X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fvisual-factory-cache.h;h=193799cef5fd30ea3436b53c530635862b8ff665;hb=5a936aac073676657d48db5c42e5d2ad3f5cac9f;hp=2c2210a189b5ca2b292d1ae7175aa312edfaf0d1;hpb=901499a7ec86ca342c4e0fdec62a6e4eeeee5c5f;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/visuals/visual-factory-cache.h b/dali-toolkit/internal/visuals/visual-factory-cache.h index 2c2210a..193799c 100644 --- a/dali-toolkit/internal/visuals/visual-factory-cache.h +++ b/dali-toolkit/internal/visuals/visual-factory-cache.h @@ -2,7 +2,7 @@ #define DALI_TOOLKIT_VISUAL_FACTORY_CACHE_H /* - * Copyright (c) 2016 Samsung Electronics Co., Ltd. + * Copyright (c) 2022 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -17,52 +17,111 @@ * limitations under the License. */ -// INTERNAL INCLUDES -#include "svg/svg-rasterize-thread.h" - // EXTERNAL INCLUDES +#include #include #include #include -#include #include -#include -#include +// INTERNAL INCLUDES +#include +#include +#include +#include namespace Dali { +class Texture; namespace Toolkit { - namespace Internal { +class ImageAtlasManager; +class NPatchLoader; +class TextureManager; +class VectorAnimationManager; + +typedef IntrusivePtr ImageAtlasManagerPtr; /** * Caches shaders and geometries. Owned by VisualFactory. */ -class VisualFactoryCache : public RefObject +class VisualFactoryCache { public: - /** * Type of shader for caching. */ enum ShaderType { COLOR_SHADER, + COLOR_SHADER_ROUNDED_CORNER, + COLOR_SHADER_BORDERLINE, + COLOR_SHADER_ROUNDED_BORDERLINE, + COLOR_SHADER_BLUR_EDGE, + COLOR_SHADER_ROUNDED_CORNER_BLUR_EDGE, BORDER_SHADER, BORDER_SHADER_ANTI_ALIASING, - GRADIENT_SHADER_LINEAR_USER_SPACE, GRADIENT_SHADER_LINEAR_BOUNDING_BOX, - GRADIENT_SHADER_RADIAL_USER_SPACE, + GRADIENT_SHADER_LINEAR_BOUNDING_BOX_ROUNDED_CORNER, + GRADIENT_SHADER_LINEAR_BOUNDING_BOX_BORDERLINE, + GRADIENT_SHADER_LINEAR_BOUNDING_BOX_ROUNDED_BORDERLINE, + GRADIENT_SHADER_LINEAR_USER_SPACE, + GRADIENT_SHADER_LINEAR_USER_SPACE_ROUNDED_CORNER, + GRADIENT_SHADER_LINEAR_USER_SPACE_BORDERLINE, + GRADIENT_SHADER_LINEAR_USER_SPACE_ROUNDED_BORDERLINE, GRADIENT_SHADER_RADIAL_BOUNDING_BOX, + GRADIENT_SHADER_RADIAL_BOUNDING_BOX_ROUNDED_CORNER, + GRADIENT_SHADER_RADIAL_BOUNDING_BOX_BORDERLINE, + GRADIENT_SHADER_RADIAL_BOUNDING_BOX_ROUNDED_BORDERLINE, + GRADIENT_SHADER_RADIAL_USER_SPACE, + GRADIENT_SHADER_RADIAL_USER_SPACE_ROUNDED_CORNER, + GRADIENT_SHADER_RADIAL_USER_SPACE_BORDERLINE, + GRADIENT_SHADER_RADIAL_USER_SPACE_ROUNDED_BORDERLINE, IMAGE_SHADER, - BATCH_IMAGE_SHADER, + IMAGE_SHADER_ROUNDED_CORNER, + IMAGE_SHADER_BORDERLINE, + IMAGE_SHADER_ROUNDED_BORDERLINE, + IMAGE_SHADER_MASKING, + IMAGE_SHADER_ROUNDED_CORNER_MASKING, + IMAGE_SHADER_BORDERLINE_MASKING, + IMAGE_SHADER_ROUNDED_BORDERLINE_MASKING, + IMAGE_SHADER_ATLAS_DEFAULT_WRAP, + IMAGE_SHADER_ATLAS_CUSTOM_WRAP, + NATIVE_IMAGE_SHADER, + NATIVE_IMAGE_SHADER_ROUNDED_CORNER, + NATIVE_IMAGE_SHADER_BORDERLINE, + NATIVE_IMAGE_SHADER_ROUNDED_BORDERLINE, + NATIVE_IMAGE_SHADER_MASKING, + NATIVE_IMAGE_SHADER_ROUNDED_CORNER_MASKING, + NATIVE_IMAGE_SHADER_BORDERLINE_MASKING, + NATIVE_IMAGE_SHADER_ROUNDED_BORDERLINE_MASKING, NINE_PATCH_SHADER, - SVG_SHADER, - SHADER_TYPE_MAX = SVG_SHADER + NINE_PATCH_MASK_SHADER, + TEXT_SHADER_MULTI_COLOR_TEXT, + TEXT_SHADER_MULTI_COLOR_TEXT_WITH_STYLE, + TEXT_SHADER_SINGLE_COLOR_TEXT, + TEXT_SHADER_SINGLE_COLOR_TEXT_WITH_STYLE, + TEXT_SHADER_SINGLE_COLOR_TEXT_WITH_EMOJI, + TEXT_SHADER_SINGLE_COLOR_TEXT_WITH_STYLE_AND_EMOJI, + ANIMATED_GRADIENT_SHADER_LINEAR_BOUNDING_REFLECT, + ANIMATED_GRADIENT_SHADER_LINEAR_BOUNDING_REPEAT, + ANIMATED_GRADIENT_SHADER_LINEAR_BOUNDING_CLAMP, + ANIMATED_GRADIENT_SHADER_LINEAR_USER_REFLECT, + ANIMATED_GRADIENT_SHADER_LINEAR_USER_REPEAT, + ANIMATED_GRADIENT_SHADER_LINEAR_USER_CLAMP, + ANIMATED_GRADIENT_SHADER_RADIAL_BOUNDING_REFLECT, + ANIMATED_GRADIENT_SHADER_RADIAL_BOUNDING_REPEAT, + ANIMATED_GRADIENT_SHADER_RADIAL_BOUNDING_CLAMP, + ANIMATED_GRADIENT_SHADER_RADIAL_USER_REFLECT, + ANIMATED_GRADIENT_SHADER_RADIAL_USER_REPEAT, + ANIMATED_GRADIENT_SHADER_RADIAL_USER_CLAMP, + WIREFRAME_SHADER, + ARC_BUTT_CAP_SHADER, + ARC_ROUND_CAP_SHADER, + SHADER_TYPE_MAX = ARC_ROUND_CAP_SHADER }; /** @@ -74,41 +133,48 @@ public: BORDER_GEOMETRY, NINE_PATCH_GEOMETRY, NINE_PATCH_BORDER_GEOMETRY, - GEOMETRY_TYPE_MAX = NINE_PATCH_BORDER_GEOMETRY + WIREFRAME_GEOMETRY, + GEOMETRY_TYPE_MAX = WIREFRAME_GEOMETRY }; public: - /** * @brief Constructor + * + * @param[in] preMultiplyOnLoad True if image visuals should pre-multiply alpha on image load. + */ + VisualFactoryCache(bool preMultiplyOnLoad); + + /** + * @brief Destructor */ - VisualFactoryCache(); + ~VisualFactoryCache(); /** * Request geometry of the given type. * @return The geometry of the required type if it exist in the cache. Otherwise, an empty handle is returned. */ - Geometry GetGeometry( GeometryType type ); + Geometry GetGeometry(GeometryType type); /** * Cache the geometry of the give type. * @param[in] type The geometry type. * @param[in] geometry The geometry for caching. */ - void SaveGeometry( GeometryType type, Geometry geometry); + void SaveGeometry(GeometryType type, Geometry geometry); /** * Request shader of the given type. * @return The shader of the required type if it exist in the cache. Otherwise, an empty handle is returned. */ - Shader GetShader( ShaderType type ); + Shader GetShader(ShaderType type); /** * Cache the geometry of the give type. * @param[in] type The geometry type. * @param[in] geometry The geometry for caching. */ - void SaveShader( ShaderType type, Shader shader ); + void SaveShader(ShaderType type, Shader shader); /* * Greate the quad geometry. @@ -121,74 +187,66 @@ public: * @param[in] gridSize The size of the grid. * @return The created grid geometry. */ - static Geometry CreateGridGeometry( Uint16Pair gridSize ); + static Geometry CreateGridGeometry(Uint16Pair gridSize); /** - * Create the batchable geometry - * @param[in] texCoords The texture atlas rect coordinates - * @return The created batchable geometry + * @copydoc Toolkit::VisualFactory::SetPreMultiplyOnLoad() */ - static Geometry CreateBatchQuadGeometry( Vector4 texCoords ); + void SetPreMultiplyOnLoad(bool preMultiply); -public: + /** + * @copydoc Toolkit::VisualFactory::GetPreMultiplyOnLoad() + */ + bool GetPreMultiplyOnLoad(); /** - * @brief Request renderer from the url - * - * @return The cached renderer if exist in the cache. Otherwise an empty handle is returned. + * @brief Set an image to be used when a visual has failed to correctly render + * @param[in] brokenImageUrlList The broken image url list */ - Renderer GetRenderer( const std::string& key ) const; + void SetBrokenImageUrl(std::string& defaultBrokenUrl, const std::vector& brokenImageUrlList); /** - * @brief Cache the renderer based on the given key. - * - * If the key already exists in the cache, then the cache will save an additional renderer to the cache. - * RemoveRenderer will then need to be called twice to remove both items from the cache. - * - * @param[in] key The key to use for caching - * @param[in] renderer The Renderer to be cached + * @brief Update the broken image Renderer object + * @param[in,out] renderer renderer for broken image + * @param[in] size the size of actor + * @param[in] rendererIsImage True if input renderer use image shader already. + * If true, we don't need to create new renderer when broken image is single image. + * Most of user experience use normal images. So It can reduce runtime. */ - void SaveRenderer( const std::string& key, Renderer& renderer ); + void UpdateBrokenImageRenderer(Renderer& renderer, const Vector2& size, const bool& rendererIsImage = true); +public: /** - * @brief Cleans the renderer cache by removing the renderer from the cache based on the given key if there are no longer any references to it - * - * @param[in] key The key used for caching - * - * @return True if the renderer is no longer used anywhere, false otherwise + * Get the image atlas manager. + * @return A pointer to the atlas manager */ - bool CleanRendererCache( const