X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Ftexture-manager-impl.cpp;h=9a06862d1d2e13b13adc449fa12005b269226167;hb=d217647be996b50bf1582174ec1dad3b61a919e1;hp=3a32ddc416cf6acab855ccc066e8ae3f2c9610aa;hpb=87a9019904ab49c42f1e32e7ebb6a1512b0dc28c;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/visuals/texture-manager-impl.cpp b/dali-toolkit/internal/visuals/texture-manager-impl.cpp index 3a32ddc..9a06862 100644 --- a/dali-toolkit/internal/visuals/texture-manager-impl.cpp +++ b/dali-toolkit/internal/visuals/texture-manager-impl.cpp @@ -85,6 +85,8 @@ Debug::Filter* gTextureManagerLogFilter = Debug::Filter::New( Debug::NoLogging, loadState == TextureManager::LOADING ? "LOADING" : \ loadState == TextureManager::LOAD_FINISHED ? "LOAD_FINISHED" : \ loadState == TextureManager::WAITING_FOR_MASK ? "WAITING_FOR_MASK" : \ + loadState == TextureManager::MASK_APPLYING ? "MASK_APPLYING" : \ + loadState == TextureManager::MASK_APPLIED ? "MASK_APPLIED" : \ loadState == TextureManager::UPLOADED ? "UPLOADED" : \ loadState == TextureManager::CANCELLED ? "CANCELLED" : \ loadState == TextureManager::LOAD_FAILED ? "LOAD_FAILED" : "Unknown" @@ -263,6 +265,9 @@ TextureSet TextureManager::LoadTexture( // If we are loading the texture, or waiting for the ready signal handler to complete, inform // caller that they need to wait. loadingStatus = ( loadState == TextureManager::LOADING || + loadState == TextureManager::WAITING_FOR_MASK || + loadState == TextureManager::MASK_APPLYING || + loadState == TextureManager::MASK_APPLIED || loadState == TextureManager::NOT_STARTED || mQueueLoadFlag ); @@ -393,7 +398,11 @@ TextureManager::TextureId TextureManager::RequestLoadInternal( GET_LOAD_STATE_STRING(textureInfo.loadState ) ); // Force reloading of texture by setting loadState unless already loading or cancelled. - if ( TextureManager::ReloadPolicy::FORCED == reloadPolicy && TextureManager::LOADING != textureInfo.loadState && + if ( TextureManager::ReloadPolicy::FORCED == reloadPolicy && + TextureManager::LOADING != textureInfo.loadState && + TextureManager::WAITING_FOR_MASK != textureInfo.loadState && + TextureManager::MASK_APPLYING != textureInfo.loadState && + TextureManager::MASK_APPLIED != textureInfo.loadState && TextureManager::CANCELLED != textureInfo.loadState ) { DALI_LOG_INFO( gTextureManagerLogFilter, Debug::Verbose, "TextureManager::RequestLoad( url=%s observer=%p ) ForcedReload cacheIndex:%d, textureId=%d\n", @@ -412,6 +421,9 @@ TextureManager::TextureId TextureManager::RequestLoadInternal( break; } case TextureManager::LOADING: + case TextureManager::WAITING_FOR_MASK: + case TextureManager::MASK_APPLYING: + case TextureManager::MASK_APPLIED: { ObserveTexture( textureInfo, observer ); break; @@ -433,7 +445,6 @@ TextureManager::TextureId TextureManager::RequestLoadInternal( break; } case TextureManager::LOAD_FINISHED: - case TextureManager::WAITING_FOR_MASK: // Loading has already completed. Do nothing. break; } @@ -648,7 +659,6 @@ void TextureManager::LoadOrQueueTexture( TextureInfo& textureInfo, TextureUpload } break; } - case LOADING: case UPLOADED: { if( mQueueLoadFlag ) @@ -665,9 +675,12 @@ void TextureManager::LoadOrQueueTexture( TextureInfo& textureInfo, TextureUpload } break; } + case LOADING: case CANCELLED: case LOAD_FINISHED: case WAITING_FOR_MASK: + case MASK_APPLYING: + case MASK_APPLIED: { break; } @@ -690,10 +703,12 @@ void TextureManager::LoadTexture( TextureInfo& textureInfo, TextureUploadObserve { auto& loadersContainer = textureInfo.url.IsLocalResource() ? mAsyncLocalLoaders : mAsyncRemoteLoaders; auto loadingHelperIt = loadersContainer.GetNext(); + auto premultiplyOnLoad = textureInfo.preMultiplyOnLoad? DevelAsyncImageLoader::PreMultiplyOnLoad::ON : DevelAsyncImageLoader::PreMultiplyOnLoad::OFF; DALI_ASSERT_ALWAYS(loadingHelperIt != loadersContainer.End()); loadingHelperIt->Load(textureInfo.textureId, textureInfo.url, textureInfo.desiredSize, textureInfo.fittingMode, - textureInfo.samplingMode, textureInfo.orientationCorrection ); + textureInfo.samplingMode, textureInfo.orientationCorrection, + premultiplyOnLoad ); } ObserveTexture( textureInfo, observer ); } @@ -785,18 +800,26 @@ void TextureManager::PostLoad( TextureInfo& textureInfo, Devel::PixelBuffer& pix // wait for the mask to finish loading. if( textureInfo.maskTextureId != INVALID_TEXTURE_ID ) { - LoadState maskLoadState = GetTextureStateInternal( textureInfo.maskTextureId ); - if( maskLoadState == LOADING ) - { - textureInfo.pixelBuffer = pixelBuffer; // Store the pixel buffer temporarily - textureInfo.loadState = WAITING_FOR_MASK; - } - else if( maskLoadState == LOAD_FINISHED ) + if( textureInfo.loadState == MASK_APPLYING ) { - ApplyMask( pixelBuffer, textureInfo.maskTextureId, textureInfo.scaleFactor, textureInfo.cropToMask ); + textureInfo.loadState = MASK_APPLIED; UploadTexture( pixelBuffer, textureInfo ); NotifyObservers( textureInfo, true ); } + else + { + LoadState maskLoadState = GetTextureStateInternal( textureInfo.maskTextureId ); + textureInfo.pixelBuffer = pixelBuffer; // Store the pixel buffer temporarily + if( maskLoadState == LOADING ) + { + textureInfo.loadState = WAITING_FOR_MASK; + } + else if( maskLoadState == LOAD_FINISHED ) + { + // Send New Task to Thread + ApplyMask( textureInfo, textureInfo.maskTextureId ); + } + } } else { @@ -816,7 +839,6 @@ void TextureManager::PostLoad( TextureInfo& textureInfo, Devel::PixelBuffer& pix } else { - DALI_LOG_ERROR( "TextureManager::AsyncImageLoad(%s) failed\n", textureInfo.url.GetUrl().c_str() ); // @todo If the load was unsuccessful, upload the broken image. textureInfo.loadState = LOAD_FAILED; CheckForWaitingTexture( textureInfo ); @@ -836,18 +858,15 @@ void TextureManager::CheckForWaitingTexture( TextureInfo& maskTextureInfo ) mTextureInfoContainer[cacheIndex].loadState == WAITING_FOR_MASK ) { TextureInfo& textureInfo( mTextureInfoContainer[cacheIndex] ); - Devel::PixelBuffer pixelBuffer = textureInfo.pixelBuffer; - textureInfo.pixelBuffer.Reset(); if( maskTextureInfo.loadState == LOAD_FINISHED ) { - ApplyMask( pixelBuffer, maskTextureInfo.textureId, textureInfo.scaleFactor, textureInfo.cropToMask ); - UploadTexture( pixelBuffer, textureInfo ); - NotifyObservers( textureInfo, true ); + // Send New Task to Thread + ApplyMask( textureInfo, maskTextureInfo.textureId ); } else { - DALI_LOG_ERROR( "TextureManager::ApplyMask to %s failed\n", textureInfo.url.GetUrl().c_str() ); + textureInfo.pixelBuffer.Reset(); textureInfo.loadState = LOAD_FAILED; NotifyObservers( textureInfo, false ); } @@ -855,15 +874,23 @@ void TextureManager::CheckForWaitingTexture( TextureInfo& maskTextureInfo ) } } -void TextureManager::ApplyMask( - Devel::PixelBuffer& pixelBuffer, TextureId maskTextureId, - float contentScale, bool cropToMask ) +void TextureManager::ApplyMask( TextureInfo& textureInfo, TextureId maskTextureId ) { int maskCacheIndex = GetCacheIndexFromId( maskTextureId ); if( maskCacheIndex != INVALID_CACHE_INDEX ) { Devel::PixelBuffer maskPixelBuffer = mTextureInfoContainer[maskCacheIndex].pixelBuffer; - pixelBuffer.ApplyMask( maskPixelBuffer, contentScale, cropToMask ); + Devel::PixelBuffer pixelBuffer = textureInfo.pixelBuffer; + textureInfo.pixelBuffer.Reset(); + + DALI_LOG_INFO( gTextureManagerLogFilter, Debug::Concise, "TextureManager::ApplyMask(): url:%s sync:%s\n", + textureInfo.url.GetUrl().c_str(), textureInfo.loadSynchronously?"T":"F" ); + + textureInfo.loadState = MASK_APPLYING; + auto& loadersContainer = textureInfo.url.IsLocalResource() ? mAsyncLocalLoaders : mAsyncRemoteLoaders; + auto loadingHelperIt = loadersContainer.GetNext(); + DALI_ASSERT_ALWAYS(loadingHelperIt != loadersContainer.End()); + loadingHelperIt->ApplyMask( textureInfo.textureId, pixelBuffer, maskPixelBuffer, textureInfo.scaleFactor, textureInfo.cropToMask ); } } @@ -873,13 +900,8 @@ void TextureManager::UploadTexture( Devel::PixelBuffer& pixelBuffer, TextureInfo { DALI_LOG_INFO( gTextureManagerLogFilter, Debug::General, " TextureManager::UploadTexture() New Texture for textureId:%d\n", textureInfo.textureId ); - // If the texture doesn't have an alpha channel, can't pre-multiply it. - // Ensure that we don't change the load parameter (it's used for hashing), and instead set - // the status for use in the observer. - auto preMultiply = textureInfo.preMultiplyOnLoad ? TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD : - TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY; - PreMultiply( pixelBuffer, preMultiply ); - textureInfo.preMultiplied = (preMultiply == TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD ); + // Check if this pixelBuffer is premultiplied + textureInfo.preMultiplied = pixelBuffer.IsAlphaPreMultiplied(); Texture texture = Texture::New( Dali::TextureType::TEXTURE_2D, pixelBuffer.GetPixelFormat(), pixelBuffer.GetWidth(), pixelBuffer.GetHeight() ); @@ -1120,10 +1142,22 @@ void TextureManager::AsyncLoadingHelper::Load(TextureId textureId, ImageDimensions desiredSize, FittingMode::Type fittingMode, SamplingMode::Type samplingMode, - bool orientationCorrection) + bool orientationCorrection, + DevelAsyncImageLoader::PreMultiplyOnLoad preMultiplyOnLoad) +{ + mLoadingInfoContainer.push_back(AsyncLoadingInfo(textureId)); + auto id = DevelAsyncImageLoader::Load( mLoader, url.GetUrl(), desiredSize, fittingMode, samplingMode, orientationCorrection, preMultiplyOnLoad ); + mLoadingInfoContainer.back().loadId = id; +} + +void TextureManager::AsyncLoadingHelper::ApplyMask( TextureId textureId, + Devel::PixelBuffer pixelBuffer, + Devel::PixelBuffer maskPixelBuffer, + float contentScale, + bool cropToMask ) { mLoadingInfoContainer.push_back(AsyncLoadingInfo(textureId)); - auto id = mLoader.Load(url.GetUrl(), desiredSize, fittingMode, samplingMode, orientationCorrection); + auto id = DevelAsyncImageLoader::ApplyMask( mLoader, pixelBuffer, maskPixelBuffer, contentScale, cropToMask ); mLoadingInfoContainer.back().loadId = id; } @@ -1145,9 +1179,9 @@ TextureManager::AsyncLoadingHelper::AsyncLoadingHelper( } void TextureManager::AsyncLoadingHelper::AsyncLoadComplete(uint32_t id, - Devel::PixelBuffer pixelBuffer) + Devel::PixelBuffer pixelBuffer ) { - mTextureManager.AsyncLoadComplete(mLoadingInfoContainer, id, pixelBuffer); + mTextureManager.AsyncLoadComplete( mLoadingInfoContainer, id, pixelBuffer ); } void TextureManager::SetBrokenImageUrl(const std::string& brokenImageUrl)