X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Fpublic-api%2Fcontrols%2Fcontrol-impl.cpp;h=8a7959481f3af526ced762bfabbd5e5bd161d57e;hb=refs%2Fchanges%2F20%2F182920%2F5;hp=df78b154ed574f288dd2f3ed795f6cbb7798a260;hpb=09fea2d3984ac0100f87f480335d674cbb9384a1;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/public-api/controls/control-impl.cpp b/dali-toolkit/public-api/controls/control-impl.cpp index df78b15..8a79594 100755 --- a/dali-toolkit/public-api/controls/control-impl.cpp +++ b/dali-toolkit/public-api/controls/control-impl.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2017 Samsung Electronics Co., Ltd. + * Copyright (c) 2018 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -696,33 +696,44 @@ void Control::OnRelayout( const Vector2& size, RelayoutContainer& container ) Actor child = Self().GetChildAt( i ); Vector2 newChildSize( size ); - // When set the padding or margin on the control, child should be resized and repositioned. + // When setting the padding or margin on the control child should be resized and repositioned for legacy reasons. if( ( mImpl->mPadding.start != 0 ) || ( mImpl->mPadding.end != 0 ) || ( mImpl->mPadding.top != 0 ) || ( mImpl->mPadding.bottom != 0 ) || ( mImpl->mMargin.start != 0 ) || ( mImpl->mMargin.end != 0 ) || ( mImpl->mMargin.top != 0 ) || ( mImpl->mMargin.bottom != 0 ) ) { - Extents padding = mImpl->mPadding; - - Dali::CustomActor ownerActor(GetOwner()); - Dali::LayoutDirection::Type layoutDirection = static_cast( ownerActor.GetProperty( Dali::Actor::Property::LAYOUT_DIRECTION ).Get() ); + // Cannot use childs Position property as it can already have margin applied on it, + // so we end up cumulatively applying them over and over again. + Toolkit::Control childControl = Toolkit::Control::DownCast( child ); - if( Dali::LayoutDirection::RIGHT_TO_LEFT == layoutDirection ) + // If control not a LayoutItem layout then must be the old Relayout algorithm hence account + // for margins and padding. + // Padding is incorrect but may have to keep this functionality for compatibility. + if ( childControl && ! Toolkit::DevelControl::GetLayout( childControl ) ) { - std::swap( padding.start, padding.end ); - } + Extents padding = mImpl->mPadding; - newChildSize.width = size.width - ( padding.start + padding.end ); - newChildSize.height = size.height - ( padding.top + padding.bottom ); + Dali::CustomActor ownerActor(GetOwner()); + Dali::LayoutDirection::Type layoutDirection = static_cast( ownerActor.GetProperty( Dali::Actor::Property::LAYOUT_DIRECTION ).Get() ); - // Cannot use childs Position property as it can already have padding and margin applied on it, - // so we end up cumulatively applying them over and over again. - Vector2 childOffset( 0.f, 0.f ); - childOffset.x += ( mImpl->mMargin.start + padding.start ); - childOffset.y += ( mImpl->mMargin.top + padding.top ); + if( Dali::LayoutDirection::RIGHT_TO_LEFT == layoutDirection ) + { + std::swap( padding.start, padding.end ); + } + + // Child size should include padding, this is the wrong use of padding but kept for compatibility. + newChildSize.width = size.width - ( padding.start + padding.end ); + newChildSize.height = size.height - ( padding.top + padding.bottom ); - child.SetPosition( childOffset.x, childOffset.y ); + // Cannot use childs Position property as it can already have padding and margin applied on it, + // so we end up cumulatively applying them over and over again. + Vector2 childOffset( 0.f, 0.f ); + childOffset.x += ( mImpl->mMargin.start + padding.start ); + childOffset.y += ( mImpl->mMargin.top + padding.top ); + + child.SetPosition( childOffset.x, childOffset.y ); + } } - container.Add( child, newChildSize ); + container.Add( child, size ); } Toolkit::Visual::Base visual = mImpl->GetVisual( Toolkit::Control::Property::BACKGROUND );