X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fvisual-base-impl.h;h=4028ca472e3b38bf194628e43348761d841aee47;hb=ea53884fdf98d37648819ca9a7855569e1a80cd9;hp=23394ad6a1d226364bad66a462417a40a77b026f;hpb=6f0cec093ffdac0afee6ad28441d1398281f4c4c;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/visuals/visual-base-impl.h b/dali-toolkit/internal/visuals/visual-base-impl.h index 23394ad..4028ca4 100644 --- a/dali-toolkit/internal/visuals/visual-base-impl.h +++ b/dali-toolkit/internal/visuals/visual-base-impl.h @@ -66,14 +66,20 @@ class Base : public BaseObject public: /** - * Initialisation of the visual, this API should only called by the VisualFactory: - * request the geometry and shader from the cache, if not available, create and save to the cache for sharing; - * record the property values. - * - * @param[in] actor The Actor the visual is applied to if, empty if the visual has not been applied to any Actor + * Setting the properties of the visual, this API should only called by the VisualFactory * @param[in] propertyMap The properties for the requested Visual object. */ - void Initialize( Actor& actor, const Property::Map& propertyMap ); + void SetProperties( const Property::Map& propertyMap ); + + /** + * @copydoc Toolkit::Visual::Base::SetName + */ + void SetName( const std::string& name ); + + /** + * @copydoc Toolkit::Visual::Base::GetName + */ + const std::string& GetName(); /** * @copydoc Toolkit::Visual::Base::SetSize @@ -93,7 +99,7 @@ public: /** * @copydoc Toolkit::Visual::Base::GetNaturalSize */ - virtual void GetNaturalSize( Vector2& naturalSize ) const; + virtual void GetNaturalSize( Vector2& naturalSize ); /** * @copydoc Toolkit::Visual::Base::SetDepthIndex @@ -174,12 +180,16 @@ protected: virtual void DoCreatePropertyMap( Property::Map& map ) const = 0; /** - * @brief Called by Initialize() allowing sub classes to respond to the Initialize event + * @brief Called by SetProperties() allowing sub classes to set their properties * - * @param[in] actor The Actor the visual is applied to if, empty if the visual has not been applied to any Actor * @param[in] propertyMap The properties for the requested Visual object. */ - virtual void DoInitialize( Actor& actor, const Property::Map& propertyMap ) {} + virtual void DoSetProperties( const Property::Map& propertyMap ) = 0; + + /** + * @brief Called when transform property changes + */ + virtual void OnSetTransform(){} protected: