X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fvisual-base-impl.h;h=17229648a345e1050987bbbc7b77861d30efa92d;hb=0ade1ea02b460b002d9cd82cd3023a5107eb6294;hp=cb0c7be01f9fccd4708bf1cae2d79a75f2db5b6f;hpb=2b8d1a092d8c907339acb33a58604a8f70251ace;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/visuals/visual-base-impl.h b/dali-toolkit/internal/visuals/visual-base-impl.h index cb0c7be..1722964 100644 --- a/dali-toolkit/internal/visuals/visual-base-impl.h +++ b/dali-toolkit/internal/visuals/visual-base-impl.h @@ -19,15 +19,18 @@ */ // EXTERNAL INCLUDES +#include #include #include #include +#include #include // INTERNAL INCLUDES #include -#include #include +#include +#include namespace Dali { @@ -89,7 +92,12 @@ public: /** * @copydoc Toolkit::Visual::Base::GetHeightForWidth */ - virtual float GetHeightForWidth( float width ) const; + virtual float GetHeightForWidth( float width ); + + /** + * @copydoc Toolkit::Visual::Base::GetWidthForHeight + */ + virtual float GetWidthForHeight( float height ); /** * @copydoc Toolkit::Visual::Base::GetNaturalSize @@ -152,6 +160,38 @@ public: */ Dali::Property::Value GetProperty( Dali::Property::Index index ); + /** + * Gets currently staged renderer, or an empty handle if not staged + */ + Renderer GetRenderer(); + + /** + * Sets the mix color of the visual. + * @param[in] mixColor The new mix color + */ + void SetMixColor( const Vector4& color ); + + /** + * Gets the mix color of the visual. + * @return The mix color + */ + const Vector4& GetMixColor() const; + + /** + * Animate the property if it exists in the visual or renderer. + * + * If it's a visual property such as mix color or a transform property, + * saves the target value to the local data. + * + * If the visual isn't staged (i.e. it doesn't have a renderer), + * then this will not add an animation. + * + * @param[in] transition The animation to create or attach to + * @param[in] animator The animation parameters of the property. + */ + void AnimateProperty( Dali::Animation& transition, + Internal::TransitionData::Animator& animator ); + protected: /** @@ -167,6 +207,7 @@ protected: virtual ~Base(); protected: + /** * @brief Called by CreatePropertyMap() allowing sub classes to respond to the CreatePropertyMap event * @@ -187,8 +228,6 @@ protected: */ virtual void OnSetTransform() = 0; -protected: - /** * @brief Called by SetOnStage() allowing sub classes to respond to the SetOnStage event * @@ -221,25 +260,41 @@ protected: */ bool IsFromCache() const; -protected: +private: + /** - * @brief Called by SetProperty(). To be overriden by derived clases in order to set properties. - * - * @param [in] index The index of the property. - * @param [in] propertyValue The new value of the property. + * Register the mix color uniform on the Renderer and store the property index. + * Note, this is not used by Color or Primitive Visuals, which will use their + * own property index. */ - virtual void DoSetProperty( Dali::Property::Index index, const Dali::Property::Value& propertyValue ) = 0; + void RegisterMixColor(); /** - * @brief Called by GetProperty(). To be overriden by derived classes in order to retrieve properties. - * - * @param [in] index The index of the property. + * Find the matching property on the renderer or shader. If it's a shader + * property, register it on the renderer in order to animate it for this + * visual independently. + * @param[in] key The key to match. + * @return the matching index, or INVALID_INDEX if it's not found + */ + Property::Index GetPropertyIndex( Property::Key key ); + + /** + * Set up the transition. If no animation is required, then + * transition will be untouched. * - * @return The property value. + * @param[in] transition The transition to use or set up. + * @param[in] animator The animation data to use + * @param[in] index The property index on the renderer to animate */ - virtual Dali::Property::Value DoGetProperty( Dali::Property::Index index ) = 0; + void SetupTransition( Dali::Animation& transition, + Internal::TransitionData::Animator& animator, + Property::Index index ); -private: + /** + * When a mix color animation has finished, ensure the blend mode is set back + * to the right value for the target opacity. + */ + void OnMixColorFinished( Animation& animation ); // Undefined Base( const Visual::Base& visual );