X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fvisual-base-data-impl.h;h=64ab52f1e63a0f300dea94eb34fe183a45bf64be;hb=441331edb2d1886e4a2ba77d702b60067908c10d;hp=52e0d98b6f765561c3961be57f4781af9407b4d1;hpb=0547e874c936c6837e6e4511a7715cf555b0fb68;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/visuals/visual-base-data-impl.h b/dali-toolkit/internal/visuals/visual-base-data-impl.h index 52e0d98..64ab52f 100644 --- a/dali-toolkit/internal/visuals/visual-base-data-impl.h +++ b/dali-toolkit/internal/visuals/visual-base-data-impl.h @@ -134,12 +134,12 @@ struct Base::Impl Property::Index mBorderlineColorIndex; Property::Index mBorderlineOffsetIndex; Property::Index mCornerRadiusIndex; - FittingMode mFittingMode; //< How the contents should fit the view + FittingMode mFittingMode; ///< How the contents should fit the view int mFlags; Toolkit::Visual::ResourceStatus mResourceStatus; const Toolkit::Visual::Type mType; - bool mNeedCornerRadius; - bool mNeedBorderline; + bool mAlwaysUsingBorderline : 1; ///< Whether we need the borderline in shader always. + bool mAlwaysUsingCornerRadius : 1; ///< Whether we need the corner radius in shader always. }; } // namespace Visual