X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fvisual-base-data-impl.h;h=f462be207e097f3c5d411d7060cb998495618706;hb=e3cb09bfd9a25de3fa35db1b2c3082bcb838d700;hp=acb680531063507a5a8c427c0054b5604877080f;hpb=99767a25b9069cc9fdb0d1b5d046a19016531fb0;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/visuals/visual-base-data-impl.h b/dali-toolkit/internal/visuals/visual-base-data-impl.h index acb6805..f462be2 100644 --- a/dali-toolkit/internal/visuals/visual-base-data-impl.h +++ b/dali-toolkit/internal/visuals/visual-base-data-impl.h @@ -2,7 +2,7 @@ #define DALI_TOOLKIT_INTERNAL_VISUAL_BASE_DATA_IMPL_H /* - * Copyright (c) 2021 Samsung Electronics Co., Ltd. + * Copyright (c) 2022 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -20,7 +20,7 @@ // EXTERNAL INCLUDES #include -#include +#include // INTERNAL INCLUDES #include @@ -96,9 +96,9 @@ struct Base::Impl void UpdatePropertyMap(const Property::Map& map); /** - * Register or set the uniform properties onto the renderer + * Set the uniform properties onto the renderer */ - void RegisterUniforms(Renderer renderer, Toolkit::Direction::Type direction); + void SetUniforms(VisualRenderer renderer, Toolkit::Direction::Type direction); /** * Convert the control size and the transform attributes into the actual @@ -112,27 +112,31 @@ struct Base::Impl Vector4 mOffsetSizeMode; Toolkit::Align::Type mOrigin; Toolkit::Align::Type mAnchorPoint; - Property::Index mOffsetIndex; - Property::Index mSizeIndex; }; - Renderer mRenderer; + VisualRenderer mRenderer; CustomShader* mCustomShader; EventObserver* mEventObserver; ///< Allows controls to observe when the visual has events to notify std::string mName; Transform mTransform; Vector4 mMixColor; Size mControlSize; + float mBorderlineWidth; + Vector4 mBorderlineColor; + float mBorderlineOffset; Vector4 mCornerRadius; float mCornerRadiusPolicy; int mDepthIndex; - Property::Index mMixColorIndex; + Property::Index mBorderlineWidthIndex; + Property::Index mBorderlineColorIndex; + Property::Index mBorderlineOffsetIndex; Property::Index mCornerRadiusIndex; - FittingMode mFittingMode; //< How the contents should fit the view + FittingMode mFittingMode; ///< How the contents should fit the view int mFlags; Toolkit::Visual::ResourceStatus mResourceStatus; const Toolkit::Visual::Type mType; - bool mNeedCornerRadius; + bool mAlwaysUsingBorderline : 1; ///< Whether we need the borderline in shader always. + bool mAlwaysUsingCornerRadius : 1; ///< Whether we need the corner radius in shader always. }; } // namespace Visual