std::string& key ); + ImageAtlasManagerPtr GetAtlasManager(); /** - * @brief Cache the debug renderer + * Get the texture manager + * @return A reference to the texture manager */ - void CacheDebugRenderer( Renderer& renderer ); + TextureManager& GetTextureManager(); /** - * @brief Request the debug renderer; + * Get the N-Patch texture cache. + * @return A reference to the N patch loader */ - Renderer GetDebugRenderer(); + NPatchLoader& GetNPatchLoader(); /** * Get the SVG rasterization thread. - * @return A pointer pointing to the SVG rasterization thread. + * @return A raw pointer pointing to the SVG rasterization thread. */ SvgRasterizeThread* GetSVGRasterizationThread(); -private: // for svg rasterization thread - /** - * Applies the rasterized image to material + * Get the vector animation manager. + * @return A reference to the vector animation manager. */ - void ApplyRasterizedSVGToSampler(); + VectorAnimationManager& GetVectorAnimationManager(); protected: - - /** - * A reference counted object may only be deleted by calling Unreference() - */ - virtual ~VisualFactoryCache(); - /** * Undefined copy constructor. */ @@ -200,37 +258,92 @@ protected: VisualFactoryCache& operator=(const VisualFactoryCache& rhs); private: - struct CachedRenderer - { - std::string mKey; - WeakHandle< Renderer > mRenderer; + /** + * @brief Returns a cached Texture to use when a visual has failed to correctly render + * @param[in] brokenIndex The index of broken image + * + * @return The broken image texture. + */ + Texture GetBrokenVisualImage(uint32_t brokenIndex); - CachedRenderer( const std::string& key, Renderer& renderer ) - : mKey( key ), - mRenderer( renderer) - {} - }; + /** + * @brief Gets the Proper broken image index + * @param[in] size The size of actor + * + * @return The index of broken image + */ + int32_t GetProperBrokenImageIndex(const Vector2& size); - typedef Dali::Vector< std::size_t > HashVector; - typedef Dali::OwnerContainer< const CachedRenderer* > CachedRenderers; + /** + * @brief Apply a texture and uniforms + * + * @param[in,out] renderer The renderer for broken image + * @param[in] index The index of broken image + */ + void ApplyTextureAndUniforms(Renderer& renderer, int index); + + /** + * @brief Gets a geometry for npatch image + * + * @param[in] index the index of broken image + * @return The Geometry for NPatch + */ + Geometry GetNPatchGeometry(int index); /** - * @brief Finds the first index into the cached visuals from the url + * @brief Gets the Npatch Shader object * - * @return Returns the first index into the cached renderer from the url if it exists in the cache, otherwise returns -1 + * @param[in] index The index of broken image + * @return The Shader for NPatch + */ + Shader GetNPatchShader(int index); + + /** + * @brief Returns a broken image type + * @param[in] index BrokenImage index + * @return The broken image type. */ - int FindRenderer( const std::string& key ) const; + VisualUrl::Type GetBrokenImageVisualType(int index); private: - Geometry mGeometry[GEOMETRY_TYPE_MAX+1]; - Shader mShader[SHADER_TYPE_MAX+1]; + struct BrokenImageInfo + { + BrokenImageInfo() + : visualType(), + url(""), + npatchId(NPatchData::INVALID_NPATCH_DATA_ID), + texture(), + width(0), + height(0) + { + } + + ~BrokenImageInfo() + { + } + + // Data + VisualUrl::Type visualType; + std::string url; + NPatchData::NPatchDataId npatchId; + Texture texture; + uint32_t width; + uint32_t height; + }; - HashVector mRendererHashes; - CachedRenderers mRenderers; + Geometry mGeometry[GEOMETRY_TYPE_MAX + 1]; + Shader mShader[SHADER_TYPE_MAX + 1]; - Renderer mDebugRenderer; + ImageAtlasManagerPtr mAtlasManager; + TextureManager mTextureManager; + NPatchLoader mNPatchLoader; - SvgRasterizeThread* mSvgRasterizeThread; + SvgRasterizeThread* mSvgRasterizeThread; + std::unique_ptr mVectorAnimationManager; + bool mPreMultiplyOnLoad; + std::vector mBrokenImageInfoContainer; + std::string mDefaultBrokenImageUrl; + bool mUseDefaultBrokenImageOnly; }; } // namespace Internal