X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fvisual-factory-cache.cpp;h=febd2855c08da159bcf8bb77cc41aca93f1143d1;hb=ec0f0792f651f58e887bf53801da23a6d76de0e0;hp=b4fde0a814c4b71127f3ef375c3ca2b6ed4902b2;hpb=c052b6678e2c6d8a65545dbbe4531ea7057c1999;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/visuals/visual-factory-cache.cpp b/dali-toolkit/internal/visuals/visual-factory-cache.cpp index b4fde0a..febd285 100644 --- a/dali-toolkit/internal/visuals/visual-factory-cache.cpp +++ b/dali-toolkit/internal/visuals/visual-factory-cache.cpp @@ -26,6 +26,8 @@ #include #include #include +#include +#include namespace Dali { @@ -33,11 +35,73 @@ namespace Toolkit { namespace Internal { +namespace +{ + +/** + * @brief Creates the geometry formed from the vertices and indices + * + * @param[in] vertices The vertices to generate the geometry from + * @param[in] indices The indices to generate the geometry from + * @return The geometry formed from the vertices and indices + */ +Geometry GenerateGeometry(const Vector& vertices, const Vector& indices) +{ + Property::Map vertexFormat; + vertexFormat["aPosition"] = Property::VECTOR2; + VertexBuffer vertexBuffer = VertexBuffer::New(vertexFormat); + if(vertices.Size() > 0) + { + vertexBuffer.SetData(&vertices[0], vertices.Size()); + } + + // Create the geometry object + Geometry geometry = Geometry::New(); + geometry.AddVertexBuffer(vertexBuffer); + if(indices.Size() > 0) + { + geometry.SetIndexBuffer(&indices[0], indices.Size()); + } + + return geometry; +} + +/** + * @brief Adds the indices to form a quad composed off two triangles where the indices are organised in a grid + * + * @param[out] indices The indices to add to + * @param[in] rowIdx The row index to start the quad + * @param[in] nextRowIdx The index to the next row + */ +void AddQuadIndices(Vector& indices, unsigned int rowIdx, unsigned int nextRowIdx) +{ + indices.PushBack(rowIdx); + indices.PushBack(nextRowIdx + 1); + indices.PushBack(rowIdx + 1); + + indices.PushBack(rowIdx); + indices.PushBack(nextRowIdx); + indices.PushBack(nextRowIdx + 1); +} + +/** + * @brief Adds the vertices to create for npatch + * @param[out] vertices The vertices to add to + * @param[in] x The x value of vector + * @param[in] y The y value of vector + */ +void AddVertex(Vector& vertices, unsigned int x, unsigned int y) +{ + vertices.PushBack(Vector2(x, y)); +} + +} //unnamed namespace + VisualFactoryCache::VisualFactoryCache(bool preMultiplyOnLoad) : mSvgRasterizeThread(NULL), mVectorAnimationManager(), - mBrokenImageUrl(""), - mPreMultiplyOnLoad(preMultiplyOnLoad) + mPreMultiplyOnLoad(preMultiplyOnLoad), + mBrokenImageInfoContainer() { } @@ -104,7 +168,10 @@ ImageAtlasManagerPtr VisualFactoryCache::GetAtlasManager() if(!mAtlasManager) { mAtlasManager = new ImageAtlasManager(); - mAtlasManager->SetBrokenImage(mBrokenImageUrl); + if(!mBrokenImageInfoContainer.empty()) + { + mAtlasManager->SetBrokenImage(mBrokenImageInfoContainer[0].url); + } } return mAtlasManager; @@ -207,20 +274,22 @@ Geometry VisualFactoryCache::CreateGridGeometry(Uint16Pair gridSize) return geometry; } -Texture VisualFactoryCache::GetBrokenVisualImage() +Texture VisualFactoryCache::GetBrokenVisualImage(uint32_t brokenIndex) { - if(!mBrokenImageTexture && mBrokenImageUrl.size()) + if(!