X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fvisual-string-constants.h;h=7e20d3b1378e2fedbb909b3bc34a456cc2529dbb;hb=refs%2Fchanges%2F87%2F196487%2F4;hp=efb0354c995026ef47c2c54d29a1e857f3ef922c;hpb=11ed6421771d05113ae1a6510167d8c2557ac20e;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/visuals/visual-string-constants.h b/dali-toolkit/internal/visuals/visual-string-constants.h index efb0354..7e20d3b 100644 --- a/dali-toolkit/internal/visuals/visual-string-constants.h +++ b/dali-toolkit/internal/visuals/visual-string-constants.h @@ -2,7 +2,7 @@ #define DALI_TOOLKIT_INTERNAL_VISUAL_STRING_CONSTANTS_H /* - * Copyright (c) 2016 Samsung Electronics Co., Ltd. + * Copyright (c) 2018 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -18,6 +18,9 @@ * */ +// EXTERNAL INCLUDES +#include + namespace Dali { @@ -27,6 +30,11 @@ namespace Toolkit namespace Internal { +// Visual type +extern const char * const VISUAL_TYPE; +extern const Dali::Scripting::StringEnum VISUAL_TYPE_TABLE[]; +extern const unsigned int VISUAL_TYPE_TABLE_COUNT; + // Custom shader extern const char * const CUSTOM_SHADER; extern const char * const CUSTOM_VERTEX_SHADER; @@ -35,9 +43,54 @@ extern const char * const CUSTOM_SUBDIVIDE_GRID_X; extern const char * const CUSTOM_SUBDIVIDE_GRID_Y; extern const char * const CUSTOM_SHADER_HINTS; +// Transform +extern const char * const TRANSFORM; +extern const char * const SIZE; +extern const char * const OFFSET; +extern const char * const OFFSET_SIZE_MODE; +extern const char * const ORIGIN; +extern const char * const ANCHOR_POINT; + +// Premultiplied alpha +extern const char * const PREMULTIPLIED_ALPHA; + +// Mix color +extern const char * const MIX_COLOR; +extern const char * const OPACITY; + +// Fitting mode +extern const char * const VISUAL_FITTING_MODE; + +// Color visual +extern const char * const RENDER_IF_TRANSPARENT_NAME; + // Image visual extern const char * const IMAGE_URL_NAME; extern const char * const ATLAS_RECT_UNIFORM_NAME; +extern const char * const PIXEL_AREA_UNIFORM_NAME; +extern const char * const WRAP_MODE_UNIFORM_NAME; +extern const char * const IMAGE_WRAP_MODE_U; +extern const char * const IMAGE_WRAP_MODE_V; +extern const char * const IMAGE_BORDER; +extern const char * const PIXEL_ALIGNED_UNIFORM_NAME; +extern const char * const ANIMATED_IMAGE_URLS_NAME; +extern const char * const BATCH_SIZE_NAME; +extern const char * const CACHE_SIZE_NAME; +extern const char * const FRAME_DELAY_NAME; +extern const char * const LOOP_COUNT_NAME; +extern const char * const MASK_CONTENT_SCALE_NAME; +extern const char * const CROP_TO_MASK_NAME; +extern const char * const LOAD_POLICY_NAME; +extern const char * const RELEASE_POLICY_NAME; +extern const char * const ORIENTATION_CORRECTION_NAME; +extern const char * const AUXILLARY_IMAGE_NAME; +extern const char * const AUXILLARY_IMAGE_ALPHA_NAME; +extern const char * const PLAY_RANGE_NAME; +extern const char * const PLAY_STATE_NAME; +extern const char * const CURRENT_PROGRESS_NAME; + +// Text visual +extern const char * const TEXT_PROPERTY; } // namespace Internal