X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fvisual-base-impl.cpp;h=0abe25651123ed1348320a1dc7ad6134341739b0;hb=049a2eb5fc5f2fbd180ab85a72da8ca923fbf6b5;hp=9d0c964646dcf6358e083f2316eaa69c7d9eefab;hpb=901499a7ec86ca342c4e0fdec62a6e4eeeee5c5f;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/visuals/visual-base-impl.cpp b/dali-toolkit/internal/visuals/visual-base-impl.cpp index 9d0c964..0abe256 100644 --- a/dali-toolkit/internal/visuals/visual-base-impl.cpp +++ b/dali-toolkit/internal/visuals/visual-base-impl.cpp @@ -23,7 +23,7 @@ #include //INTERNAL HEARDER -#include +#include #include #include @@ -36,21 +36,18 @@ namespace Toolkit namespace Internal { -namespace Visual -{ - -Base::Base( VisualFactoryCache& factoryCache ) +Visual::Base::Base( VisualFactoryCache& factoryCache ) : mImpl( new Impl() ), mFactoryCache( factoryCache ) { } -Base::~Base() +Visual::Base::~Base() { delete mImpl; } -void Base::SetCustomShader( const Property::Map& shaderMap ) +void Visual::Base::SetCustomShader( const Property::Map& shaderMap ) { if( mImpl->mCustomShader ) { @@ -58,50 +55,82 @@ void Base::SetCustomShader( const Property::Map& shaderMap ) } else { - mImpl->mCustomShader = new Impl::CustomShader( shaderMap ); + mImpl->mCustomShader = new Impl::CustomShader( shaderMap ); } } -void Base::Initialize( Actor& actor, const Property::Map& propertyMap ) +void Visual::Base::SetProperties( const Property::Map& propertyMap ) { - Property::Value* customShaderValue = propertyMap.Find( Toolkit::Visual::Property::SHADER, CUSTOM_SHADER ); - if( customShaderValue ) + for( size_t i = 0; i < propertyMap.Count(); ++i ) { - Property::Map shaderMap; - if( customShaderValue->Get( shaderMap ) ) + const KeyValuePair& pair = propertyMap.GetKeyValue( i ); + const Property::Key& key = pair.first; + const Property::Value& value = pair.second; + switch( key.indexKey ) { - SetCustomShader( shaderMap ); + case DevelVisual::Property::SHADER: + { + Property::Map shaderMap; + if( value.Get( shaderMap ) ) + { + SetCustomShader( shaderMap ); + } + break; + } + + case DevelVisual::Property::TRANSFORM: + { + Property::Map map; + if( value.Get( map ) ) + { + mImpl->mTransform.SetPropertyMap( map ); + } + break; + } + + case DevelVisual::Property::PREMULTIPLIED_ALPHA: + { + bool premultipliedAlpha( premultipliedAlpha ); + if( value.Get( premultipliedAlpha ) ) + { + EnablePreMultipliedAlpha( premultipliedAlpha ); + } + break; + } } } - DoInitialize( actor, propertyMap ); + DoSetProperties( propertyMap ); } -void Base::SetSize( const Vector2& size ) +void Visual::Base::SetTransformAndSize( const Property::Map& transform, Size controlSize ) { - mImpl->mSize = size; + mImpl->mControlSize = controlSize; + mImpl->mTransform.SetPropertyMap( transform ); + OnSetTransform(); } -const Vector2& Base::GetSize() const +void Visual::Base::SetName( const std::string& name ) { - return mImpl->mSize; + mImpl->mName = name; } -void Base::GetNaturalSize( Vector2& naturalSize ) const +const std::string& Visual::Base::GetName() { - naturalSize = Vector2::ZERO; + return mImpl->mName; } -void Base::SetClipRect( const Rect& clipRect ) +float Visual::Base::GetHeightForWidth( float width ) const { + return 0.f; } -void Base::SetOffset( const Vector2& offset ) +void