(mBrokenImageInfoContainer[brokenIndex].texture)) { - PixelData data; - Devel::PixelBuffer pixelBuffer = LoadImageFromFile(mBrokenImageUrl); + PixelData pixelData; + Devel::PixelBuffer pixelBuffer = LoadImageFromFile(mBrokenImageInfoContainer[brokenIndex].url); if(pixelBuffer) { - data = Devel::PixelBuffer::Convert(pixelBuffer); // takes ownership of buffer - mBrokenImageTexture = Texture::New(Dali::TextureType::TEXTURE_2D, data.GetPixelFormat(), data.GetWidth(), data.GetHeight()); - mBrokenImageTexture.Upload(data); + pixelData = Devel::PixelBuffer::Convert(pixelBuffer); // takes ownership of buffer + mBrokenImageInfoContainer[brokenIndex].texture = Texture::New(Dali::TextureType::TEXTURE_2D, pixelData.GetPixelFormat(), pixelData.GetWidth(), pixelData.GetHeight()); + mBrokenImageInfoContainer[brokenIndex].texture.Upload(pixelData); + mBrokenImageInfoContainer[brokenIndex].width = pixelData.GetWidth(); + mBrokenImageInfoContainer[brokenIndex].height = pixelData.GetHeight(); } } - return mBrokenImageTexture; + return mBrokenImageInfoContainer[brokenIndex].texture; } void VisualFactoryCache::SetPreMultiplyOnLoad(bool preMultiply) @@ -233,16 +302,274 @@ bool VisualFactoryCache::GetPreMultiplyOnLoad() return mPreMultiplyOnLoad; } -void VisualFactoryCache::SetBrokenImageUrl(const std::string& brokenImageUrl) +void VisualFactoryCache::SetBrokenImageUrl(const std::vector& brokenImageUrlList) { - mBrokenImageUrl = brokenImageUrl; + mBrokenImageInfoContainer.clear(); + mBrokenImageInfoContainer.assign(brokenImageUrlList.size(), BrokenImageInfo()); + for(unsigned int i = 0; i < brokenImageUrlList.size(); i++) + { + mBrokenImageInfoContainer[i].url = brokenImageUrlList[i]; + } +} - if(!mAtlasManager) +VisualUrl::Type VisualFactoryCache::GetBrokenImageVisualType(int index) +{ + return mBrokenImageInfoContainer[index].visualType; +} + +Geometry VisualFactoryCache::CreateNPatchGeometry(Uint16Pair gridSize) +{ + uint16_t gridWidth = gridSize.GetWidth(); + uint16_t gridHeight = gridSize.GetHeight(); + + // Create vertices + Vector vertices; + vertices.Reserve((gridWidth + 1) * (gridHeight + 1)); + + for(int y = 0; y < gridHeight + 1; ++y) { - mAtlasManager = new ImageAtlasManager(); + for(int x = 0; x < gridWidth + 1; ++x) + { + AddVertex(vertices, x, y); + } + } + + // Create indices + Vector indices; + indices.Reserve(gridWidth * gridHeight * 6); + + unsigned int rowIdx = 0; + unsigned int nextRowIdx = gridWidth + 1; + for(int y = 0; y < gridHeight; ++y, ++nextRowIdx, ++rowIdx) + { + for(int x = 0; x < gridWidth; ++x, ++nextRowIdx, ++rowIdx) + { + AddQuadIndices(indices, rowIdx, nextRowIdx); + } + } + + return GenerateGeometry(vertices, indices); +} + +Geometry VisualFactoryCache::GetNPatchGeometry(int index) +{ + Geometry geometry; + const NPatchData* data; + if(mNPatchLoader.GetNPatchData(mBrokenImageInfoContainer[index].npatchId, data) && data->GetLoadingState() == NPatchData::LoadingState::LOAD_COMPLETE) + { + if(data->GetStretchPixelsX().Size() == 1 && data->GetStretchPixelsY().Size() == 1) + { + geometry = GetGeometry(VisualFactoryCache::NINE_PATCH_GEOMETRY); + if(!geometry) + { + geometry = CreateNPatchGeometry(Uint16Pair(3,3)); + SaveGeometry(VisualFactoryCache::NINE_PATCH_GEOMETRY, geometry); + } + } + else if(data->GetStretchPixelsX().Size() > 0 || data->GetStretchPixelsY().Size() > 0) + { + Uint16Pair gridSize(2 * data->GetStretchPixelsX().Size() + 1, 2 * data->GetStretchPixelsY().Size() + 1); + geometry = CreateNPatchGeometry(gridSize); + } + } + else + { + // no N patch data so use default geometry + geometry = GetGeometry(VisualFactoryCache::NINE_PATCH_GEOMETRY); + if(!geometry) + { + geometry = CreateNPatchGeometry(Uint16Pair(3,3)); + SaveGeometry(VisualFactoryCache::NINE_PATCH_GEOMETRY, geometry); + } + } + return geometry; +} + +Shader VisualFactoryCache::GetNPatchShader(int index) +{ + Shader shader; + const NPatchData* data; + // 0 is either no data (load failed?) or no stretch regions on image + // for both cases we use the default shader + NPatchUtility::StretchRanges::SizeType xStretchCount = 0; + NPatchUtility::StretchRanges::SizeType yStretchCount = 0; + + // ask loader for the regions + if(mNPatchLoader.GetNPatchData(mBrokenImageInfoContainer[index].npatchId, data)) + { + xStretchCount = data->GetStretchPixelsX().Count(); + yStretchCount = data->GetStretchPixelsY().Count(); + } + + if(DALI_LIKELY((xStretchCount == 0 && yStretchCount == 0))) + { + shader = GetShader(VisualFactoryCache::NINE_PATCH_SHADER); + if(DALI_UNLIKELY(!shader)) + { + shader = Shader::New(SHADER_NPATCH_VISUAL_3X3_SHADER_VERT, SHADER_NPATCH_VISUAL_SHADER_FRAG); + + // Only cache vanilla 9 patch shaders + SaveShader(VisualFactoryCache::NINE_PATCH_SHADER, shader); + } + } + else if(xStretchCount > 0 || yStretchCount > 0) + { + std::stringstream vertexShader; + vertexShader << "#define FACTOR_SIZE_X " << xStretchCount + 2 << "\n" + << "#define FACTOR_SIZE_Y " << yStretchCount + 2 << "\n" + << SHADER_NPATCH_VISUAL_SHADER_VERT; + shader = Shader::New(vertexShader.str(), SHADER_NPATCH_VISUAL_SHADER_FRAG); + } + return shader; +} + +void VisualFactoryCache::RegisterStretchProperties(Renderer& renderer, const char* uniformName, const NPatchUtility::StretchRanges& stretchPixels, uint16_t imageExtent) +{ + uint16_t prevEnd = 0; + uint16_t prevFix = 0; + uint16_t prevStretch = 0; + unsigned int i = 1; + for(NPatchUtility::StretchRanges::ConstIterator it = stretchPixels.Begin(); it != stretchPixels.End(); ++it, ++i) + { + uint16_t start = it->GetX(); + uint16_t end = it->GetY(); + + uint16_t fix = prevFix + start - prevEnd; + uint16_t stretch = prevStretch + end - start; + + std::stringstream uniform; + uniform << uniformName << "[" << i << "]"; + renderer.RegisterProperty(uniform.str(), Vector2(fix, stretch)); + + prevEnd = end; + prevFix = fix; + prevStretch = stretch; + } + + { + prevFix += imageExtent - prevEnd; + std::stringstream uniform; + uniform << uniformName << "[" << i << "]"; + renderer.RegisterProperty(uniform.str(), Vector2(prevFix, prevStretch)); + } +} + +void VisualFactoryCache::ApplyTextureAndUniforms(Renderer& renderer, int index) +{ + const NPatchData* data; + TextureSet textureSet; + if(mNPatchLoader.GetNPatchData(mBrokenImageInfoContainer[index].npatchId, data) && data->GetLoadingState() == NPatchData::LoadingState::LOAD_COMPLETE) + { + textureSet = data->GetTextures(); + mBrokenImageInfoContainer[index].texture = data->GetTextures().GetTexture(0); + + if(data->GetStretchPixelsX().Size() == 1 && data->GetStretchPixelsY().Size() == 1) + { + //special case for 9 patch + Uint16Pair stretchX = data->GetStretchPixelsX()[0]; + Uint16Pair stretchY = data->GetStretchPixelsY()[0]; + + uint16_t stretchWidth = (stretchX.GetY() >= stretchX.GetX()) ? stretchX.GetY() - stretchX.GetX() : 0; + uint16_t stretchHeight = (stretchY.GetY() >= stretchY.GetX()) ? stretchY.GetY() - stretchY.GetX() : 