisual = Toolkit::VisualFactory::Get().CreateVisual( map ); RegisterVisual( Toolkit::Control::Property::BACKGROUND, self, mImpl->mBackgroundVisual ); @@ -661,6 +753,11 @@ void Control::KeyboardEnter() void Control::RegisterVisual( Property::Index index, Actor& placementActor, Toolkit::Visual::Base& visual ) { + RegisterVisual( index, placementActor, visual, true ); +} + +void Control::RegisterVisual( Property::Index index, Actor& placementActor, Toolkit::Visual::Base& visual, bool enabled ) +{ bool visualReplaced ( false ); Actor actorToRegister; // Null actor, replaced if placement actor not Self Actor self = Self(); @@ -672,7 +769,7 @@ void Control::RegisterVisual( Property::Index index, Actor& placementActor, Tool if ( !mImpl->mVisuals.Empty() ) { - RegisteredVisuals::Iterator iter; + RegisteredVisualContainer::Iterator iter; // Check if visual (index) is already registered. Replace if so. if ( FindVisual( index, mImpl->mVisuals, iter ) ) { @@ -695,10 +792,10 @@ void Control::RegisterVisual( Property::Index index, Actor& placementActor, Tool if ( !visualReplaced ) // New registration entry { - mImpl->mVisuals.PushBack( new RegisteredVisual( index, visual, actorToRegister ) ); + mImpl->mVisuals.PushBack( new RegisteredVisual( index, visual, actorToRegister, enabled ) ); } - if( visual && self.OnStage() ) + if( visual && self.OnStage() && enabled ) { visual.SetOnStage( placementActor ); } @@ -706,7 +803,7 @@ void Control::RegisterVisual( Property::Index index, Actor& placementActor, Tool void Control::UnregisterVisual( Property::Index index ) { - RegisteredVisuals::Iterator iter; + RegisteredVisualContainer::Iterator iter; if ( FindVisual( index, mImpl->mVisuals, iter ) ) { mImpl->mVisuals.Erase( iter ); @@ -715,7 +812,7 @@ void Control::UnregisterVisual( Property::Index index ) Toolkit::Visual::Base Control::GetVisual( Property::Index index ) const { - RegisteredVisuals::Iterator iter; + RegisteredVisualContainer::Iterator iter; if ( FindVisual( index, mImpl->mVisuals, iter ) ) { return (*iter)->visual; @@ -724,9 +821,51 @@ Toolkit::Visual::Base Control::GetVisual( Property::Index index ) const return Toolkit::Visual::Base(); } +void Control::EnableVisual( Property::Index index, bool enable ) +{ + RegisteredVisualContainer::Iterator iter; + if ( FindVisual( index, mImpl->mVisuals, iter ) ) + { + if ( (*iter)->enabled == enable ) + { + return; + } + + (*iter)->enabled = enable; + Actor parentActor = Self(); + if ( (*iter)->placementActor ) + { + parentActor = (*iter)->placementActor; + } + + if ( Self().OnStage() ) // If control not on Stage then Visual will be added when StageConnection is called. + { + if ( enable ) + { + + (*iter)->visual.SetOnStage( parentActor ); + } + else + { + (*iter)->visual.SetOffStage( parentActor ); // No need to call if control not staged. + } + } + } +} + +bool Control::IsVisualEnabled( Property::Index index ) const +{ + RegisteredVisualContainer::Iterator iter; + if ( FindVisual( index, mImpl->mVisuals, iter ) ) + { + return (*iter)->enabled; + } + return false; +} + Actor Control::GetPlacementActor( Property::Index index ) const { - RegisteredVisuals::Iterator iter; + RegisteredVisualContainer::Iterator iter; if ( FindVisual( index, mImpl->mVisuals, iter ) ) { if( (*iter)->placementActor ) @@ -742,6 +881,72 @@ Actor Control::GetPlacementActor( Property::Index index ) const return Actor(); } +Dali::Animation Control::CreateTransition( const Toolkit::TransitionData& handle ) +{ + Dali::Animation transition; + const Internal::TransitionData& transitionData = Toolkit::GetImplementation( handle ); + + if( transitionData.Count() > 0 ) + { + // Setup a Transition from TransitionData. + TransitionData::Iterator end = transitionData.End(); + for( TransitionData::Iterator iter = transitionData.Begin() ; + iter != end; ++iter ) + { + TransitionData::Animator* animator = (*iter); + HandleIndex handleIndex; + + // Attempt to find the object name as a child actor + Actor child = Self().FindChildByName( animator->objectName ); + if( child ) + { + Property::Index propertyIndex = child.GetPropertyIndex( animator->propertyKey ); + handleIndex = HandleIndex( child, propertyIndex ); + } + else + { + // Is it a placement actor/visual pair?; + handleIndex = GetVisualProperty( *this, mImpl->mVisuals, + animator->objectName, + animator->propertyKey ); + } + + if( handleIndex.handle && handleIndex.index != Property::INVALID_INDEX ) + { + if( animator->animate == false ) + { + if( animator->targetValue.GetType() != Property::NONE ) + { + handleIndex.handle.SetProperty( handleIndex.index, animator->targetValue ); + } + } + else + { + if( animator->initialValue.GetType() != Property::NONE ) + { + handleIndex.handle.SetProperty( handleIndex.index, animator->initialValue ); + } + + if( ! transition ) + { + // Create an animation with a default .1 second duration - the animators + // will automatically force it to the 'right' duration. + transition = Dali::Animation::New( 0.1f ); + } + + transition.AnimateTo( Property( handleIndex.handle, handleIndex.index ), + animator->targetValue, + animator->alphaFunction, + TimePeriod( animator->timePeriodDelay, + animator->timePeriodDuration ) ); + } + } + } + } + + return transition; +} + bool Control::OnAccessibilityActivated() { return false; // Accessibility activation is not handled by default @@ -928,10 +1133,10 @@ void Control::EmitKeyInputFocusSignal( bool focusGained ) void Control::OnStageConnection( int depth ) { - for(RegisteredVisuals::Iterator iter = mImpl->mVisuals.Begin(); iter!= mImpl->mVisuals.End(); iter++) + for(RegisteredVisualContainer::Iterator iter = mImpl->mVisuals.Begin(); iter!= mImpl->mVisuals.End(); iter++) { // Check whether the visual is empty, as it is allowed to register a placement actor without visual. - if( (*iter)->visual ) + if( (*iter)->visual && (*iter)->enabled ) { if( (*iter)->placementActor ) { @@ -948,7 +1153,7 @@ void Control::OnStageConnection( int depth ) void Control::OnStageDisconnection() { - for(RegisteredVisuals::Iterator iter = mImpl->mVisuals.Begin(); iter!= mImpl->mVisuals.End(); iter++) + for(RegisteredVisualContainer::Iterator iter = mImpl->mVisuals.Begin(); iter!= mImpl->mVisuals.End(); iter++) { // Check whether the visual is empty, as it is allowed to register a placement actor without visual. if( (*iter)->visual )