X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Fpublic-api%2Fcontrols%2Fbuttons%2Fbutton.h;h=cd142c5167523aed6c8f133d098bc2d0c40cfce2;hb=315b80da193f3ce70ffc07d3502af970ed1146b5;hp=e693a1142ae8367b100ac5ce394ee30528261e66;hpb=57869973578f6a0b0f836d396c7232ddb8302c6b;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git
diff --git a/dali-toolkit/public-api/controls/buttons/button.h b/dali-toolkit/public-api/controls/buttons/button.h
index e693a11..cd142c5 100644
--- a/dali-toolkit/public-api/controls/buttons/button.h
+++ b/dali-toolkit/public-api/controls/buttons/button.h
@@ -2,7 +2,7 @@
#define __DALI_TOOLKIT_BUTTON_H__
/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2015 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -31,36 +31,96 @@ namespace Internal DALI_INTERNAL
{
class Button;
}
+/**
+ * @addtogroup dali_toolkit_controls_buttons
+ * @{
+ */
/**
* @brief Button is a base class for different kind of buttons.
*
* This class provides the disabled property and the clicked signal.
*
- * A ClickedSignal() is emitted when the button is touched and the touch
- * point doesn't leave the boundary of the button.
+ * A ClickedSignal() is emitted when the button is touched and the touch point doesn't leave the boundary of the button.
*
* When the \e disabled property is set to \e true, no signal is emitted.
+ *
+ * Button provides the following properties which modify the signals emitted:
+ *
+ * - \e autorepeating
+ * When \e autorepeating is set to \e true, a Button::PressedSignal(), Button::ReleasedSignal() and Button::ClickedSignal() signals are emitted at regular
+ * intervals while the button is touched.
+ * The intervals could be modified with the Button::SetInitialAutoRepeatingDelay and Button::SetNextAutoRepeatingDelay methods.
+ *
+ * A \e togglable button can't be \e autorepeating. If the \e autorepeating property is set to \e true, then the \e togglable property is set to
+ * false but no signal is emitted.
+ *
+ *
- \e togglable
+ * When \e togglable is set to \e true, a Button::StateChangedSignal() signal is emitted, with the selected state.
+ *
+ *
+ * The button's appearance can be modified by setting properties for the various image filenames.
+ *
+ * The \e background is always shown and doesn't change if the button is pressed or released. The \e button image is shown over the \e background image when the
+ * button is not pressed and is replaced by the \e selected image when the button is pressed. The text label is placed always on the top of all images.
+ *
+ * When the button is disabled, \e background, \e button and \e selected images are replaced by their \e disabled images.
+ *
+ * Is not mandatory to set all images. A button could be defined only by setting its \e background image or by setting its \e background and \e selected images.
+ *
+ * Signals
+ * | %Signal Name | Method |
+ * |------------------|-----------------------------|
+ * | pressed | @ref PressedSignal() |
+ * | released | @ref ReleasedSignal() |
+ * | clicked | @ref ClickedSignal() |
+ * | stateChanged | @ref StateChangedSignal() |
+ *
+ * Actions
+ * | %Action Name | Attributes | Description |
+ * |------------------|-------------------------|-----------------------------------------------|
+ * | buttonClick | Doesn't have attributes | Simulates a button click. See @ref DoAction() |
+ * @SINCE_1_0.0
*/
class DALI_IMPORT_API Button : public Control
{
public:
- // Signal Names
- static const char* const SIGNAL_CLICKED; ///< name "clicked"
- static const char* const SIGNAL_STATE_CHANGED; ///< name "state-changed"
-
- // Properties
- static const Property::Index PROPERTY_DISABLED; ///< name "disabled", @see SetDisabled(), type BOOLEAN
- static const Property::Index PROPERTY_AUTO_REPEATING; ///< name "auto-repeating", @see SetAutoRepeating(), type BOOLEAN
- static const Property::Index PROPERTY_INITIAL_AUTO_REPEATING_DELAY; ///< name "initial-auto-repeating-delay", @see SetInitialAutoRepeatingDelay(), type FLOAT
- static const Property::Index PROPERTY_NEXT_AUTO_REPEATING_DELAY; ///< name "next-auto-repeating-delay", @see SetNextAutoRepeatingDelay(), type FLOAT
- static const Property::Index PROPERTY_TOGGLABLE; ///< name "togglable", @see SetToggleButton(), type BOOLEAN
- static const Property::Index PROPERTY_TOGGLED; ///< name "toggled", @see SetToggled(), type BOOLEAN
- static const Property::Index PROPERTY_NORMAL_STATE_ACTOR; ///< name "button-state-actor", @see SetButtonImage(), type MAP
- static const Property::Index PROPERTY_SELECTED_STATE_ACTOR; ///< name "selected-state-actor", @see SetSelectedImage(), type MAP
- static const Property::Index PROPERTY_DISABLED_STATE_ACTOR; ///< name "disabled-state-actor", @see SetDisabledImage(), type MAP
- static const Property::Index PROPERTY_LABEL_ACTOR; ///< name "label-actor", @see SetLabel(), type MAP
+ /**
+ * @brief The start and end property ranges for this control.