0; + + renderer.RegisterProperty("uFixed[0]", Vector2::ZERO); + renderer.RegisterProperty("uFixed[1]", Vector2(stretchX.GetX(), stretchY.GetX())); + renderer.RegisterProperty("uFixed[2]", Vector2(data->GetCroppedWidth() - stretchWidth, data->GetCroppedHeight() - stretchHeight)); + renderer.RegisterProperty("uStretchTotal", Vector2(stretchWidth, stretchHeight)); + } + else + { + renderer.RegisterProperty("uNinePatchFactorsX[0]", Vector2::ZERO); + renderer.RegisterProperty("uNinePatchFactorsY[0]", Vector2::ZERO); + + RegisterStretchProperties(renderer, "uNinePatchFactorsX", data->GetStretchPixelsX(), data->GetCroppedWidth()); + RegisterStretchProperties(renderer, "uNinePatchFactorsY", data->GetStretchPixelsY(), data->GetCroppedHeight()); + } + renderer.SetTextures(textureSet); + } +} + +void VisualFactoryCache::UpdateBrokenImageRenderer(Renderer& renderer, const Vector2& size) +{ + // Load Information for broken image + for(uint32_t index = 0; index < mBrokenImageInfoContainer.size(); index++) + { + if(mBrokenImageInfoContainer[index].width == 0 && mBrokenImageInfoContainer[index].height == 0) + { + if(!mBrokenImageInfoContainer[index].url.empty()) + { + VisualUrl visualUrl(mBrokenImageInfoContainer[index].url); + mBrokenImageInfoContainer[index].visualType = visualUrl.GetType(); + if(mBrokenImageInfoContainer[index].visualType == VisualUrl::Type::N_PATCH) + { + const NPatchData* data; + Rect border; + mBrokenImageInfoContainer[index].npatchId = mNPatchLoader.Load( mTextureManager, NULL, mBrokenImageInfoContainer[index].url, border, mPreMultiplyOnLoad, true); + if(mNPatchLoader.GetNPatchData(mBrokenImageInfoContainer[index].npatchId, data) && data->GetLoadingState() == NPatchData::LoadingState::LOAD_COMPLETE) + { + mBrokenImageInfoContainer[index].width = data->GetCroppedWidth(); + mBrokenImageInfoContainer[index].height = data->GetCroppedHeight(); + } + else + { + DALI_LOG_ERROR("Can't update renderer for broken image. maybe image loading is failed [path:%s] \n",mBrokenImageInfoContainer[index].url.c_str()); + } + } + else + { + GetBrokenVisualImage(index); + } + } + } + } + + // Set Texutre to renderer + int brokenIndex = GetProperBrokenImageIndex(size); + if(GetBrokenImageVisualType(brokenIndex) == VisualUrl::N_PATCH) + { + // Set geometry and shader for npatch + Geometry geometry = GetNPatchGeometry(brokenIndex); + Shader shader = GetNPatchShader(brokenIndex); + renderer.SetGeometry(geometry); + renderer.SetShader(shader); + ApplyTextureAndUniforms(renderer, brokenIndex); + } + else + { + Texture brokenImage = GetBrokenVisualImage(brokenIndex); + TextureSet textureSet = TextureSet::New(); + textureSet.SetTexture(0u, brokenImage); + renderer.SetTextures(textureSet); + } +} + +int32_t VisualFactoryCache::GetProperBrokenImageIndex(const Vector2& size) +{ + // Sets the default broken type + int32_t returnIndex = 0; + if((size.width == 0 || size.height == 0)) + { + // To do : Need to add observer about size + return returnIndex; + } + + // Find the proper value if we know the size of the image + for(int32_t index = static_cast(mBrokenImageInfoContainer.size()) - 1; index >= 0; index--) + { + // Skip if the value is not set + if(mBrokenImageInfoContainer[index].width == 0 || mBrokenImageInfoContainer[index].height == 0) + { + continue; + } + + if(mBrokenImageInfoContainer[index].width < size.width && mBrokenImageInfoContainer[index].height < size.height) + { + returnIndex = index; + break; + } } - mAtlasManager->SetBrokenImage(mBrokenImageUrl); + return returnIndex; } } // namespace Internal