X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fvisual-base-impl.h;h=17229648a345e1050987bbbc7b77861d30efa92d;hb=8e7cfd0c114bf778287cc6e67d0f42f3c866e205;hp=f496467c4e82bfccec62f6f4f5de493de3920982;hpb=caf7677175a0e8b9c690d4f2ab73adc295f22c0e;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/visuals/visual-base-impl.h b/dali-toolkit/internal/visuals/visual-base-impl.h index f496467..1722964 100644 --- a/dali-toolkit/internal/visuals/visual-base-impl.h +++ b/dali-toolkit/internal/visuals/visual-base-impl.h @@ -19,6 +19,7 @@ */ // EXTERNAL INCLUDES +#include #include #include #include @@ -27,8 +28,9 @@ // INTERNAL INCLUDES #include -#include #include +#include +#include namespace Dali { @@ -163,6 +165,33 @@ public: */ Renderer GetRenderer(); + /** + * Sets the mix color of the visual. + * @param[in] mixColor The new mix color + */ + void SetMixColor( const Vector4& color ); + + /** + * Gets the mix color of the visual. + * @return The mix color + */ + const Vector4& GetMixColor() const; + + /** + * Animate the property if it exists in the visual or renderer. + * + * If it's a visual property such as mix color or a transform property, + * saves the target value to the local data. + * + * If the visual isn't staged (i.e. it doesn't have a renderer), + * then this will not add an animation. + * + * @param[in] transition The animation to create or attach to + * @param[in] animator The animation parameters of the property. + */ + void AnimateProperty( Dali::Animation& transition, + Internal::TransitionData::Animator& animator ); + protected: /** @@ -178,6 +207,7 @@ protected: virtual ~Base(); protected: + /** * @brief Called by CreatePropertyMap() allowing sub classes to respond to the CreatePropertyMap event * @@ -198,8 +228,6 @@ protected: */ virtual void OnSetTransform() = 0; -protected: - /** * @brief Called by SetOnStage() allowing sub classes to respond to the SetOnStage event * @@ -234,6 +262,40 @@ protected: private: + /** + * Register the mix color uniform on the Renderer and store the property index. + * Note, this is not used by Color or Primitive Visuals, which will use their + * own property index. + */ + void RegisterMixColor(); + + /** + * Find the matching property on the renderer or shader. If it's a shader + * property, register it on the renderer in order to animate it for this + * visual independently. + * @param[in] key The key to match. + * @return the matching index, or INVALID_INDEX if it's not found + */ + Property::Index GetPropertyIndex( Property::Key key ); + + /** + * Set up the transition. If no animation is required, then + * transition will be untouched. + * + * @param[in] transition The transition to use or set up. + * @param[in] animator The animation data to use + * @param[in] index The property index on the renderer to animate + */ + void SetupTransition( Dali::Animation& transition, + Internal::TransitionData::Animator& animator, + Property::Index index ); + + /** + * When a mix color animation has finished, ensure the blend mode is set back + * to the right value for the target opacity. + */ + void OnMixColorFinished( Animation& animation ); + // Undefined Base( const Visual::Base& visual );