+ * @SINCE_1_0.0
+ */
+ enum PropertyRange
+ {
+ PROPERTY_START_INDEX = Control::CONTROL_PROPERTY_END_INDEX + 1, ///< @SINCE_1_0.0
+ PROPERTY_END_INDEX = PROPERTY_START_INDEX + 1000 ///< Reserve property indices @SINCE_1_0.0
+ };
+
+ /**
+ * @brief An enumeration of properties belonging to the Button class.
+ * @SINCE_1_0.0
+ */
+ struct Property
+ {
+ enum
+ {
+ DISABLED = PROPERTY_START_INDEX, ///< name "disabled", @see SetDisabled(), type bool @SINCE_1_0.0
+ AUTO_REPEATING, ///< name "autoRepeating", @see SetAutoRepeating(), type bool @SINCE_1_0.0
+ INITIAL_AUTO_REPEATING_DELAY, ///< name "initialAutoRepeatingDelay", @see SetInitialAutoRepeatingDelay(), type float @SINCE_1_0.0
+ NEXT_AUTO_REPEATING_DELAY, ///< name "nextAutoRepeatingDelay", @see SetNextAutoRepeatingDelay(), type float @SINCE_1_0.0
+ TOGGLABLE, ///< name "togglable", @see SetTogglableButton(), type bool @SINCE_1_0.0
+ SELECTED, ///< name "selected", @see SetSelected(), type bool @SINCE_1_0.0
+ UNSELECTED_STATE_IMAGE, ///< name "unselectedStateImage", @see SetUnselectedImage(), type std::string @SINCE_1_0.0
+ SELECTED_STATE_IMAGE, ///< name "selectedStateImage", @see SetSelectedImage(), type std::string @SINCE_1_0.0
+ DISABLED_STATE_IMAGE, ///< name "disabledStateImage", @see SetDisabledImage(), type std::string @SINCE_1_0.0
+ UNSELECTED_COLOR, ///< name "unselectedColor", type Vector4 @SINCE_1_0.0
+ SELECTED_COLOR, ///< name "selectedColor", type Vector4 @SINCE_1_0.0
+ LABEL, ///< name "label", type Property::Map @SINCE_1_0.0
+
+ // Deprecated properties:
+ LABEL_TEXT, ///< name "labelText", @see SetLabelText(), type std::string @SINCE_1_0.0
+ };
+ };
public:
@@ -69,27 +129,31 @@ public:
*
* Only derived versions can be instantiated. Calling member
* functions with an uninitialized Dali::Object is not allowed.
+ * @SINCE_1_0.0
*/
Button();
/**
* @brief Copy constructor.
+ * @SINCE_1_0.0
*/
Button( const Button& button );
/**
* @brief Assignment operator.
+ * @SINCE_1_0.0
*/
Button& operator=( const Button& button );
/**
- * @brief Downcast an Object handle to Button.
+ * @brief Downcast a handle to Button handle.
*
* If handle points to a Button the downcast produces valid
* handle. If not the returned handle is left uninitialized.