Visual::Base::GetNaturalSize( Vector2& naturalSize ) { - mImpl->mOffset = offset; + naturalSize = Vector2::ZERO; } -void Base::SetDepthIndex( float index ) +void Visual::Base::SetDepthIndex( float index ) { mImpl->mDepthIndex = index; if( mImpl->mRenderer ) @@ -110,25 +139,31 @@ void Base::SetDepthIndex( float index ) } } -float Base::GetDepthIndex() const +float Visual::Base::GetDepthIndex() const { return mImpl->mDepthIndex; } -void Base::SetOnStage( Actor& actor ) +void Visual::Base::SetOnStage( Actor& actor ) { - DoSetOnStage( actor ); - - mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, IsPreMultipliedAlphaEnabled()); - mImpl->mRenderer.SetProperty( Renderer::Property::DEPTH_INDEX, mImpl->mDepthIndex ); - actor.AddRenderer( mImpl->mRenderer ); + if( !IsOnStage() ) + { + // To display the actor correctly, renderer should not be added to actor until all required resources are ready. + // Thus the calling of actor.AddRenderer() should happen inside derived class as base class does not know the exact timing. + DoSetOnStage( actor ); - mImpl->mFlags |= Impl::IS_ON_STAGE; + if( mImpl->mRenderer ) + { + mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, IsPreMultipliedAlphaEnabled()); + mImpl->mRenderer.SetProperty( Renderer::Property::DEPTH_INDEX, mImpl->mDepthIndex ); + mImpl->mFlags |= Impl::IS_ON_STAGE; // Only sets the flag if renderer exists + } + } } -void Base::SetOffStage( Actor& actor ) +void Visual::Base::SetOffStage( Actor& actor ) { - if( GetIsOnStage() ) + if( IsOnStage() ) { DoSetOffStage( actor ); @@ -136,9 +171,26 @@ void Base::SetOffStage( Actor& actor ) } } -void Base::EnablePreMultipliedAlpha( bool preMultipled ) +void Visual::Base::CreatePropertyMap( Property::Map& map ) const { - if(preMultipled) + DoCreatePropertyMap( map ); + + if( mImpl->mCustomShader ) + { + mImpl->mCustomShader->CreatePropertyMap( map ); + } + + Property::Map transform; + mImpl->mTransform.GetPropertyMap( transform ); + map.Insert( DevelVisual::Property::TRANSFORM, transform ); + + bool premultipliedAlpha( IsPreMultipliedAlphaEnabled() ); + map.Insert( DevelVisual::Property::PREMULTIPLIED_ALPHA, premultipliedAlpha ); +} + +void Visual::Base::EnablePreMultipliedAlpha( bool preMultipled ) +{ + if( preMultipled ) { mImpl->mFlags |= Impl::IS_PREMULTIPLIED_ALPHA; } @@ -153,43 +205,27 @@ void Base::EnablePreMultipliedAlpha( bool preMultipled ) } } -bool Base::IsPreMultipliedAlphaEnabled() const +bool Visual::Base::IsPreMultipliedAlphaEnabled() const { return mImpl->mFlags & Impl::IS_PREMULTIPLIED_ALPHA; } -void Base::DoSetOnStage( Actor& actor ) -{ -} - -void Base::DoSetOffStage( Actor& actor ) +void Visual::Base::DoSetOffStage( Actor& actor ) { actor.RemoveRenderer( mImpl->mRenderer ); mImpl->mRenderer.Reset(); } -void Base::CreatePropertyMap( Property::Map& map ) const -{ - DoCreatePropertyMap( map ); - - if( mImpl->mCustomShader ) - { - mImpl->mCustomShader->CreatePropertyMap( map ); - } -} - -bool Base::GetIsOnStage() const +bool Visual::Base::IsOnStage() const { return mImpl->mFlags & Impl::IS_ON_STAGE; } -bool Base::GetIsFromCache() const +bool Visual::Base::IsFromCache() const { return mImpl->mFlags & Impl::IS_FROM_CACHE; } -} // namespace Visual - } // namespace Internal } // namespace Toolkit