X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fvisual-base-data-impl.h;h=16d7a76f88e3ef0356f456d88ca98e1bb2ec52c8;hb=HEAD;hp=2967b1d6cb30116d1ce3815d55c7e77e82bf2c95;hpb=f0a677dd7b2485269f34dad6f519c7304da6e0eb;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/visuals/visual-base-data-impl.h b/dali-toolkit/internal/visuals/visual-base-data-impl.h index 2967b1d..d8e7f34 100644 --- a/dali-toolkit/internal/visuals/visual-base-data-impl.h +++ b/dali-toolkit/internal/visuals/visual-base-data-impl.h @@ -2,7 +2,7 @@ #define DALI_TOOLKIT_INTERNAL_VISUAL_BASE_DATA_IMPL_H /* - * Copyright (c) 2021 Samsung Electronics Co., Ltd. + * Copyright (c) 2022 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -20,7 +20,7 @@ // EXTERNAL INCLUDES #include -#include +#include // INTERNAL INCLUDES #include @@ -53,10 +53,10 @@ struct Base::Impl enum Flags { - IS_ON_SCENE = 1, - IS_ATLASING_APPLIED = 1 << 1, - IS_PREMULTIPLIED_ALPHA = 1 << 2, - IS_SYNCHRONOUS_RESOURCE_LOADING = 1 << 3 + IS_ON_SCENE = 1, + IS_ATLASING_APPLIED = 1 << 1, + IS_PREMULTIPLIED_ALPHA = 1 << 2, + IS_SYNCHRONOUS_RESOURCE_LOADING = 1 << 3, }; struct CustomShader @@ -96,9 +96,9 @@ struct Base::Impl void UpdatePropertyMap(const Property::Map& map); /** - * Register or set the uniform properties onto the renderer + * Set the uniform properties onto the renderer */ - void RegisterUniforms(Renderer renderer, Toolkit::Direction::Type direction); + void SetUniforms(VisualRenderer renderer, Toolkit::Direction::Type direction); /** * Convert the control size and the transform attributes into the actual @@ -112,27 +112,153 @@ struct Base::Impl Vector4 mOffsetSizeMode; Toolkit::Align::Type mOrigin; Toolkit::Align::Type mAnchorPoint; - Property::Index mOffsetIndex; - Property::Index mSizeIndex; }; - Renderer mRenderer; + struct DecorationData + { + // Default constructor + DecorationData() + : mBorderlineColor(Color::BLACK), + mCornerRadius(Vector4::ZERO), + mBorderlineWidth(0.0f), + mBorderlineOffset(0.0f), + mCornerRadiusPolicy(static_cast(Toolkit::Visual::Transform::Policy::ABSOLUTE)) + { + } + Vector4 mBorderlineColor; + Vector4 mCornerRadius; + float mBorderlineWidth; + float mBorderlineOffset; + int mCornerRadiusPolicy; + }; + + DecorationData* EnsureDecorationData() + { + if(mDecorationData == nullptr) + { + mDecorationData = new DecorationData(); + } + return mDecorationData; + } + + /** + * @brief Get decoration data value : borderline width + * + * Keep these API as inline function due to the performance. + */ + float GetBorderlineWidth() + { + return mDecorationData ? mDecorationData->mBorderlineWidth : 0.0f; + } + + /** + * @brief Set decoration data value : borderline width + * + * Keep these API as inline function due to the performance. + */ + void SetBorderlineWidth(float value) + { + EnsureDecorationData()->mBorderlineWidth = value; + } + + /** + * @brief Get decoration data value : borderline color + * + * Keep these API as inline function due to the performance. + */ + Vector4 GetBorderlineColor() + { + return mDecorationData ? mDecorationData->mBorderlineColor : Color::BLACK; + } + + /** + * @brief Set decoration data value : borderline color + * + * Keep these API as inline function due to the performance. + */ + void SetBorderlineColor(Vector4 value) + { + EnsureDecorationData()->mBorderlineColor = value; + } + + /** + * @brief Get decoration data value : borderline offset + * + * Keep these API as inline function due to the performance. + */ + float GetBorderlineOffset() + { + return mDecorationData ? mDecorationData->mBorderlineOffset : 0.0f; + } + + /** + * @brief Set decoration data value : borderline offset + * + * Keep these API as inline function due to the performance. + */ + void SetBorderlineOffset(float value) + { + EnsureDecorationData()->mBorderlineOffset = value; + } + + /** + * @brief Get decoration data value : corner radius + * + * Keep these API as inline function due to the performance. + */ + Vector4 GetCornerRadius() + { + return mDecorationData ? mDecorationData->mCornerRadius : Vector4::ZERO; + } + + /** + * @brief Set decoration data value : corner radius + * + * Keep these API as inline function due to the performance. + */ + void SetCornerRadius(Vector4 value) + { + EnsureDecorationData()->mCornerRadius = value; + } + + /** + * @brief Get decoration data value : corner radius policy + * + * Keep these API as inline function due to the performance. + */ + int GetCornerRadiusPolicy() + { + return mDecorationData ? mDecorationData->mCornerRadiusPolicy : static_cast(Toolkit::Visual::Transform::Policy::ABSOLUTE); + } + + /** + * @brief Set decoration data value : corner radius policy + * + * Keep these API as inline function due to the performance. + */ + void SetCornerRadiusPolicy(int value) + { + EnsureDecorationData()->mCornerRadiusPolicy = value; + } + + VisualRenderer mRenderer; CustomShader* mCustomShader; EventObserver* mEventObserver; ///< Allows controls to observe when the visual has events to notify std::string mName; Transform mTransform; Vector4 mMixColor; Size mControlSize; - float mCornerRadius; - float mCornerRadiusPolicy; + DecorationData* mDecorationData; int mDepthIndex; - Property::Index mMixColorIndex; - Property::Index mCornerRadiusIndex; - FittingMode mFittingMode; //< How the contents should fit the view + FittingMode mFittingMode; ///< How the contents should fit the view int mFlags; Toolkit::Visual::ResourceStatus mResourceStatus; const Toolkit::Visual::Type mType; - bool mNeedCornerRadius; + bool mAlwaysUsingBorderline : 1; ///< Whether we need the borderline in shader always. + bool mAlwaysUsingCornerRadius : 1; ///< Whether we need the corner radius in shader always. + bool mIgnoreFittingMode : 1; ///< Whether we need to ignore fitting mode. + bool mPixelAreaSetByFittingMode : 1; ///< Whether the pixel area is set for fitting mode. + bool mTransformMapSetForFittingMode :1; ///< Whether the transformMap is set for fitting mode. }; } // namespace Visual