*
+ * @SINCE_1_0.0
* @param[in] handle Handle to an object
- * @return handle to a Button or an uninitialized handle
+ * @return A handle to a Button or an uninitialized handle
*/
static Button DownCast( BaseHandle handle );
@@ -97,64 +161,370 @@ public:
* @brief Destructor
*
* This is non-virtual since derived Handle types must not contain data or virtual methods.
+ * @SINCE_1_0.0
*/
~Button();
+ // Deprecated API
+
/**
+ * @DEPRECATED_1_1.32 Use SetProperty DISABLED or Styling file
+ *
* @brief Sets the button as \e disabled.
*
* No signals are emitted when the \e disabled property is set.
*
+ * @SINCE_1_0.0
* @param[in] disabled property.
*/
void SetDisabled( bool disabled );
/**
+ * @DEPRECATED_1_1.32 Use GetProperty DISABLED
+ *
+ * @brief Returns if the button is disabled.
+ * @SINCE_1_0.0
* @return \e true if the button is \e disabled.
*/
bool IsDisabled() const;
/**
+ * @DEPRECATED_1_1.32 SetProperty AUTO_REPEATING or Styling file
+ *
+ * @brief Sets the \e autorepeating property.
+ *
+ * If the \e autorepeating property is set to \e true, then the \e togglable property is set to false
+ * but no signal is emitted.
+ *
+ * @SINCE_1_0.0
+ * @param[in] autoRepeating \e autorepeating property.
+ */
+ void SetAutoRepeating( bool autoRepeating );
+
+ /**
+ * @DEPRECATED_1_1.32 GetProperty AUTO_REPEATING
+ *
+ * @brief Returns if the autorepeating property is set.
+ * @SINCE_1_0.0
+ * @return \e true if the \e autorepeating property is set.
+ */
+ bool IsAutoRepeating() const;
+
+ /**
+ * @DEPRECATED_1_1.32 SetProperty INITIAL_AUTO_REPEATING_DELAY or Styling file
+ *
+ * @brief Sets the initial autorepeating delay.
+ *
+ * By default this value is set to 0.15 seconds.
+ *
+ * @SINCE_1_0.0
+ * @param[in] initialAutoRepeatingDelay in seconds.
+ * @pre initialAutoRepeatingDelay must be greater than zero.
+ */
+ void SetInitialAutoRepeatingDelay( float initialAutoRepeatingDelay );
+
+ /**
+ * @DEPRECATED_1_1.32 GetProperty INITIAL_AUTO_REPEATING_DELAY
+ *
+ * @brief Gets the initial autorepeating delay in seconds.
+ * @SINCE_1_0.0
+ * @return the initial autorepeating delay in seconds.
+ */
+ float GetInitialAutoRepeatingDelay() const;
+
+ /**
+ * @DEPRECATED_1_1.32 SetProperty NEXT_AUTO_REPEATING_DELAY or Styling file
+ *
+ * @brief Sets the next autorepeating delay.
+ *
+ * By default this value is set to 0.05 seconds.
+ *
+ * @SINCE_1_0.0
+ * @param[in] nextAutoRepeatingDelay in seconds.
+ * @pre nextAutoRepeatingDelay must be greater than zero.
+ */
+ void SetNextAutoRepeatingDelay( float nextAutoRepeatingDelay );
+
+ /**
+ * @DEPRECATED_1_1.32 GetProperty NEXT_AUTO_REPEATING_DELAY
+ *
+ * @brief Gets the next autorepeating delay in seconds.
+ * @SINCE_1_0.0
+ * @return the next autorepeating delay in seconds.
+ */
+ float GetNextAutoRepeatingDelay() const;
+
+ /**
+ * @DEPRECATED_1_1.32 SetProperty TOGGLABLE or Styling file
+ *
+ * @brief Sets the \e togglable property.
+ *
+ * If the \e togglable property is set to \e true, then the \e autorepeating property is set to false.
+ *
+ * @SINCE_1_0.0
+ * @param[in] togglable property.
+ */
+ void SetTogglableButton( bool togglable );
+
+ /**
+ * @DEPRECATED_1_1.32 GetProperty TOGGLABLE
+ *
+ * @brief Returns if the togglable property is set.
