X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Ftexture-manager-impl.h;h=f8500c78915d0912224d431ae68b62c3d4e6aee2;hb=6e79b1b333af799839c8e7b11a077f754132dc24;hp=cc5c0e4c54584a42e7da796e12f643b22963218f;hpb=c857184f9fd63a134fe17a1ed065598f6e5238bf;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/visuals/texture-manager-impl.h b/dali-toolkit/internal/visuals/texture-manager-impl.h old mode 100755 new mode 100644 index cc5c0e4..f8500c7 --- a/dali-toolkit/internal/visuals/texture-manager-impl.h +++ b/dali-toolkit/internal/visuals/texture-manager-impl.h @@ -27,6 +27,7 @@ #include #include #include +#include // INTERNAL INCLUDES #include @@ -159,11 +160,38 @@ public: /** * Destructor. */ - ~TextureManager(); + ~TextureManager() override; // TextureManager Main API: /** + * @brief Requests an frame of animated image load. + * + * The parameters are used to specify how the animated image is loaded. + * The observer has the LoadComplete method called when the load is ready. + * + * @param[in] animatedImageLoading The AnimatedImageLoading that contain the animated image information + * @param[in] frameIndex The frame index to load. + * @param[in] samplingMode The SamplingMode to use + * @param[in] synchronousLoading true if the frame should be loaded synchronously + * @param[out] textureId The textureId of the frame + * @param[in] wrapModeU Horizontal Wrap mode + * @param[in] wrapModeV Vertical Wrap mode + * @param[in] textureObserver The client object should inherit from this and provide the "UploadCompleted" virtual. + * This is called when an image load completes (or fails). + * + * @return The texture set containing the frame of animated image, or empty if still loading. + */ + + TextureSet LoadAnimatedImageTexture( Dali::AnimatedImageLoading animatedImageLoading, + uint32_t frameIndex, + Dali::SamplingMode::Type samplingMode, + bool synchronousLoading, + TextureManager::TextureId& textureId, + Dali::WrapMode::Type wrapModeU, Dali::WrapMode::Type wrapModeV, + TextureUploadObserver* textureObserver ); + + /** * @brief Requests an image load of the given URL to get PixelBuffer. * * The parameters are used to specify how the image is loaded. @@ -399,6 +427,15 @@ public: */ void SetBrokenImageUrl(const std::string& brokenImageUrl); + /** + * @brief Returns the geometry associated with texture. + * @param[in] textureId Id of the texture + * @param[out] frontElements number of front elements + * @param[out] backElements number of back elements + * @return Returns valid geometry object + */ + Geometry GetRenderGeometry(TextureId textureId, uint32_t& frontElements, uint32_t& backElements ); + private: /** @@ -431,6 +468,8 @@ private: * @param[in] reloadPolicy Forces a reload of the texture even if already cached * @param[in] preMultiplyOnLoad True if the image color should be multiplied by it's alpha. Set to false if * there is no alpha + * @param[in] animatedImageLoading The AnimatedImageLoading to load animated image + * @param[in] frameIndex The frame index of a frame to be loaded frame * @return A TextureId to use as a handle to reference this Texture */ TextureId RequestLoadInternal( @@ -446,7 +485,9 @@ private: TextureUploadObserver* observer, bool orientationCorrection, TextureManager::ReloadPolicy reloadPolicy, - MultiplyOnLoad& preMultiplyOnLoad ); + MultiplyOnLoad& preMultiplyOnLoad, + Dali::AnimatedImageLoading animatedImageLoading, + uint32_t frameIndex ); /** * @brief Get the current state of a texture @@ -477,7 +518,9 @@ private: UseAtlas useAtlas, TextureManager::TextureHash hash, bool orientationCorrection, - bool preMultiplyOnLoad ) + bool preMultiplyOnLoad, + Dali::AnimatedImageLoading animatedImageLoading, + uint32_t frameIndex ) : url( url ), desiredSize( desiredSize ), useSize( desiredSize ), @@ -491,6 +534,8 @@ private: fittingMode( fittingMode ), samplingMode( samplingMode ), storageType( UPLOAD_TO_TEXTURE ), + animatedImageLoading( animatedImageLoading ), + frameIndex( frameIndex ), loadSynchronously( loadSynchronously ), useAtlas( useAtlas ), cropToMask( cropToMask ), @@ -522,6 +567,8 @@ private: FittingMode::Type fittingMode:3; ///< The requested