X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fsvg%2Fsvg-visual.h;h=66de43ce3b88057509c8f24a720786c6ea85c688;hb=bd04df1ac18ac7446e95192724272d6a95f8e0eb;hp=d841621064c121de4fb2a22e469de931709db29e;hpb=59d3e8a364401fb6631aa3954f48ed5781b8b9c4;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/visuals/svg/svg-visual.h b/dali-toolkit/internal/visuals/svg/svg-visual.h index d841621..66de43c 100644 --- a/dali-toolkit/internal/visuals/svg/svg-visual.h +++ b/dali-toolkit/internal/visuals/svg/svg-visual.h @@ -2,7 +2,7 @@ #define DALI_TOOLKIT_INTERNAL_SVG_VISUAL_H /* - * Copyright (c) 2016 Samsung Electronics Co., Ltd. + * Copyright (c) 2021 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -18,19 +18,23 @@ * */ +// EXTERNAL INCLUDES +#include +#include + // INTERNAL INCLUDES #include - -struct NSVGimage; +#include namespace Dali { - namespace Toolkit { - namespace Internal { +class ImageVisualShaderFactory; +class SvgVisual; +typedef IntrusivePtr SvgVisualPtr; /** * The visual which renders a svg image @@ -42,102 +46,154 @@ namespace Internal * | url | STRING | * */ -class SvgVisual: public Visual::Base +class SvgVisual : public Visual::Base { public: + /** + * @brief Create the SVG Visual using the image URL. + * + * The visual will parse the SVG image once it is set. + * And rasterize it into BufferImage synchronously when the associated actor is put on stage, and destroy the BufferImage when it is off stage + * + * @param[in] factoryCache A pointer pointing to the VisualFactoryCache object + * @param[in] shaderFactory The ImageVisualShaderFactory object + * @param[in] imageUrl The URL to svg resource to use + * @param[in] properties A Property::Map containing settings for this visual + * @return A smart-pointer to the newly allocated visual. + */ + static SvgVisualPtr New(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl, const Property::Map& properties); /** - * @brief Constructor. + * @brief Create the SVG Visual using the image URL. + * + * The visual will parse the SVG image once it is set. + * And rasterize it into BufferImage synchronously when the associated actor is put on stage, and destroy the BufferImage when it is off stage * * @param[in] factoryCache A pointer pointing to the VisualFactoryCache object + * @param[in] shaderFactory The ImageVisualShaderFactory object + * @param[in] imageUrl The URL to svg resource to use + * @return A smart-pointer to the newly allocated visual. */ - SvgVisual( VisualFactoryCache& factoryCache ); + static SvgVisualPtr New(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl); +public: // from Visual /** - * @brief A reference counted object may only be deleted by calling Unreference(). + * @copydoc Visual::Base::GetNaturalSize */ - ~SvgVisual(); + void GetNaturalSize(Vector2& naturalSize) override; -public: // from Visual + /** + * @copydoc Visual::Base::CreatePropertyMap + */ + void DoCreatePropertyMap(Property::Map& map) const override; /** - * @copydoc Visual::GetNaturalSize + * @copydoc Visual::Base::CreateInstancePropertyMap + */ + void DoCreateInstancePropertyMap(Property::Map& map) const override; + +protected: + /** + * @brief Constructor. + * + * @param[in] factoryCache A pointer pointing to the VisualFactoryCache object + * @param[in] shaderFactory The ImageVisualShaderFactory object + * @param[in] imageUrl The URL to svg resource to use */ - virtual void GetNaturalSize( Vector2& naturalSize ) const; + SvgVisual(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl); /** - * @copydoc Visual::SetSize + * @brief A reference counted object may only be deleted by calling Unreference(). */ - virtual void SetSize( const Vector2& size ); + virtual ~SvgVisual(); /** - * @copydoc Visual::CreatePropertyMap + * @copydoc Visual::Base::OnInitialize */ - virtual void DoCreatePropertyMap( Property::Map& map ) const; + void OnInitialize() override; -protected: + /** + * @copydoc Visual::Base::DoSetProperties + */ + void DoSetProperties(const Property::Map& propertyMap) override; /** - * @copydoc Visual::DoInitialize + * @copydoc Visual::Base::DoSetOnScene */ - virtual void DoInitialize( Actor& actor, const Property::Map& propertyMap ); + void DoSetOnScene(Actor& actor) override; /** - * @copydoc Visual::DoSetOnStage + * @copydoc Visual::Base::DoSetOffScene */ - virtual void DoSetOnStage( Actor& actor ); + void DoSetOffScene(Actor& actor) override; /** - * @copydoc Visual::DoSetOffStage + * @copydoc Visual::Base::OnSetTransform */ - virtual void DoSetOffStage( Actor& actor ); + void OnSetTransform() override; -public: + /** + * @copydoc Visual::Base::IsResourceReady + */ + bool IsResourceReady() const override; /** - * @brief Helper method to determine whether the url indicate that it is a svg image. - * - * @param [in] url The URL of the image file. - * @return true if it is a svg image + * @copydoc Visual::Base::UpdateShader */ - static bool IsSvgUrl( const std::string& url ); + void UpdateShader() override; /** - * @brief Sets the svg image of this visual to the resource at imageUrl - * The visual will parse the svg image once it is set. - * And rasterize it into BufferImage synchronously when the associated actor is put on stage, and destroy the BufferImage when it is off stage - * - * @param[in] imageUrl The URL to svg resource to use + * @copydoc Visual::Base::GenerateShader */ - void SetImage( const std::string& imageUrl, ImageDimensions size = ImageDimensions() ); + Shader GenerateShader() const override; +public: /** * @bried Apply the rasterized image to the visual. * + * @param[in] vectorImage The data of vector image. * @param[in] rasterizedPixelData The pixel buffer with the rasterized pixels + * @param[in] bool Whether the resource is loaded */ - void ApplyRasterizedImage( PixelData rasterizedPixelData ); + void ApplyRasterizedImage(VectorImageRenderer vectorImage, PixelData rasterizedPixelData, bool isLoaded); private: /** + * @brief Load the SVG Image from the set URL. + */ + void Load(); + + /** * @bried Rasterize the svg with the given size, and add it to the visual. * * @param[in] size The target size of the SVG rasterization. */ - void AddRasterizationTask( const Vector2& size ); + void AddRasterizationTask(const Vector2& size); + /** + * Helper method to set individual values by index key. + * @param[in] index The index key of the value + * @param[in] value The value + */ + void DoSetProperty(Property::Index index, const Property::Value& value); // Undefined - SvgVisual( const SvgVisual& svgRenderer ); + SvgVisual(const SvgVisual& svgRenderer); // Undefined - SvgVisual& operator=( const SvgVisual& svgRenderer ); + SvgVisual& operator=(const SvgVisual& svgRenderer); private: - Vector4 mAtlasRect; - std::string mImageUrl; - NSVGimage* mParsedImage; - + ImageVisualShaderFactory& mImageVisualShaderFactory; + Vector4 mAtlasRect; + VisualUrl mImageUrl; + VectorImageRenderer mVectorRenderer; + uint32_t mDefaultWidth; + uint32_t mDefaultHeight; + WeakHandle mPlacementActor; + Vector2 mVisualSize; + bool mLoadFailed; + bool mAttemptAtlasing; ///< If true will attempt atlasing, otherwise create unique texture }; } // namespace Internal