+ * @SINCE_1_0.0
+ * @return \e true if the \e togglable property is set.
+ */
+ bool IsTogglableButton() const;
+
+ /**
+ * @DEPRECATED_1_1.32 SetProperty SELECTED
+ *
+ * @brief Sets the button as selected or unselected.
+ *
+ * \e togglable property must be set to \e true.
+ *
+ * Emits a Button::StateChangedSignal() signal.
+ *
+ * @SINCE_1_0.0
+ * @param[in] selected property.
+ */
+ void SetSelected( bool selected );
+
+ /**
+ * DEPRECATED_1_1.32 SetProperty SELECTED
+ *
+ * @brief Returns if the selected property is set and the button is togglable.
+ * @SINCE_1_0.0
+ * @return \e true if the button is \e selected.
+ */
+ bool IsSelected() const;
+
+ /**
+ * @DEPRECATED_1_1.32 Use Styling file to set animation
+ *
* @brief Sets the animation time.
*
- * @param [in] animationTime The animation time in seconds.
+ * @SINCE_1_0.0
+ * @param[in] animationTime The animation time in seconds.
*/
void SetAnimationTime( float animationTime );
/**
+ * DEPRECATED_1_1.32 Use Styling file to set animation
+ *
* @brief Retrieves button's animation time.
*
+ * @SINCE_1_0.0
* @return The animation time in seconds.
*/
float GetAnimationTime() const;
+ /**
+ * @DEPRECATED_1_1.32 SetProperty LABEL or Styling file
+ *
+ * @brief Sets the button's label.
+ *
+ * @SINCE_1_0.0
+ * @param[in] label The label text.
+ */
+ void SetLabelText( const std::string& label );
+
+ /**
+ * DEPRECATED_1_1.32 GetProperty LABEL
+ *
+ * @brief Gets the label.
+ *
+ * @SINCE_1_0.0
+ * @return The label text.
+ */
+ std::string GetLabelText() const;
+
+ /**
+ * @DEPRECATED_1_1.32 Use Styling file
+ *
+ * @brief Sets the unselected button image.
+ *
+ * @SINCE_1_0.0
+ * @param[in] filename The button image.
+ */
+ void SetUnselectedImage( const std::string& filename );
+
+ /**
+ * @DEPRECATED_1_1.32 Use styling
+ *
+ * @brief Sets the background image.
+ *
+ * @SINCE_1_0.0
+ * @param[in] filename The background image.
+ */
+ void SetBackgroundImage( const std::string& filename );
+
+ /**
+ * @DEPRECATED_1_1.32 Use styling file
+ *
+ * @brief Sets the selected image.
+ *
+ * @SINCE_1_0.0
+ * @param[in] filename The selected image.
+ */
+ void SetSelectedImage( const std::string& filename );
+
+ /**
+ * @DEPRECATED_1_1.32 Use styling file
+ *
+ * @brief Sets the selected background image.
+ *
+ * @SINCE_1_0.0
+ * @param[in] filename The selected background image.
+ */
+ void SetSelectedBackgroundImage( const std::string& filename );
+
+ /**
+ * @DEPRECATED_1_1.32 Use styling file
+ *
+ * @brief Sets the disabled background image.
+ *
+ * @SINCE_1_0.0
+ * @param[in] filename The disabled background image.
+ */
+ void SetDisabledBackgroundImage( const std::string& filename );
+
+ /**
+ * @DEPRECATED_1_1.32 Use styling file
+ *
+ * @brief Sets the disabled button image.
+ *
+ * @SINCE_1_0.0
+ * @param[in] filename The disabled button image.
+ */
+ void SetDisabledImage( const std::string& filename );
+
+ /**
+ * @DEPRECATED_1_1.32 Use styling file
+ *
+ * @brief Sets the disabled selected button image.
+ *
+ * @SINCE_1_0.0
+ * @param[in] filename The disabled selected button image.
+ */
+ void SetDisabledSelectedImage( const std::string& filename );
+
+ /**
+ * @DEPRECATED_1_0.50. Instead, use SetLabelText.
+ *
+ * @brief Sets the label with an actor.