FittingMode Dali::SamplingMode::Type samplingMode:3; ///< The requested SamplingMode StorageType storageType:2; ///< CPU storage / GPU upload; + Dali::AnimatedImageLoading animatedImageLoading; ///< AnimatedImageLoading that contains animated image information. + uint32_t frameIndex; ///< frame index that be loaded, in case of animated image bool loadSynchronously:1; ///< True if synchronous loading was requested UseAtlas useAtlas:2; ///< USE_ATLAS if an atlas was requested. ///< This is updated to false if atlas is not used @@ -653,6 +700,14 @@ private: void UploadTexture( Devel::PixelBuffer& pixelBuffer, TextureInfo& textureInfo ); /** + * Creates tiled geometry of for the texture which separates fully-opaque + * tiles from ones which use transparency. + * @param pixelBuffer + * @param textureInfo + */ + bool CreateTiledGeometry( const Devel::PixelBuffer& pixelBuffer, TextureInfo& textureInfo ); + + /** * Mark the texture as complete, and inform observers * @param[in] textureInfo The struct associated with this Texture */ @@ -685,18 +740,20 @@ private: * Only applies size, fitting mode andsampling mode if the size is specified. * Only applies maskTextureId if it isn't INVALID_TEXTURE_ID * Always applies useAtlas. - * @param[in] url The URL of the image to load - * @param[in] size The image size - * @param[in] fittingMode The FittingMode to use - * @param[in] samplingMode The SamplingMode to use - * @param[in] useAtlas True if atlased - * @param[in] maskTextureId The masking texture id (or INVALID_TEXTURE_ID) - * @return A hash of the provided data for caching. + * @param[in] url The URL of the image to load + * @param[in] size The image size + * @param[in] fittingMode The FittingMode to use + * @param[in] samplingMode The SamplingMode to use + * @param[in] useAtlas True if atlased + * @param[in] maskTextureId The masking texture id (or INVALID_TEXTURE_ID) + * @param[in] isAnimatedImage The boolean value to know whether the request is for animated image or not + * @param[in] frameIndex The frame index of a frame to be loaded frame + * @return A hash of the provided data for caching. */ TextureHash GenerateHash( const std::string& url, const ImageDimensions size, const FittingMode::Type fittingMode, const Dali::SamplingMode::Type samplingMode, const UseAtlas useAtlas, - TextureId maskTextureId ); + TextureId maskTextureId, StorageType storageType, bool isAnimatedImage, uint32_t frameIndex ); /** * @brief Looks up a cached texture by its hash. @@ -710,7 +767,9 @@ private: * @param[in] maskTextureId Optional texture ID to use to mask this image * @param[in] preMultiplyOnLoad if the image's color should be multiplied by it's alpha. Set to OFF if there is no alpha. * @param[in] storageType Whether the pixel data is stored in the cache, returned with PixelBuffer or uploaded to the GPU - * @return A TextureId of a cached Texture if found. Or INVALID_TEXTURE_ID if not found. + * @param[in] isAnimatedImage The boolean value to know whether the request is for animated image or not + * @param[in] frameIndex The frame index of a frame to be loaded frame + * @return A TextureId of a cached Texture if found. Or INVALID_TEXTURE_ID if not found. */ TextureManager::TextureId FindCachedTexture( const TextureManager::TextureHash hash, @@ -721,7 +780,9 @@ private: const bool useAtlas, TextureId maskTextureId, MultiplyOnLoad preMultiplyOnLoad, - StorageType storageType ); + StorageType storageType, + bool isAnimatedImage, + uint32_t frameIndex ); private: @@ -738,6 +799,16 @@ private: AsyncLoadingHelper(TextureManager& textureManager); /** + * @brief Load a new frame of animated image + * @param[in] textureId TextureId to reference the texture that will be loaded + * @param[in] animatedImageLoading The AnimatedImageLoading to load animated image + * @param[in] frameIndex The frame index of a frame to be loaded frame + */ + void LoadAnimatedImage( TextureId textureId, + Dali::AnimatedImageLoading animatedImageLoading, + uint32_t frameIndex); + + /** * @brief Load a new texture. * @param[in] textureId TextureId to reference the texture that will be loaded * @param[in] url The URL of the image to load