X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Ftext%2Ftext-visual.h;h=6fbf8ed5969e3974d02c712ce1662894bd6b2d5e;hb=e3a661ed9b8268e1ebac5ab26088673de706c509;hp=e859cbf854d0268cbf7e7e338c3c888ac36d77e9;hpb=036521397edb03cd16c80432c3309a77261dda52;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/visuals/text/text-visual.h b/dali-toolkit/internal/visuals/text/text-visual.h index e859cbf..6fbf8ed 100644 --- a/dali-toolkit/internal/visuals/text/text-visual.h +++ b/dali-toolkit/internal/visuals/text/text-visual.h @@ -20,6 +20,7 @@ // EXTERNAL INCLUDES #include +#include // INTERNAL INCLUDES #include @@ -113,6 +114,15 @@ public: GetVisualObject( visual ).mRendererUpdateNeeded = true; }; + /** + * @brief Instantly updates the renderer + * @param[in] visual The text visual. + */ + static void UpdateRenderer( Toolkit::Visual::Base visual ) + { + GetVisualObject( visual ).UpdateRenderer(); + }; + public: // from Visual::Base /** @@ -195,19 +205,19 @@ private: * Get the texture of the text for rendering. * @param[in] size The texture size. * @param[in] hasMultipleTextColors Whether the text contains multiple colors. - * @param[in] containsEmoji Whether the text contains emoji. + * @param[in] containsColorGlyph Whether the text contains color glyph. * @param[in] styleEnabled Whether the text contains any styles (e.g. shadow, underline, etc.). */ - TextureSet GetTextTexture( const Vector2& size, bool hasMultipleTextColors, bool containsEmoji, bool styleEnabled ); + TextureSet GetTextTexture( const Vector2& size, bool hasMultipleTextColors, bool containsColorGlyph, bool styleEnabled ); /** * Get the text rendering shader. * @param[in] factoryCache A pointer pointing to the VisualFactoryCache object * @param[in] hasMultipleTextColors Whether the text contains multiple colors. - * @param[in] containsEmoji Whether the text contains emoji. + * @param[in] containsColorGlyph Whether the text contains color glyph. * @param[in] styleEnabled Whether the text contains any styles (e.g. shadow, underline, etc.). */ - Shader GetTextShader( VisualFactoryCache& factoryCache, bool hasMultipleTextColors, bool containsEmoji, bool styleEnabled ); + Shader GetTextShader( VisualFactoryCache& factoryCache, bool hasMultipleTextColors, bool containsColorGlyph, bool styleEnabled ); /** * @brief Retrieve the text's controller.