+ *
+ * @SINCE_1_0.0
+ * @param[in] label The actor to use as a label
+ */
+ void SetLabel( Actor label );
+
+ /**
+ * @DEPRECATED_1_0.50. Instead, use SetUnselectedImage.
+ *
+ * @brief Sets the button image.
+ *
+ * @SINCE_1_0.0
+ * @param[in] image The button image.
+ */
+ void SetButtonImage( Image image );
+
+ /**
+ * @DEPRECATED_1_0.50. Instead, use SetSelectedImage( const std::string& filename ).
+ *
+ * @brief Sets the selected image.
+ *
+ * @SINCE_1_0.0
+ * @param[in] image The selected image.
+ */
+ void SetSelectedImage( Image image );
+
+ /**
+ * @DEPRECATED_1_0.50
+ *
+ * @brief Gets the button image.
+ *
+ * @SINCE_1_0.0
+ * @remarks Avoid using this method as it's a legacy code.
+ * @return An actor with the button image.
+ */
+ Actor GetButtonImage() const;
+
+ /**
+ * @DEPRECATED_1_0.50
+ *
+ * @brief Gets the selected image.
+ *
+ * @SINCE_1_0.0
+ * @remarks Avoid using this method as it's a legacy code.
+ * @return An actor with the selected image.
+ */
+ Actor GetSelectedImage() const;
+
public: //Signals
/**
- * @brief Button Clicked signal type
+ * @brief Button signal type
+ * @SINCE_1_0.0
*/
- typedef Signal< bool ( Button ) > ClickedSignalType;
+ typedef Signal< bool ( Button ) > ButtonSignalType;
/**
- * @brief Button state changed signal type
+ * @brief This signal is emitted when the button is touched.
+ *
+ * A callback of the following type may be connected:
+ * @code
+ * bool YourCallbackName( Button button );
+ * @endcode
+ * @SINCE_1_0.0
+ * @return The signal to connect to.
*/
- typedef Signal< bool ( Button, bool ) > StateChangedSignalType;
+ ButtonSignalType& PressedSignal();
/**
- * @brief Signal emitted when the button is touched and the touch point doesn't leave the boundary of the button.
+ * @brief This signal is emitted when the button is touched and the touch point leaves the boundary of the button.
+ *
+ * A callback of the following type may be connected:
+ * @code
+ * bool YourCallbackName( Button button );
+ * @endcode
+ * @SINCE_1_0.0
+ * @return The signal to connect to.
*/
- ClickedSignalType& ClickedSignal();
+ ButtonSignalType& ReleasedSignal();
/**
- * @brief Signal emitted when the button's state is changed.
+ * @brief This signal is emitted when the button is touched and the touch point doesn't leave the boundary of the button.
+ *
+ * A callback of the following type may be connected:
+ * @code
+ * bool YourCallbackName( Button button );
+ * @endcode
+ * @SINCE_1_0.0
+ * @return The signal to connect to.
*/
- StateChangedSignalType& StateChangedSignal();
+ ButtonSignalType& ClickedSignal();
+
+ /**
+ * @brief This signal is emitted when the button's state is changed.
+ *
+ * The application can get the state by calling IsSelected().
+ *
+ * A callback of the following type may be connected:
+ * @code
+ * bool YourCallbackName( Button button );
+ * @endcode
+ * @SINCE_1_0.0
+ * @return The signal to connect to.
+ */
+ ButtonSignalType& StateChangedSignal();
public: // Not intended for application developers
+ /// @cond internal
/**
* @brief Creates a handle using the Toolkit::Internal implementation.
*
+ * @SINCE_1_0.0
* @param[in] implementation The Control implementation.
*/
DALI_INTERNAL Button( Internal::Button& implementation );
@@ -162,11 +532,16 @@ public: // Not intended for application developers
/**
* @brief Allows the creation of this Control from an Internal::CustomActor pointer.
*
+ * @SINCE_1_0.0
* @param[in] internal A pointer to the internal CustomActor.
*/
DALI_INTERNAL Button( Dali::Internal::CustomActor* internal );
+ /// @endcond
};
+/**
+ * @}
+ */
} // namespace Toolkit
} // namespace Dali