X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fvisual-base-impl.cpp;h=a32b8e55df21a7080160bbd142e71587cc97ecbb;hb=ddf213d6be29c945105fdeba076ba7ce98acd9ba;hp=8356de5c42e9b77b6639e2c09900d96c2382fa19;hpb=c3f9162ab11786380e2ec9c55f217c2daf7722e8;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/visuals/visual-base-impl.cpp b/dali-toolkit/internal/visuals/visual-base-impl.cpp index 8356de5..a32b8e5 100644 --- a/dali-toolkit/internal/visuals/visual-base-impl.cpp +++ b/dali-toolkit/internal/visuals/visual-base-impl.cpp @@ -23,7 +23,7 @@ #include //INTERNAL HEARDER -#include +#include #include #include @@ -55,13 +55,13 @@ void Visual::Base::SetCustomShader( const Property::Map& shaderMap ) } else { - mImpl->mCustomShader = new Impl::CustomShader( shaderMap ); + mImpl->mCustomShader = new Impl::CustomShader( shaderMap ); } } -void Visual::Base::Initialize( Actor& actor, const Property::Map& propertyMap ) +void Visual::Base::SetProperties( const Property::Map& propertyMap ) { - Property::Value* customShaderValue = propertyMap.Find( Toolkit::Visual::Property::SHADER, CUSTOM_SHADER ); + Property::Value* customShaderValue = propertyMap.Find( VisualProperty::SHADER, CUSTOM_SHADER ); if( customShaderValue ) { Property::Map shaderMap; @@ -71,20 +71,42 @@ void Visual::Base::Initialize( Actor& actor, const Property::Map& propertyMap ) } } - DoInitialize( actor, propertyMap ); + Property::Value* transform = propertyMap.Find( Toolkit::Visual::DevelProperty::TRANSFORM, TRANSFORM ); + if( transform ) + { + Property::Map map; + if( transform->Get( map ) ) + { + mImpl->mTransform.SetPropertyMap( map ); + } + } + + DoSetProperties( propertyMap ); +} + +void Visual::Base::SetTransformAndSize( const Property::Map& transform, Size controlSize ) +{ + mImpl->mControlSize = controlSize; + mImpl->mTransform.SetPropertyMap( transform ); + OnSetTransform(); +} + +void Visual::Base::SetName( const std::string& name ) +{ + mImpl->mName = name; } -void Visual::Base::SetSize( const Vector2& size ) +const std::string& Visual::Base::GetName() { - mImpl->mSize = size; + return mImpl->mName; } -const Vector2& Visual::Base::GetSize() const +float Visual::Base::GetHeightForWidth( float width ) const { - return mImpl->mSize; + return 0.f; } -void Visual::Base::GetNaturalSize( Vector2& naturalSize ) const +void Visual::Base::GetNaturalSize( Vector2& naturalSize ) { naturalSize = Vector2::ZERO; } @@ -105,18 +127,24 @@ float Visual::Base::GetDepthIndex() const void Visual::Base::SetOnStage( Actor& actor ) { - // To display the actor correctly, renderer should not be added to actor until all required resources are ready. - // Thus the calling of actor.AddRenderer() should happen inside derived class as base class does not know the exact timing. - DoSetOnStage( actor ); + if( !IsOnStage() ) + { + // To display the actor correctly, renderer should not be added to actor until all required resources are ready. + // Thus the calling of actor.AddRenderer() should happen inside derived class as base class does not know the exact timing. + DoSetOnStage( actor ); - mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, IsPreMultipliedAlphaEnabled()); - mImpl->mRenderer.SetProperty( Renderer::Property::DEPTH_INDEX, mImpl->mDepthIndex ); - mImpl->mFlags |= Impl::IS_ON_STAGE; + if( mImpl->mRenderer ) + { + mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, IsPreMultipliedAlphaEnabled()); + mImpl->mRenderer.SetProperty( Renderer::Property::DEPTH_INDEX, mImpl->mDepthIndex ); + mImpl->mFlags |= Impl::IS_ON_STAGE; // Only sets the flag if renderer exists + } + } } void Visual::Base::SetOffStage( Actor& actor ) { - if( GetIsOnStage() ) + if( IsOnStage() ) { DoSetOffStage( actor ); @@ -124,6 +152,20 @@ void Visual::Base::SetOffStage( Actor& actor ) } } +void Visual::Base::CreatePropertyMap( Property::Map& map ) const +{ + DoCreatePropertyMap( map ); + + if( mImpl->mCustomShader ) + { + mImpl->mCustomShader->CreatePropertyMap( map ); + } + + Property::Map transform; + mImpl->mTransform.GetPropertyMap( transform ); + map.Insert( Toolkit::Visual::DevelProperty::TRANSFORM, transform ); +} + void Visual::Base::EnablePreMultipliedAlpha( bool preMultipled ) { if(preMultipled) @@ -152,22 +194,12 @@ void Visual::Base::DoSetOffStage( Actor& actor ) mImpl->mRenderer.Reset(); } -void Visual::Base::CreatePropertyMap( Property::Map& map ) const -{ - DoCreatePropertyMap( map ); - - if( mImpl->mCustomShader ) - { - mImpl->mCustomShader->CreatePropertyMap( map ); - } -} - -bool Visual::Base::GetIsOnStage() const +bool Visual::Base::IsOnStage() const { return mImpl->mFlags & Impl::IS_ON_STAGE; } -bool Visual::Base::GetIsFromCache() const +bool Visual::Base::IsFromCache() const { return mImpl->mFlags & Impl::IS_FROM_CACHE; }